Gadgets, Games and Gizmos for Learning

Gadgets, Games and Gizmos for Learning

Author: Karl M. Kapp

Publisher: John Wiley & Sons

Published: 2007-09-24

Total Pages: 448

ISBN-13: 9780787995669

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Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.


Gadgets, Games and Gizmos

Gadgets, Games and Gizmos

Author: Jean-Marie Donat

Publisher: Summersdale

Published: 2017-10-12

Total Pages: 0

ISBN-13: 9781786850713

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Discover the designs behind some of the most amazing inventions ever imagined. This book contains original drawings submitted to the patent office for such indispensable items as the paperclip, the ballpoint pen and the umbrella, as well as technological marvels like the space suit, the floppy disk and the Polaroid camera - and not forgetting fun and frivolous things like the Barbie doll, the skateboard and the Game Boy. Expand your knowledge and inspire your inner inventor with this fully illustrated guide to the everyday gadgets, games and gizmos that changed the world!


Using Physics Gadgets and Gizmos, Grades 9-12

Using Physics Gadgets and Gizmos, Grades 9-12

Author: Matthew Bobrowsky

Publisher: NSTA Press

Published: 2014-03-01

Total Pages: 189

ISBN-13: 1938946626

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What student—or teacher—can resist the chance to experiment with Rocket Launchers, Drinking Birds, Dropper Poppers, Boomwhackers, Flying Pigs, and more? The 54 experiments in Using Physics Gadgets and Gizmos, Grades 9–12, encourage your high school students to explore a variety of phenomena involved with pressure and force, thermodynamics, energy, light and color, resonance, buoyancy, two-dimensional motion, angular momentum, magnetism, and electromagnetic induction. The authors say there are three good reasons to buy this book: 1. To improve your students’ thinking skills and problem-solving abilities 2. To acquire easy-to-perform experiments that engage students in the topic 3. To make your physics lessons waaaaay more cool The phenomenon-based learning (PBL) approach used by the authors—two Finnish teachers and a U.S. professor—is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Students engage in the activities not as a task to be completed but as exploration and discovery. The idea is to help your students go beyond simply memorizing physics facts. Using Physics Gadgets and Gizmos can help them learn broader concepts, useful critical-thinking skills, and science and engineering practices (as defined by the Next Generation Science Standards). And—thanks to those Boomwhackers and Flying Pigs—both your students and you will have some serious fun. For more information about hands-on materials for Using Physical Science Gadgets and Gizmos books, visit Arbor Scientific at http://www.arborsci.com/nsta-hs-kits


Electric Gadgets and Gizmos

Electric Gadgets and Gizmos

Author: Alan Bartholomew

Publisher: Turtleback Books

Published: 1998

Total Pages: 0

ISBN-13: 9780606160018

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How to transform everyday materials into battery-powered contraptions. Kids Can Do It.


Gizmos and Gadgets

Gizmos and Gadgets

Author: Jill Frankel Hauser

Publisher: Turtleback Books

Published: 1999-06

Total Pages: 0

ISBN-13: 9780613163576

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Provides instructions for making 75 contraptions that demonstrate friction, gravity, energy, motion, and other principles of physics and explains how to think like an inventor


Big Book of Gizmos and Gadgets

Big Book of Gizmos and Gadgets

Author: Bob Gilsdorf

Publisher:

Published: 2016

Total Pages: 0

ISBN-13: 9781565239012

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Make wildly inspired mechanical marvels from wood, with 15 step-by-step projects and full-sized scroll saw patterns attached to the book in a handy pouch. Scroll saw projects are arranged by skill level from beginner to advanced, from a Rapid-Fire Rubber Band Gun and a Wooden Padlock Treasure Chest, to whirligigs and classic automatons for cowboys, ballerinas, cats, ships, and more.


Gizmos, Gadgets, and Guitars: The Story of Leo Fender

Gizmos, Gadgets, and Guitars: The Story of Leo Fender

Author: Michael Mahin

Publisher: Henry Holt and Company (BYR)

Published: 2021-09-07

Total Pages: 40

ISBN-13: 1250849640

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The picture book biography of ingenious American inventor Leo Fender, creator of the world’s most iconic Fender electric guitars. For readers who love Iggy Peck, Architect. Leo Fender loved to thinker and tinker and take things apart and put them back together again. When he lost an eye in a childhood accident, he refused to think of himself as broken. With a new pair of magnifying glasses, Leo got back to doing what he loved, fixing machines big and small—even broken instruments. His inventions—which included the Telecaster and the Stratocaster—would inspire the rock ’n’ roll generation and go on to amplify the talents of legendary guitarists Muddy Waters, Jimi Hendrix, Eric Clapton, and Bonnie Raitt, among others. Fender’s brilliant engineering vision connected science and art forever. Christy Ottaviano Books


Secret Gadgets and Strange Gizmos

Secret Gadgets and Strange Gizmos

Author: Bill Yenne

Publisher: Zenith Imprint

Published: 2006-01

Total Pages: 127

ISBN-13: 9780760321157

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Examines the unusual, secret, unheralded, and forgotten inventions that were used as weapons and military systems by the United States since World War I.


Make Amazing Toy and Game Gadgets

Make Amazing Toy and Game Gadgets

Author: Amy Pinchuk

Publisher: HarperCollins Publishers

Published: 2001

Total Pages: 0

ISBN-13: 9780688177973

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Illustrated, step-by-step instructions show children how to make five toys and games.