Game for Anything

Game for Anything

Author: Cara Summers

Publisher: Harlequin

Published: 2010-10-01

Total Pages: 234

ISBN-13: 1426881290

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A year ago, Tracker McBride saved Sophie Wainwright's life, and the sexy loner has been starring in her nightly fantasies ever since. But now Sophie's tired of dreaming. She needs to have Tracker in her life, in her bed. So when she learns she's in danger--and that, once again, Tracker is watching her every move--she decides to take what she wants. And poor Tracker doesn't stand a chance.... Tracker isn't thrilled with his latest assignment. For a year he hasn't been able to get Sophie out of his head. But the spoiled princess is way out of his league. Still, guarding Sophie's delectable body has its perks, especially since she's quite willing to share it. So he's going to Plan B. He'll seduce her right out of his system. Only, the more games they play, the more he's hoping they'll end up tied....


Game for Anything

Game for Anything

Author: Gideon Haigh

Publisher: Aurum Press Limited

Published: 2005-04-01

Total Pages: 344

ISBN-13: 178131005X

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Gideon Haigh's new book covers all the great figures and major issues of cricket, by collecting all his best writing about the game. There are profiles of players past and present - Bradman, Ranjitsinhji, Benaud and Sobers from the past, Steve Waugh, Shane Warne and Wasim Akram from the present. He covers the big issues in the game: sledging, match-fixing, Kerry Packer, Zimbabwe, umpiring. He writes about cricket's best writers - Swanton, C.L.R. James - and ponders the game's most halcyon and unique aspects: slow bowling, captaincy, the essence of good batting. Haigh has now established himself as one of the finest writers on the game - author of one acknowledged masterpiece, Mystery Spinner, a comic classic, Many a Slip - and one of its most most shrewd commentators, who gets widely reviewed both by the cricket media and the national press. This book is likely to attract the same attention.


Game for Anything

Game for Anything

Author: Bella Andre

Publisher: Simon and Schuster

Published: 2010-11-16

Total Pages: 305

ISBN-13: 1416558543

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In this sizzling novel from New York Times bestselling author Bella Andre, a wild pro-football star meets his match when his image consultant turns out to be an ex from his past. He’s the Super Bowl hero men idolize and women lust after, the bad-boy quarterback with a dangerous edge. But behind his devil-may-care grin, Ty Calhoun hides a desire that only one woman can ever fulfill—and a memory he can’t shake: high school graduation night, and mind-blowing sex with the untouchable girl of his dreams. He’d trade every trophy to feel the heat of her sensual, uninhibited passion once more. And he may get that chance—because she’s just been hired by the San Francisco Outlaws’ new owner to make over Ty’s reputation. The country’s top image consultant, Julie Spencer is a total pro at cleaning up the messes of the rich and famous. Even working with the man who took her virginity and broke her heart ten years ago can’t rattle her. Until he touches her again. One hot kiss is all it takes to spark the same knee-quaking electricity, and soon they’re mixing business and extreme pleasure. Knowing the danger Ty poses to her heart, though, Julie’s determined to keep her distance. But Ty has a game plan of his own. The more he misbehaves, the more Julie will have to keep tabs on him—and the more he can show his dream girl just how fun it is to be bad. This time around, he’s game for anything…especially winning her heart.


Play Anything

Play Anything

Author: Ian Bogost

Publisher: Basic Books

Published: 2016-09-13

Total Pages: 290

ISBN-13: 0465096506

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How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.


I Can Be Anything

I Can Be Anything

Author: Shinsuke Yoshitake

Publisher: Chronicle Books

Published: 2021-08-23

Total Pages: 57

ISBN-13: 1452180571

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A laugh-out-loud guessing game bedtime book! It's time for bed, but Natsumi has a brilliant idea, even better than going to sleep: She'll pretend to be something and Mom will guess what she is! Ready? Is she a caterpillar? An arrow sign? An upside-down bug? Take your best guess, then laugh along with Natsumi and her mom as they play a pre-bedtime game of charades full of silliness and surprises! • A delightfully silly read-aloud book for young children that helps soften bedtime routines • Part picture book, part guessing game! The interactive nature will keep kids turning the page! • Perfect book for toddlers Fans of Guess Again, Interrupting Chicken, and Max and the Won't Go to Bed Show will love the clever kid-friendly humor of I Can Be Anything. • Family read-aloud books for ages 3–5 • Guessing game books for toddlers


Seven Games: A Human History

Seven Games: A Human History

Author: Oliver Roeder

Publisher: W. W. Norton & Company

Published: 2022-01-25

Total Pages: 326

ISBN-13: 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.


Game for Love: Game For Love series, Book 1 (Contemporary Romance)

Game for Love: Game For Love series, Book 1 (Contemporary Romance)

Author: Bella Andre

Publisher: Oak Press, LLC

Published: 2016-01-01

Total Pages: 147

ISBN-13: 0983731136

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In a relationship built on lies...the only truth is their feelings for each other.To fulfill his grandmother's dying wish, linebacker Cole Taylor must find and marry a good girl. First grade teacher Anna Davis fits the bill perfectly. Their deal is simple: If she'll be his temporary wife, he'll give her more pleasure than she ever imagined was possible.Only, love is the ultimate game-changer.


Imaginable

Imaginable

Author: Jane McGonigal

Publisher: Random House

Published: 2022-03-24

Total Pages: 275

ISBN-13: 1473598540

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World-renowned future forecaster, game designer, and NEW YORK TIMES bestselling author Jane McGonigal gives us the tools to imagine the future without fear. How can we be confident about making plans? How might we feel secure despite the future being unknown? How do we learn to feel at peace with the unexpected? Today it feels more challenging than ever to feel unafraid, hopeful, and equipped to face the future with optimism. How do we map out our lives when it seems impossible to predict what the world will be like next week, let alone next year or next decade? What we need now are strategies to help us recover our confidence and creativity in facing uncertain futures. By learning to think the unthinkable and imagine the unimaginable you can better plan for a future you'd like to see. And by seeing what's coming faster, you can adapt to new challenges, reduce anxiety, and build hope and resilience. 'An accessible, optimistic field guide to the future.'-San Francisco Chronicle 'Jane McGonigal is unusually adept at anticipating events that most of us can't even fathom. In this eye-opening, actionable book, she teaches you how to widen your peripheral vision, extend your imagination farther into the future, and conceive of the inconceivable.' Adam Grant, #1 Bestselling Author of Think Again __________ 'Top 10 innovators to watch' Business Week 10 most powerful women to watch' Forbes 'Top 100 creative people in business' Fast Company


Game Audio Mixing

Game Audio Mixing

Author: Alex Riviere

Publisher: CRC Press

Published: 2023-07-19

Total Pages: 138

ISBN-13: 1000910776

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Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more. This book includes a comprehensive overview of many game audio mixing techniques, processes, and workflows, with advice from audio directors and sound supervisors. Through a series of accessible insights and interviews, the reader is guided through cutting-edge tips and tricks to equip them to improve their own mixing practice. As well as covering how to plan and create a mix that is clear, focused, and highly interactive, this book provides information about typical mixing tools and techniques, such as dealing with bus structure, frequency spectrum, effects, dynamic, volume, 2D and 3D spaces, and automations. Key information about how to deal with a large number of sounds and their prioritization in the mix is also included, from high-level mixing visions to in-depth designs with sound categorizations at the core. Game Audio Mixing is essential reading for all game audio professionals, including those new to the industry, as well as experienced professionals working on AAA and indie titles, in addition to aspiring professionals and hobbyists.


The Game

The Game

Author: Neil Strauss

Publisher: Harper Collins

Published: 2012-05-01

Total Pages: 466

ISBN-13: 0062130110

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Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.