The Game of X

The Game of X

Author: Robert Sheckley

Publisher: Hachette UK

Published: 2014-10-30

Total Pages: 108

ISBN-13: 1473207525

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All secret agents need to look out for William Nye, now known as Agent X. His recruitment was simple and his legend is brilliant but un-earned. Somehow, he thinks he's the best there is and we all know how pride goeth before a fall. The master of SF hilarity and biting social satire creates a spy world that has gathered praise from the greats of the genre.


Game of X v.1

Game of X v.1

Author: Rusel DeMaria

Publisher: CRC Press

Published: 2018-09-20

Total Pages: 252

ISBN-13: 0429789831

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Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live. Key Features Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live.


Game of X v.2

Game of X v.2

Author: Rusel DeMaria

Publisher: CRC Press

Published: 2018-09-20

Total Pages: 363

ISBN-13: 0429789777

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Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox. Key Features Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating follow-up to Game of X v.1: Xbox Stories based on dozens of interviews include a colorful cast of characters and some solid technical background.


The Game of X

The Game of X

Author: Robert Sheckley

Publisher: Open Road Media

Published: 2014-04-01

Total Pages: 81

ISBN-13: 1480496960

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All secret agents need to look out for William Nye, now known as Agent X. His recruitment was simple and his legend is brilliant but unearned. Somehow, he thinks he’s the best there is, and we all know how pride goeth before a fall. The master of SF hilarity and biting social satire creates a spy world that has gathered praise from the greats of the genre. From the very beginning of his career, Robert Sheckley was recognized by fans, reviewers, and fellow authors as a master storyteller and the wittiest satirist working in the science fiction field. Open Road is proud to republish his acclaimed body of work, with nearly thirty volumes of full-length fiction and short story collections. Rediscover, or discover for the first time, a master of science fiction who, according to the New York Times, was “a precursor to Douglas Adams.”


Game of X - Xbox

Game of X - Xbox

Author: Rusel DeMaria

Publisher: Createspace Independent Publishing Platform

Published: 2017-10-19

Total Pages: 444

ISBN-13: 9781976455179

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Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft's unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was going on behind the scenes. This is the story of Xbox and Xbox Live. [Note: This is the standard (Black & White graphics) edition. A full-color edition is also available at: https: //www.amazon.com/dp/197637961X. The Kindle edition can be found at: https: //www.amazon.com/dp/B076KLVKC8


Unity 3.x Game Development by Example

Unity 3.x Game Development by Example

Author: Ryan Henson Creighton

Publisher: Packt Publishing Ltd

Published: 2011-09-01

Total Pages: 675

ISBN-13: 1849691851

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A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x.


Unity 5.x 2D Game Development Blueprints

Unity 5.x 2D Game Development Blueprints

Author: Francesco Sapio

Publisher: Packt Publishing Ltd

Published: 2016-09-30

Total Pages: 245

ISBN-13: 1784396532

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Explore the features of Unity 5 for 2D game development by building three amazing game projects About This Book Explore the 2D architecture of Unity 5, and the tools and techniques for developing 2D games Discover how to use Unity's 2D tools, including Sprites, physics, and maps, to create different genres of games Practical tutorial on the intermediate and advanced development concepts in Unity 5 to create three interesting and fully functional games Who This Book Is For If you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.Diversify your portfolio and learn the skills needed to build a range of awesome 2D game genres. What You Will Learn Explore and understand the vital role of sprites in 2D games Move, animate, and integrate sprites into a 2D platform game Set up User Interfaces (UIs) to keep track of the progress through the games Apply 2D Physics to improve gameplay believability Learn the foundation of Level Design and how to quickly create 2D Maps Discover NPC design, event triggers, and AI programming Create an epic strategy game, challenging all the skills acquired in the book In Detail Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book. Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development. Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming. Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills. Style and approach This is a practical and easy-to-follow guide that starts with the basics and gradually delves into the process of creating 2D games. With step-by-step instructions on how to build three games, followed by a detailed explanation of each example, you will understand the concepts not just in theory, but also by applying the knowledge you gain in practice.


Learning Stencyl 3. X Game Development: Beginner's Guide

Learning Stencyl 3. X Game Development: Beginner's Guide

Author: Innes Borkwood

Publisher: Packt Publishing Ltd

Published: 2013-05-24

Total Pages: 531

ISBN-13: 1849695970

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A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.


Unity 3.x Game Development Essentials

Unity 3.x Game Development Essentials

Author: Will Goldstone

Publisher: Packt Publishing Ltd

Published: 2011-12-20

Total Pages: 674

ISBN-13: 1849691452

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This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.