On the island of Kavekana, Kai builds gods to order, then hands them to others to maintain. Her creations aren't conscious and lack their own wills and voices, but they accept sacrifices, and protect their worshipers from other gods. When Kai sees one of her creations dying and tries to save her, she's grievously injured, then sidelined from the business entirely, her near-suicidal rescue attempt offered up as proof of her instability. But when Kai gets tired of hearing her boss, her coworkers, and her ex-boyfriend call her crazy, and starts digging into the reasons her creations die, she uncovers a conspiracy of silence and fear which will crush her, if Kai can't stop it first.
Mary Lee Coe Fowler was a posthumous child, born after her father, a submarine skipper in the Pacific, was lost at sea in 1943. She set out to learn not only who her father was, but what happened to him and his crew, and why. This memoir reveals what she eventually learned, which includes the perils and hardships of submarine service in wartime.
Sara Shepard's Pretty Little Liars series meets the cult classic film Fargo in this gripping, dark comedy by debut author Kathleen Hale. A quiet town like Friendship, Wisconsin, keeps most of its secrets buried . . . but when local teen Ruth Fried is found murdered in a cornfield, her best friend, Kippy Bushman, decides she must uncover the truth and catch the killer. Since the police aren't much help, Kippy looks to her newly discovered idol, journalist Diane Sawyer, for tips on how to conduct her investigation. But Kippy soon discovers, if you want to dig up the truth, your hands have to get a little dirty, don'tcha know. In this riveting young adult novel, Kathleen Hale creates a quirky murder mystery that is intricately plotted and sure to keep readers guessing, laughing, and cringing until the surprising final pages. "Can a murder mystery be funny? You betcha!" raved Kirkus Reviews in a starred review.
A rash of demonic infestations threatens the city of Dresediel Lex, and a young man with a haunted past and an addiction to risk searches for the reason why.
Sixteen-year-old Chas McGill is convinced that a German spy lurks in wartime Garmouth and, what's more, he's determined to prove it. But what starts as a bet with his friend Cem goes far beyond a game. And Chas's growing obsession with the spy leads him to a life-changing decision.
From the co-author of the viral New York Times bestseller This is How You Lose the Time War. Max Gladstone returns with The Ruin of Angels, the sixth novel in the Hugo-nominated Craft Sequence, which The Washington Post calls "the best kind of urban fantasy" and NPR calls "sharp, original, and passionate" The God Wars destroyed the city of Alikand. Now, a century and a half and a great many construction contracts later, Agdel Lex rises in its place. Dead deities litter the surrounding desert, streets shift when people aren’t looking, a squidlike tower dominates the skyline, and the foreign Iskari Rectification Authority keeps strict order in this once-independent city—while treasure seekers, criminals, combat librarians, nightmare artists, angels, demons, dispossessed knights, grad students, and other fools gather in its ever-changing alleys, hungry for the next big score. Priestess/investment banker Kai Pohala (last seen in Full Fathom Five) hits town to corner Agdel Lex’s burgeoning nightmare startup scene, and to visit her estranged sister Lei. But Kai finds Lei desperate at the center of a shadowy, and rapidly unravelling, business deal. When Lei ends up on the run, wanted for a crime she most definitely committed, Kai races to track her sister down before the Authority finds her first. But Lei has her own plans, involving her ex-girlfriend, a daring heist into the god-haunted desert, and, perhaps, freedom for an occupied city. Because Alikand might not be completely dead—and some people want to finish the job. Also Available by Max Gladstone: The Craft Sequence 1. Three Parts Dead 2. Two Serpents Rise 3. Full Fathom Five 4. Last First Snow 5. Four Roads Cross 6. Ruin of Angels The Craft Wars 1. Dead Country 2. Wicked Problems Last Exit Empress of Forever This is How You Lose the Time War (with Amal El-Mohtar) At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
"The abyssal plain. If you could walk directly into the sea, through the surf and away from the land, you would be likely to descend a gentle slope for two or three days. The water over your head would gradually become deeper, until the surface was about 200m above, say two average city blocks away. About this time the gradient would begin to increase, and soon you are walking quite steeply downhill, with the surface rapidly receding. The sediment beneath your feet will thicken as you approach the edge of the continent, where the soil and debris washed from the land eventually accumulates. At the end of a long day's walk the gradient eases and you stride out onto a prairie that stretches away into the far distance, flat and featureless, or sometimes with rolling hills or even studded with sudden abrupt mountains. The surface is now quite far away, not mere city blocks but the whole downtown core of a large city distant from where you stand. You have arrived at the edge of the abyssal plain. The details of your walk will vary according to where you start out, and might be quite different if you begin in eastern Canada and walk into the Atlantic, say, or in western Canada and walk into the North Pacific. In either case, though, you will eventually reach the abyssal plain, where the last of the land has been left behind and nothing is familiar"--
"Forty years after the God Wars, Dresediel Lex bears the scars of liberation--especially in the Skittersill, a poor district still bound by the fallen gods' decaying edicts. As long as the gods' wards last, they strangle development; when they fail, demons will be loosed upon the city. The King in Red hires Elayne Kevarian of the Craft firm Kelethres, Albrecht, and Ao to fix the wards, but the Skittersill's people have their own ideas"--