Game Plan

Game Plan

Author: Bob Buford

Publisher: Zondervan

Published: 1998-12

Total Pages: 180

ISBN-13: 0310229081

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A personal guide for implementing the principles of 'Halftime, ' and thus making the journey from success to significance


Game Planners

Game Planners

Author: Donald Macintosh

Publisher: McGill-Queen's Press - MQUP

Published: 1990

Total Pages: 177

ISBN-13: 0773507582

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Ben Johnson's performance at the 1988 Olympics and the Dubin Inquiry are engrained in the memory of all Canadians. A common public reaction to the news that some athletes had taken steroids was that they had had to do so to remain competitive in a system where such things are the norm. But how has the Canadian sports system once a strong promoter of the amateur ideal of sport for sport's sake fallen to the point where this is considered the norm? Donald Macintosh and David Whitson address these and other questions regarding policy making in Canadian amateur sport.


Game Plan

Game Plan

Author: Warren E. Barhorst

Publisher: Renovo Partners LLC

Published: 2008-10

Total Pages: 192

ISBN-13: 1935310003

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Game Plan is not the typical, traditional, how-to business book. It is different in numerous ways from most business books that either bog you down with information overload or bore you to tears with text book techniques. The book is written from a lighthearted standpoint with simple examples and can be read in less than two hours. If a reader needs specific help with a concept, for no additional charge, they can check out gameplanbook.com for articles, examples and resources that address their specific issue.


The Planning Game

The Planning Game

Author: Alexander Garvin

Publisher: National Geographic Books

Published: 2013-03-12

Total Pages: 0

ISBN-13: 0393733440

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Can planners—or anyone—improve a neighborhood, city, suburb, or region? Planning does work: this book explains how. The Planning Game: Lessons from Great Cities provides a focused, thorough, and sophisticated overview of how planning works, generously illustrated with 200 colorful photographs, diagrams, and maps created expressly for the book. It presents the public realm approach to planning—an approach that emphasizes the importance of public investments in what we own: streets, squares, parks, infrastructure, and public buildings. They are the fundamental elements in any community and are the way to determine our future. The book covers planning at every level, explaining the activities that go into successfully transforming a community as exemplified by four cities and their colorful motive forces: Paris (Baron Georges-Eugene Haussmann), New York (Robert Moses), Chicago (Daniel Burnham), and Philadelphia (Edmund Bacon). The Planning Game is an invaluable resource for planners, students, community leaders, and everybody involved with making better places to live.


Tactics

Tactics

Author: Gregory Koukl

Publisher: Zondervan

Published: 2009

Total Pages: 210

ISBN-13: 0310282926

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Tired of finding yourself flat-footed and intimidated in conversations? Want to increase your confidence and skill in discussions with family, friends, and coworkers? Gregory Koukl offers practical strategies to help you stay in the driver's seat as you maneuver comfortably and graciously in any conversation about your Christian convictions.


Game Plan

Game Plan

Author: Ciara Pressler

Publisher:

Published: 2014-12-18

Total Pages: 128

ISBN-13: 9780988513525

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Game Plan is the ultimate goal-setting workbook designed to clarify your vision and accelerate your success. An essential addition to your personal and professional library, its unique format introduces the latest success principles and a specific framework to help you discover your true goals, develop a specific action plan, and overcome your obstacles. Distilling practical wisdom gained from over a decade working with entrepreneurs and creative professionals, Ciara Pressler walks you through a specific and comprehensive goal process. In a refreshing departure from mainstream "Dream it and do it " goal-setting sentiments, Game Plan goes beyond inspiration and introduces a practical approach to goal achievement, including: SOLUTIONS: Why most New Year's resolutions fail and what to do about it GOALS: Shunning cultural "shoulds" to identify what you really want right now ACTION: Identifying potential obstacles and a personal strategy to overcome getting stuck MOMENTUM: Maximizing your time, energy, resources, and work with coaches or consultants MOTIVATION: Why chasing happiness undermines goal fulfillment - and a fulfilling life Game Plan is formatted for quick reference as well as in-depth goal planning and analysis, including Goal Strategy micro-chapters and separate sections for Personal, Career, and Project/Business goals.


A Game Plan for Life

A Game Plan for Life

Author: John Wooden

Publisher: Bloomsbury Publishing USA

Published: 2011-03-08

Total Pages: 209

ISBN-13: 1608192687

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The UCLA Bruins coach pays tribute to the individuals who helped foster the values that shaped his career, and shares interviews with people he mentored throughout the years, including Kareem Abdul-Jabbar and Bill Walton.


The Game Plan

The Game Plan

Author: Kristen Callihan

Publisher: Canary Street Press

Published: 2024-12-31

Total Pages: 0

ISBN-13: 9781335016676

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First time in print with exclusive bonus content! Third in BookTok sensation and New York Times bestselling author Kristen Callihan's GAME ON series, introduces Dex, the hot-as-heck, bearded, mountain of a man football player, who has been carrying the torch for one woman all these years...and remained a virgin. To Fiona Mackenzie, though, he's just one of her brother-in-law's friends. But Dex has a game plan. "The Game Plan has pulse pounding sex and stomach twisting emotion. I fell in love with the hero by chapter one, straight into all-out lust by chapter two." TESSA BAILEY, #1 New York Times bestselling author


Game Plan

Game Plan

Author: Syler Thomas

Publisher: Paraclete Press

Published: 2012-03-01

Total Pages: 186

ISBN-13: 1612611125

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Going to college brings a time of discovery. Are you ready for what lies ahead? How will you fare going to college – leaving behind the safety of home, community, and church? How will you keep your faith in college? Drawing on their own experiences and years of ministry to young men and women during this transition of going to college, Nic and Syler provide a game plan you can follow to survive and thrive, to live out your faith in college. “Game Plan has the potential to equip our college students (and soon to be college students) with an anchored, informed, buoyant love for God that can breathe through every corner of their lives.” -Mark DeVries, president of Youth Ministry Architects and author of Sustainable Youth Ministry “This wise, straight-talking book offers much practical advice on the many challenges that Christian students face when they step onto the university campus. I highly recommend it.” -Paul Copan, Professor and Pledger Family Chair of Philosophy and Ethics, Palm Beach Atlantic University “Get this book into the hands of your college bound students and children! Too many students go off to college unprepared to face the spiritual, moral, intellectual and practical challenges they will face and I see the negative effects in their lives on campus. With practical wisdom and real life stories, this book hits all the big topics a young student needs to not just survive college but mature and grow a dynamic Christian walk.” -R. Shannon Marion, National Field Director, InterVarsity Christian Fellowship “For every student headed to college, this is a must-read. Gibson and Thomas have written a practical, spiritual, timely book that addresses real concerns of those who are continuing their education at a college or university, secular or faith-based.” -Bishop Larry M. Goodpaster, President, Council of Bishops, The United Methodist Church


Game Mechanics

Game Mechanics

Author: Ernest Adams

Publisher: New Riders

Published: 2012-06-18

Total Pages: 442

ISBN-13: 0132946688

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This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.