Fuzzy Cooperative Games

Fuzzy Cooperative Games

Author: Milan Mares

Publisher: Physica

Published: 2013-06-05

Total Pages: 169

ISBN-13: 3790818208

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The present book deals with coalition games in which expected pay-offs are only vaguely known. In fact, this idea about vagueness of expectations ap pears to be adequate to real situations in which the coalitional bargaining anticipates a proper realization of the game with a strategic behaviour of players. The vagueness being present in the expectations of profits is mod elled by means of the theory of fuzzy set and fuzzy quantities. The fuzziness of decision-making and strategic behaviour attracts the attention of mathematicians and its particular aspects are discussed in sev eral works. One can mention in this respect in particular the book "Fuzzy and Multiobjective Games for Conflict Resolution" by Ichiro Nishizaki and Masatoshi Sakawa (referred below as [43]) which has recently appeared in the series Studies in Fuzziness and Soft Computing published by Physica-Verlag in which the present book is also apperaing. That book, together with the one you carry in your hands, form in a certain sense a complementary pair. They present detailed views on two main aspects forming the core of game theory: strategic (mostly 2-person) games, and coalitional (or cooperative) games. As a pair they offer quite a wide overview of fuzzy set theoretical approaches to game theoretical models of human behaviour.


Models in Cooperative Game Theory

Models in Cooperative Game Theory

Author: Rodica Branzei

Publisher: Springer Science & Business Media

Published: 2008-03-08

Total Pages: 203

ISBN-13: 354077954X

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Cooperative game theory is a booming research area with many new developments in the last few years. So, our main purpose when prep- ing the second edition was to incorporate as much of these new dev- opments as possible without changing the structure of the book. First, this o?ered us the opportunity to enhance and expand the treatment of traditional cooperative games, called here crisp games, and, especially, that of multi-choice games, in the idea to make the three parts of the monograph more balanced. Second, we have used the opportunity of a secondeditiontoupdateandenlargethelistofreferencesregardingthe threemodels of cooperative games. Finally, we have bene?ted fromthis opportunity by removing typos and a few less important results from the ?rst edition of the book, and by slightly polishing the English style and the punctuation, for the sake of consistency along the monograph. The main changes are: (1) Chapter 3 contains an additional section, Section 3. 3, on the - erage lexicographic value, which is a recent one-point solution concept de?ned on the class of balanced crisp games. (2) Chapter 4 is new. It o?ers a brief overview on solution c- cepts for crisp games from the point of view of egalitarian criteria, and presents in Section 4. 2 a recent set-valued solution concept based on egalitarian considerations, namely the equal split-o? set. (3)Chapter5isbasicallyanenlargedversionofChapter4ofthe?rst edition because Section 5. 4 dealing with the relation between convex games and clan games with crisp coalitions is new.


Models and Methods for Interval-Valued Cooperative Games in Economic Management

Models and Methods for Interval-Valued Cooperative Games in Economic Management

Author: Deng-Feng Li

Publisher: Springer

Published: 2016-02-02

Total Pages: 153

ISBN-13: 3319289985

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This book proposes several commonly used interval-valued solution concepts of interval-valued cooperative games with transferable utility. It thoroughly investigates these solutions, thereby establishing the properties, models, methods, and applications. The first chapter proposes the interval-valued least square solutions and quadratic programming models, methods, and properties. Next, the satisfactory-degree-based non-linear programming models for computing interval-valued cores and corresponding bisection algorithm are explained. Finally, the book explores several simplification methods of interval-valued solutions: the interval-valued equal division and equal surplus division values; the interval-valued Shapley, egalitarian Shapley, and discounted Shapley values; the interval-valued solidarity and generalized solidarity values; and the interval-valued Banzhaf value. This book is designed for individuals from different fields and disciplines, such as decision science, game theory, management science, operations research, fuzzy sets or fuzzy mathematics, applied mathematics, industrial engineering, finance, applied economics, expert system, and social economy as well as artificial intelligence. Moreover, it is suitable for teachers, postgraduates, and researchers from different disciplines: decision analysis, management, operations research, fuzzy mathematics, fuzzy system analysis, applied mathematics, systems engineering, project management, supply chain management, industrial engineering, applied economics, and hydrology and water resources.


Game Theory and Applications

Game Theory and Applications

Author: Deng-Feng Li

Publisher: Springer

Published: 2017-10-13

Total Pages: 378

ISBN-13: 9811067538

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This volume constitutes the refereed post-conference proceedings of the 3rd Joint China-Dutch Workshop on Game Theory and Applications and the 7th China Meeting on Game Theory and Applications, GTA 2016, held in Fuzhou, China, in November 2016. The 25 revised full papers presented were carefully reviewed and selected from 60 full paper submissions. They deal with a broad range of topics in the areas of non-cooperative and cooperative games, non-cooperative and cooperative games under uncertainty and their applications.


Handbook of Granular Computing

Handbook of Granular Computing

Author: Witold Pedrycz

Publisher: John Wiley & Sons

Published: 2008-07-31

Total Pages: 1148

ISBN-13: 0470724153

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Although the notion is a relatively recent one, the notions and principles of Granular Computing (GrC) have appeared in a different guise in many related fields including granularity in Artificial Intelligence, interval computing, cluster analysis, quotient space theory and many others. Recent years have witnessed a renewed and expanding interest in the topic as it begins to play a key role in bioinformatics, e-commerce, machine learning, security, data mining and wireless mobile computing when it comes to the issues of effectiveness, robustness and uncertainty. The Handbook of Granular Computing offers a comprehensive reference source for the granular computing community, edited by and with contributions from leading experts in the field. Includes chapters covering the foundations of granular computing, interval analysis and fuzzy set theory; hybrid methods and models of granular computing; and applications and case studies. Divided into 5 sections: Preliminaries, Fundamentals, Methodology and Algorithms, Development of Hybrid Models and Applications and Case Studies. Presents the flow of ideas in a systematic, well-organized manner, starting with the concepts and motivation and proceeding to detailed design that materializes in specific algorithms, applications and case studies. Provides the reader with a self-contained reference that includes all pre-requisite knowledge, augmented with step-by-step explanations of more advanced concepts. The Handbook of Granular Computing represents a significant and valuable contribution to the literature and will appeal to a broad audience including researchers, students and practitioners in the fields of Computational Intelligence, pattern recognition, fuzzy sets and neural networks, system modelling, operations research and bioinformatics.


Game Theory

Game Theory

Author: Deng-Feng Li

Publisher: Springer Nature

Published: 2019-10-11

Total Pages: 163

ISBN-13: 9811506574

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This book constitutes extended, revised and selected papers from the Third East Asia Game Theory International Conference, EAGT 2019, held in Fuzhou, China, in March 2019. The 10 full papers presented in this volume were carefully reviewed and selected from a total of 146 submissions. The papers in the volume are focused on non-cooperative and cooperative games and cover such subjects or disciplines as game theory, operations research, mathematics, decision science, management science, economics, experiment economics, system engineering, psychology and control theory.


Dynamic Games: Theory and Applications

Dynamic Games: Theory and Applications

Author: Alain Haurie

Publisher: Springer Science & Business Media

Published: 2005-12-06

Total Pages: 279

ISBN-13: 0387246029

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Dynamic games continue to attract strong interest from researchers interested in modelling competitive as well as conflict situations exhibiting an intertemporel aspect. Applications of dynamic games have proven to be a suitable methodology to study the behaviour of players (decision-makers) and to predict the outcome of such situations in many areas including engineering, economics, management science, military, biology and political science. Dynamic Games: Theory and Applications collects thirteen articles written by established researchers. It is an excellent reference for researchers and graduate students covering a wide range of emerging and revisited problems in both cooperative and non-cooperative games in different areas of applications, especially in economics and management science.


Advances in Dynamic Games

Advances in Dynamic Games

Author: Andrzej S. Nowak

Publisher: Springer Science & Business Media

Published: 2007-12-24

Total Pages: 674

ISBN-13: 0817644296

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This book focuses on various aspects of dynamic game theory, presenting state-of-the-art research and serving as a guide to the vitality and growth of the field. A valuable reference for researchers and practitioners in dynamic game theory, it covers a broad range of topics and applications, including repeated and stochastic games, differential dynamic games, optimal stopping games, and numerical methods and algorithms for solving dynamic games. The diverse topics included will also benefit researchers and graduate students in applied mathematics, economics, engineering, systems and control, and environmental science.


Computer Information Systems and Industrial Management

Computer Information Systems and Industrial Management

Author: Khalid Saeed

Publisher: Springer

Published: 2018-09-17

Total Pages: 535

ISBN-13: 3319999540

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This book constitutes the proceedings of the 17th International Conference on Computer Information Systems and Industrial Management Applications, CISIM 2018, held in Olomouc, Czech Republic, in September 2018. The 42 full papers presented together with 4 keynotes were carefully reviewed and selected from 69 submissions. The main topics covered by the chapters in this book are biometrics, security systems, multimedia, classification and clustering, and industrial management. Besides these, the reader will find interesting papers on computer information systems as applied to wireless networks, computer graphics, and intelligent systems. The papers are organized in the following topical sections: biometrics and pattern recognition applications; computer information systems; industrial management and other applications; machine learning and high performance computing; modelling and optimization; and various aspects of computer security.


Science, Engineering Management and Information Technology

Science, Engineering Management and Information Technology

Author: Abolfazl Mirzazadeh

Publisher: Springer Nature

Published: 2023-08-20

Total Pages: 410

ISBN-13: 3031403959

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This two-volume set constitutes selected papers presented during the First First International Conference on Science, Engineering Management and Information Technology, SEMIT 2022, held virtually in Ankara, Turkey, in February 2–3, 2022 and in September 8-9, 2022. The 37 papers presented were carefully reviewed and selected from the 261 qualified submissions. The papers are organized in the following topical sections: application of computer science and technology in operations and supply chain management; advances of engineering technology and Artificial Intelligence in application management; human factors management systems based on information technology; technology-aided decision-making: systems, applications, and modern solutions.