Pilot Rocky Waddle wants to enter the Superchase Space Race, and when the penguins rescue a racing spaceship, and the owner tells them to keep it, he gets his chance--but the Space Race is a dangerous event, and some pilots will do anything to win.
Just because every job we pull goes supernova doesn’t mean this one will. Captain Carl Ramsey and the crew of the Mobius are constantly on the run from one bad decision to the next. Every time it looks like they might score big, something goes wrong. But no one ever got ahead by quitting, and the only alternative is honest work. There are always more jobs to pull, more schemes to hatch, and more authorities to evade. Mission 5: Alien Racer A race contest turns into a heist when Carl can’t keep his greed in check. But will he be able to pull it off with billions of holovid viewers watching? Mission 6: Retro Version A relaxing getaway on a nostalgic colony sounds like a nice break for the Mobius crew. But easy living and keeping a low profile aren’t in their DNA. Mission 7: Siege of Mortania Mort’s past catches up with him, and the crew of the Mobius are caught in the wizardly crossfire. Mission 8: Moon of Odysseus One of Carl’s old squadron mates has stumbled onto the location of a salvage prize unlike any the Mobius crew has ever seen: a lost Earth Navy battleship. The only problem is the survivors of the crash aren’t too welcoming of visitors. Bonus Short Story: Pinball Wizardry For Esper Theresa Richelieu, it’s time to graduate from apprentice to wizard. But the final exam isn’t exactly what she had in mind. Black Ocean is a science fantasy series set in the 26th century. Do you wish there had been a second season of Firefly? Do you love the irreverent fun of Guardians of the Galaxy? Have you ever wondered how Star Wars would have turned out if Luke and Obi-wan had ditched the rebellion to become smugglers with Han and Chewie? Then Black Ocean is the series for you! Pick up your copy and aim to misbehave with the crew of the Mobius!
Continuing the adventure as humans and tiliranen's travel and fight. From earth to the outer arm of this galaxy. Meet aliens and learn of trade. Learn how to fight in space the real way. Become an admiral of a battleship and go in to major battles.
Aaaaaand they’re off . . . to bed! Aliens from every planet rocket through their out-of-this-world bedtime routines—they sink into steamy crater bubble baths and shimmy into deep-sleep suits, just like you (almost)! Brian Won’s glowing graphic art pops off the page, and Rob Sanders’s goofy rhymes will have kids racing to snuggle under the covers and blast off to dreamland.
When an ancient race living on the edge of the universe energizes a unique pattern, an advanced super black program U.S. DARPA math team suddenly becomes the focal point of one of the greatest events in human history. Action erupts from the collision of two universes driving the ancient race to flee, scattering races deeper into our universe with the destruction of galaxies; while an intrigue based game of chess pits the U.S. with the Russians and Chinese in a deadly underground war to protect the greatest secret in human history. While the deep black program BELLOWS team is tapping into communications across the universe gathering the answers to long held question; new technology is being derived from highly advanced M theory while the team is attempting to protect the United States from deadly attacks ranging from Al Qaida to the Russian Mafia and the Chinese Triad.
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY NPR • A gripping science fiction saga about three students from a school for those with extraordinary powers, from the award-winning author of The Best of All Possible Worlds “A smart science fictional fable as inventive and involving as it is finally vital.”—Tordotcom On the verge of adulthood, Rafi attends the Lyceum, a school for the psionically gifted. Rafi possesses mental abilities that might benefit people . . . or control them. Some wish to help Rafi wield his powers responsibly; others see him as a threat to be contained. Rafi’s only freedom at the Lyceum is Wallrunning: a game of speed and agility played on vast vertical surfaces riddled with variable gravity fields. Serendipity and Ntenman are also students at the Lyceum, but unlike Rafi, they come from communities where such abilities are valued. Serendipity finds the Lyceum as much a prison as a school, and she yearns for a meaningful life beyond its gates. Ntenman, with his quick tongue, quicker mind, and a willingness to bend if not break the rules, has no problem fitting in. But he too has his reasons for wanting to escape. Now the three friends are about to experience a moment of violent change as seething tensions between rival star-faring civilizations come to a head. For Serendipity, this change will challenge her ideas of community and self. For Ntenman, it will open new opportunities and new dangers. And for Rafi, given a chance to train with some of the best Wallrunners in the galaxy, it will lead to the discovery that there is more to Wallrunning than he ever suspected . . . and more to himself than he ever dreamed. Includes two bonus short stories “There is a weight and grace to [Lord’s] prose that put me in mind of pewter jewelry.”—NPR “This novel is a satisfying exercise in being off-balance, a visceral lesson in how to fall forward and catch yourself in an amazing new place.”—The Seattle Times
The Argonian Empire creates a Galactic guard force to counter their increasing border disputes; but, the Queen uses this guise to assemble her superheroes to fight against evil threatening peace in the galaxy and establish a new legacy for the empire and future of Earth. Galactic war is prophesied, but John and Susan have their own plans and make destiny unfold as they want it to.
Featuring the space station that changed the destiny of an entire galaxy, the Babylon 5 RPG from Mongoose Publishing allows players to take on the role of characters from the award-winning TV series. This all new edition revisits one of the most successful sci-fi roleplaying games of recent years, bringing the game to an all new group of fans! Existing fans will not be disappointed, the rules have been tweaked so that the game is even better than before, and most importantly, is a stand-alone rulebook in its own right with no requirement for the use of another rulebook!