Game Value

Game Value

Author: Vedat Yiğitoğlu

Publisher: Vedat Yigitoglu

Published: 2020-04-05

Total Pages: 186

ISBN-13: 6257912776

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‘Game’ as a term, implies the game beyond its meaning and expands on it. This work solidifies the idea that, in essence games are “a form of communication” between numerous planes of thought. As such along with their rising importance, it’s no longer sufficient for games to be investigated under any single discipline, instead requiring the subject to be investigated under a variety of disciplines. In this sense, while various other works on the nature of games have tried to draw their own borders; defining their own terminologies and methods, it had at times advanced forth in an almost purist fashion; each keeping close watch on their own wellestablished areas. However, in order to completely comprehend games and their inner-workings, an inter-disciplinary approach is a necessity. in this work, “games” are being investigated in its anthropocosmological meaning, and as a form of new media. Language games, digital games, and topics like gamification are taken into account in a uniformed sense, by a variety of thinkers who are qualified as game philosophers, each with their own area expertise.


Game Analytics

Game Analytics

Author: Magy Seif El-Nasr

Publisher: Springer Science & Business Media

Published: 2013-03-30

Total Pages: 792

ISBN-13: 1447147693

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Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.


Contributions to the Theory of Games (AM-28), Volume II

Contributions to the Theory of Games (AM-28), Volume II

Author: Harold William Kuhn

Publisher: Princeton University Press

Published: 2016-03-02

Total Pages: 408

ISBN-13: 1400881978

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These two new collections, numbers 28 and 29 respectively in the Annals of Mathematics Studies, continue the high standard set by the earlier Annals Studies 20 and 24 by bringing together important contributions to the theories of games and of nonlinear differential equations.


Computers and Games

Computers and Games

Author: Tony Marsland

Publisher: Springer

Published: 2003-06-29

Total Pages: 456

ISBN-13: 3540455795

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This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.


Computers and Games

Computers and Games

Author: Cameron Browne

Publisher: Springer Nature

Published: 2023-05-23

Total Pages: 196

ISBN-13: 3031340175

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This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: ​classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.


Grey Game Theory and Its Applications in Economic Decision-Making

Grey Game Theory and Its Applications in Economic Decision-Making

Author: Zhigeng Fang

Publisher: CRC Press

Published: 2016-04-19

Total Pages: 364

ISBN-13: 1420087401

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To make the best decisions, you need the best information. However, because most issues in game theory are grey, nearly all recent research has been carried out using a simplified method that considers grey systems as white ones. This often results in a forecasting function that is far from satisfactory when applied to many real situations. Grey Ga


Computer Games

Computer Games

Author: Tristan Cazenave

Publisher: Springer

Published: 2018-02-14

Total Pages: 202

ISBN-13: 3319759310

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This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.


Operations Research

Operations Research

Author: D S Hira

Publisher: S. Chand Publishing

Published: 1992

Total Pages: 1510

ISBN-13: 8121902819

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The author have used numerical examples as the means for presentation of the underlying ideas of different operations research techniques.Accordingly,a large number of comprehensive solved examples,taken from a variety of fields,have been added in every chapter and they are followed by a set of unsolved problems with answers(and hints wherever required)through which readers can test their understanding of the subject matter.The book,in its present form,contains around 650,examples,1,280 illustrative diagrams.


Linear Programming Models and Methods of Matrix Games with Payoffs of Triangular Fuzzy Numbers

Linear Programming Models and Methods of Matrix Games with Payoffs of Triangular Fuzzy Numbers

Author: Deng-Feng Li

Publisher: Springer

Published: 2015-11-14

Total Pages: 176

ISBN-13: 3662484765

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This book addresses two-person zero-sum finite games in which the payoffs in any situation are expressed with fuzzy numbers. The purpose of this book is to develop a suite of effective and efficient linear programming models and methods for solving matrix games with payoffs in fuzzy numbers. Divided into six chapters, it discusses the concepts of solutions of matrix games with payoffs of intervals, along with their linear programming models and methods. Furthermore, it is directly relevant to the research field of matrix games under uncertain economic management. The book offers a valuable resource for readers involved in theoretical research and practical applications from a range of different fields including game theory, operational research, management science, fuzzy mathematical programming, fuzzy mathematics, industrial engineering, business and social economics.