Have you ever wanted to learn computer programming but were afraid it would be too difficult for you? Or perhaps you already know other programming languages, and are now interested in learning Java. Java can be used to develop applications for desktop, web, and even mobile devices. Java is platform independent, which means a program written in Java can be executed on any operating system, including Windows, Mac and Linux.
Ideal for working programmers new to Java, this best-selling book guides you through the language features and APIs of Java 21. Through fun, compelling, and realistic examples, authors Marc Loy, Patrick Niemeyer, and Dan Leuck introduce you to Java's fundamentals, including its class libraries, programming techniques, and idioms, with an eye toward building real applications. This updated sixth edition expands the content to continue covering lambdas and streams, and shows you how to use a functional paradigm in Java. You'll learn about the latest Java features introduced since the book's fifth edition, from JDK 15 through 21. You'll also take a deep dive into virtual threads (introduced as Project Loom in Java 19). This guide helps you: Learn the structure of the Java language and Java applications Write, compile, and execute Java applications Understand the basics of Java threading and concurrent programming Learn Java I/O basics, including local files and network resources Create compelling interfaces with an eye toward usability Learn how functional features have been integrated in Java Keep up with Java developments as new versions are released
With a variety of interactive learning features and user-friendly pedagogy, Java 6 Illuminated, Second Edition provides a comprehensive introduction to programming using the most current version in Java programming. Throughout the text the authors incorporate an “active learning approach” which asks students to take an active role in their understanding of the language through the use of numerous interactive examples, exercises, and projects. Object-Oriented Programming concepts are developed progressively and reinforced through numerous Programming Activities, allowing students to fully understand and implement both basic and sophisticated techniques. In response to students growing interest in animation and visualization the text includes techniques for producing graphical output and animations beginning in Chapter 4 with applets and continuing throughout the text. You will find Java 6 Illuminated, Second Edition comprehensive and user-friendly. Students will find it exciting to delve into the world of programming with hands-on, real-world applications!
By emphasizing the application of computer programming not only in success stories in the software industry but also in familiar scenarios in physical and biological science, engineering, and applied mathematics, Introduction to Programming in Java takes an interdisciplinary approach to teaching programming with the Java(TM) programming language. Interesting applications in these fields foster a foundation of computer science concepts and programming skills that students can use in later courses while demonstrating that computation is an integral part of the modern world. Ten years in development, this book thoroughly covers the field and is ideal for traditional introductory programming courses. It can also be used as a supplement or a main text for courses that integrate programming with mathematics, science, or engineering.
This book is meant for those who want to start programming from point zero. It does not matter if those individuals are children, teenagers, adults or elders, but it is essential that they be curious and motivated to learn something new. Curiosity is one of the essential conditions that is required to read this book; it is the desire to learn something new, to know a bit more, to reason, to think, to solve problems, to transform a difficulty into a possibility, to put one's mind to work. Those who are interested may have zero or very little knowledge about programming. Learning is a psychological process involving change and a transformation of a person's behavior. This process assimilates new knowledge, adding it to a knowledge base so that it can later be applied to different situations as part of a general expansion of know-how. The learning process allows us, without even being aware of it, to model our brain by creating new synaptic links. The plasticity of the brain or cortical remapping is amazing. The brain, man's most complex organ, has the capacity to change its structure and function during a person's lifetime as a reaction to our environment, to our experiences and to our learning. Neuroplasticity allows neurons to regenerate themselves, both anatomically as well as functionally, and to generate new synaptic connections. It was not that long ago that it was thought that neurons that died were lost forever. In recent years, research has shown that the consequences of an accident, such as an object impacting the brain traumatically or even a vascular brain injury, can be reverted precisely because of the brain's plasticity. While some neurons will be lost, others can reconnect so that the system continues functioning. A neuron is an essential cell of the nervous system, and its main function is to receive, process and transmit information by way of chemical and electrical signals. The synapse, on the other hand, is a specialized functional junction between neurons. In biology it is defined as the tiny area of communication between the axon or the cytoplasmic prolongation of a neuron and the dendrite or the body of another neuron. In plain language, the synapse is the mechanism that makes possible the connection between neurons. The synaptic links allow the central nervous system to form a neuronal network, essential for perception, thought and the control of the body's systems. It is estimated that there are 100 billion (1011) neurons in the human brain; each neuron has 10,000 synaptic connections and each one carries out an average of 200 operations per second. An extensive neuronal network is synonymous with a brain that is healthy, strong and fast. If one connection between neurons is lost, we can establish dozens of additional connections. This is why it is important to keep building synaptic links through continuous learning. The brain is unique, and that is the main reason for taking care of it so much. We have to read to it, talk to it, sing to it, and feed it knowledge to make it happy. The on-going development of knowledge and the experience arising from practice culminates with the synergy of thought and action, and this harmony is magic - it is what motivates us and what determines our way of life. The connection between learning to program and neurons, synaptic links and the brain is closer than one might infer. When we learn to program and to solve problems, we are creating synaptic links that are essential for the development of our neuronal network and therefore of our human self, our cognitive self.
This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.
Learn Java for Android Development, Third Edition, is an update of a strong selling book that now includes a primer on Android app development (in Chapter 1 and Appendix C, which is distributed in the book’s code archive). This book teaches programmers the essential Java language skills necessary for effectively picking up and using the new Android SDK platform to build mobile, embedded, and even PC apps, especially game apps. Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its APIs in order to improve your chances of succeeding as an effective Android app developer. This book helps you do that. Each of the book’s 16 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter’s material. Answers to the book’s more than 700 exercises are provided in an appendix. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app. Once you complete this one-of-a-kind book written by Jeff Friesen, an expert Java developer and JavaWorld.com columnist, you should be ready to begin your indie or professional Android app development journey. What you’ll learn The Java skills necessary for Android development The core Java language fundamentals Classes, objects, inheritance, polymorphism, and interfaces Advanced Java language features (such as generics) The basic Java APIs necessary for Android (such as the String class and threading) The Collections Framework for organizing objects The Concurrency Utilities for simplifying multithreading Classic and New I/O Networking and database access Parsing, creating, and transforming XML documents Additional APIs for creating and accessing ZIP and JAR files, and more Who this book is for This book is for any programmer—including existing Java programmers and Objective-C based iPhone and iPad programmers— of any skill level who needs to obtain a solid understanding of the Java language and foundational Java APIs before jumping into Android app development. Table of Contents 1. Getting Started with Java 2. Learning Language Fundamentals 3. Discovering Classes and Objects 4. Discovering Inheritance, Polymorphism, and Interfaces 5. Mastering Advanced Language Features Part 1 6. Mastering Advanced Language Features Part 2 7. Exploring the Basic APIs Part 1 8. Exploring the Basic APIs Part 2 9. Exploring the Collections Framework 10. Exploring the Concurrency Utilities 11. Performing Classic I/O 12. Accessing Networks 13. Migrating to New I/O 14. Accessing Databases 15. Parsing, Creating, and Transforming XML Documents 16. Focusing on Odds and Ends 17. Appendix A: Solutions to Exercises 18. Appendix B: Four of a Kind 19. Appendix C: Getting Started with Android*** ***NOTE: Appendix C is not included in the physical book. Instead, it's distributed as a PDF file that's bundled with the book's code.
Fully revised and updated to reflect the most recent features in Java 7 and Java 8, Java Illuminated, Fourth Edition is one of the most interactive and user-friendly texts available. Comprehensive but accessible, the text takes a progressive approach to object-oriented programming, allowing students to build on established skills to develop new and increasingly complex classes. Java Illuminated follows an activity-based active learning approach that ensures student engagement and interest. This Fourth Edition now includes techniques for producing graphical output and animations using both applets and graphical applications. Packed with real-world applications and student activities, Java Illuminated, Fourth Edition, will draw students in to the world of programming. Please note eBook does not include CodeLab or Navigate 2.
This book brings for you all of knowledge you need to start game programming from beginning by JAVA language. Just 4 LESSONS, you can analysis easily a game include: - actor, action, game scenarios - resources(image, sound, animation...). - handle thread and data synchronization There are many examples & case studies for practice of programming. Let's enjoy!