This old fable introduces students to a big lion and a sneaky fox who work together to trap a deer. Later, the fox conjures up a plan to trap both the lion and the deer, only to learn that doing bad things is always a bad idea.
One cloudless night, a fox falls to earth and comes across a family of humans. As the seasons change and they move their camp, she follows them, growing ever more intrigued by human ways--and especially by the oldest son, Irniq. When Irniq grows older and sets out hunting on his own, he is surprised to enter his tent one day and find the lamp lit, the tea made... and a strange woman who says she is his wife. Tired of being alone, Irniq welcomes the woman. But soon he grows curious and cannot stop himself from asking too many questions. Where did the fox pelt hanging in their tent come from? And why did the fox that had been following him suddenly disappear? Based on award-winning musician Beatrice Deer's powerful song "Fox," this graphic novel reinterprets a traditional Inuit story for a new generation.
After receiving her PhD in biology, Raven lived in an isolated cottage in Montana, teaching remotely and leading field classes in Yellowstone National Park. Her only regular visitor was a fox, with whom she developed a friendship and from whom she learned about growth, loss, and belonging.
In this introduction to the Anishinaabe tradition of totem animals, young children explain why they identify with different creatures such as a deer, beaver or moose. Delightful illustrations show the children wearing masks representing their chosen animal, while the few lines of text on each page work as a series of simple poems throughout the book. In a brief author’s note, Danielle Daniel explains the importance of totem animals in Anishinaabe culture and how they can also act as animal guides for young children seeking to understand themselves and others.
As two young foxes set out to explore the forest, they encounter all kinds of wild creatures: bears, bobcats, cougars, and wolves. Then they discover an island with treasure and two little girls who may be friends or foes. Includes wildlife photography and facts about foxes and each animal they meet.
Fox woke up. Slipped out of his lair. Looked. Listened. Sniffed. There was something in the air Usually Fox sleeps in the day and hunts alone at night, but today something strange is happening. Two by two, different animals pass by - mice and tortoises, leopards, wolves, and birds. Fox decides to follow along on this mysterious journey. It leads to a boat resting on a dusty plain - and to someone Fox never expected. A beautiful retelling of the story of Noah's Ark, sure to please.
The story took place in Snowy Mountain in the coldest part of Manchuria, one Winter's morning in 1781. The Dragon Lodge party ran into the Horse Spring Banditry who were there to unearth a buried casket. They were waylaid yet by the Peking Overland Convoy. All three parties had designs on the metal casket, supposedly housing a poniard, which was an heirloom of the Martial Brotherhood. A monk arrived on the scene and the invited the parties to the eyrie on the summit. The lord of the eyrie happened to be away summoning help to fight Fox Volant of the Snowy Mountain, who was scheduled to arrive on the summit at noon. While waiting, each one in the parties began recounting incidents which took place some twenty years before. The excitement, intrigue and action in these incidents are well dramatized, with one event firmly intertwining with others in the past, developing into a vendetta involving the offspring of several families. The story ends with a fight between Fox, the hero of the story, and his sworn enemy, but the result of the fight is untold, left to the imagination and creative power of individual readers.
It was fox who found her. Vixen heard his cry - an angry, baffled cry of distress. She found him standing over the body of Dreamer. She was dead . . . Another gripping adventure of the animals of Farthing Wood by award-winning author Colin Dann. The fox cub Dreamer has been killed in a vicious attack, and the animals n White Deer Park have no doubt who is responsible. The old fox Scarface, feeling his position threatened by the new arrivals, has lashed out savagely at a defenceless cub. Fox vows revenge. But are he and his young family a match for the formidable strength of Scarface and his clan? Yet again the animals must band together to avert disaster.
An enchanting collection of stories of ducks, decoys, and hunting on the Fox River of Green Bay. Featuring personal reminiscences, poetry, and vintage photos.
As the winter ice begins to thaw, the fury of a demon builds Ñ all because one girl couldnÕt stay dead . . . Roan Harken considers herself a typical high school student Ñ dead parents, an infected eyeball, and living in the house of her estranged, currently comatose grandmother (well, maybe not so typical) Ñ but sheÕs uncovering the depth of the secrets her family left behind. Saved from the grasp of Death itself by a powerful fox spirit named Sil, Roan must harness mysterious ancient power . . . and quickly. A snake-monster called Zabor lies in wait in the bed of the frozen Assiniboine River, hungry for the sacrifice of spirit-blood in exchange for keeping the flood waters at bay. Thrust onto an ancient battlefield, Roan soon realizes that to maintain the balance of the world, she will have to sacrifice more than her life in order to take her place as Scion of the Fox. American Gods meets Princess Mononoke in this powerful first installment of a trilogy sure to capture readersÕ imaginations everywhere.