Short Sims

Short Sims

Author: Clark Aldrich

Publisher: CRC Press

Published: 2020-02-26

Total Pages: 284

ISBN-13: 1000036359

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Short Sims: A Game Changer explores the design concepts, dialogue, and formatting of interactive simulations. Interactivity is the key to effective educational media in schools, corporations, the military, and government. However, challenges like ineffective linear content or expenses can derail the product. This book provides a proven methodology to guide anyone through the steps of quickly creating highly engaging and responsive content. The process combines decades of research and implementations with leading organizations (Bill & Melinda Gates Foundation, Harvard Business School Publishing, Visa, State Department) with new tools that have just emerged. Key Features This book provides numerous code examples to illustrate how to put the techniques into practice. It includes expanded introductions to mathematics fundamental to computer graphics and game development. Graphics and physics are covered in introductory overviews. Author Bio Clark Aldrich is an education technology thought leader—the author of six books and developer of patent and award-winning projects. He currently builds custom Short Sims for organizations using a revolutionary methodology he has pioneered, or helps them build their own, through www.shortsims.com. He is also the host of an audio series called Education X Media (www.edbymedia.com) about evolving pedagogy in academics, corporations, and the military. ​ He has been called a "guru" by Fortune Magazine and a "maverick" by CNN. Aldrich and his work have been featured in hundreds of other sources, including CBS, ABC, The New York Times, USA Today, the Associated Press, Wall Street Journal, NPR, CNET, Business 2.0, BusinessWeek, and U.S. News and World Report. He has written monthly columns for Training Magazine and Online Learning Magazine. Previously, he was the founder and former director of research for Gartner’s e-learning coverage. Earlier in his career, he worked on special projects for Xerox' executive team. He also served for many years as the Governor's representative on the education task force Joint Committee on Educational Technology, volunteered on several non-profit organizations aimed at child advocacy, and has served on numerous boards. He earned from Brown University a degree in cognitive science (during which he also taught at a leading environmental education foundation). He grew up in Concord, Massachusetts, and is the ninth great-grandson of Governors John Winthrop and Thomas Dudley, first and second governors of the Massachusetts Bay Colony, and Captain Walter Neale, the first colonial governor of lower New Hampshire.


Game Thinking

Game Thinking

Author: Amy Jo Kim

Publisher: Gamethinking.IO

Published: 2018-05-25

Total Pages: 214

ISBN-13: 9780999788547

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During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.


Rules of Play

Rules of Play

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2003-09-25

Total Pages: 680

ISBN-13: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.


The Sims Online

The Sims Online

Author: Greg Kramer

Publisher: Prima Games

Published: 2002

Total Pages: 258

ISBN-13: 9780761540021

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Tap Into Your Simagination! - Tips for getting started: create a Sim, choose a city, build a property, and determine a career - Strategies to develop your character's skills, earn money, and create your dream life - How to make and maintain valuable relationships - Covers of every new object - Primers on Motives, Skills, and using your creativity - How to run a successful business - Quick-reference information for over 60 interactions


The Sims

The Sims

Author: Mari Bolte

Publisher: Norwood House Press

Published: 2022-01-15

Total Pages: 50

ISBN-13: 168450791X

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Learn about The Sims and how to build a home, get a job, and interact with family. Explore the history of The SIMS and peer into the future of one of the world's most popular games. The Sims will give you a behind-the-scenes look at a great game, with features that include: a glossary, index, and bibliography for further reading.


The Sims 2 University

The Sims 2 University

Author: Greg Kramer

Publisher: Random House Digital, Inc.

Published: 2005

Total Pages: 468

ISBN-13: 9780761546368

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Full-color pages detailing how to: *Crash parties, get initiated into a secret society, hack your grades, and graduate with honors *Keep your Sims' grades on track in all 11 majors *Secure your final degree and open up four new career paths *Details on the all-new young adult age, influence, and lifetime wants *Charts and tables covering objects and socials *Tours of all colleges and their student bodies *Covers the original Sims 2 plus the expansion!


The NPCs in this Village Sim Game Must Be Real! (Light Novel) Vol. 1

The NPCs in this Village Sim Game Must Be Real! (Light Novel) Vol. 1

Author: Hirukuma

Publisher: National Geographic Books

Published: 2021-10-19

Total Pages: 0

ISBN-13: 1648275826

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By the creator of Reborn as a Vending Machine, I Now Wander the Dungeon: can the strangely realistic characters in a mysterious video game bring meaning to one man's life...and help him reconnect with the "real world"? Don't miss the manga, also from Seven Seas! Yoshio is thirty years old, and his life is a mess. A shut-in living with his parents, he has no job, no relationship, and no prospects. When he receives a new sim computer game that boasts characters created with a new kind of A.I., he doesn’t think much of it–until he gets drawn into a fantasy world so vibrant and lifelike that its residents can’t just be game characters. Suddenly finding himself the benevolent god of a scrappy fantasy village is a lot for Yoshio to handle, but it might be the key to the change he desperately needs.


The Sims 4

The Sims 4

Author: Prima Games

Publisher: Prima Games

Published: 2014

Total Pages: 0

ISBN-13: 9780804162197

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Front cover: "MAXIS & EA reviewed and approved".


Sim Theme Park

Sim Theme Park

Author: Trenton Webb

Publisher: Prima Games

Published: 1999

Total Pages: 148

ISBN-13: 9780761525998

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Experience your very own theme park . . . Tips for all 72 rides Golden Ticket secrets revealed Make the most of your money Instant Action strategies Upgrade your rides Hire the right staff Keep the kids happy