In the winter of 1943, Benjamin is just a grunt and Army cook-until he finds himself captured, along with his unit, taken prisoner by Mussolini’s troops after the Battle of Tunisia. Transported to a POW camp in Italy, Benjamin is plagued with intense visions of the Norse Goddess Frigga and her retinue of Valkyries, berserkers, and other magical beings. When he encounters a woman bearing an uncanny resemblance to the goddess, he wonders if he hasn’t been entangled in a battle between the natural and the supernatural-a battle for the present and the future.
In the winter of 1943, Benjamin is just a grunt and Army cook-until he finds himself captured, along with his unit, taken prisoner by Mussolini's troops after the Battle of Tunisia. Transported to a POW camp in Italy, Benjamin is plagued with intense visions of the Norse Goddess Frigga and her retinue of Valkyries, berserkers, and other magical beings. When he encounters a woman bearing an uncanny resemblance to the goddess, he wonders if he hasn't been entangled in a battle between the natural and the supernatural-a battle for the present and the future.
Though their fame became legend, a rumor cropped up about the Fulmer family: Something terrifying stalked Caitlin and her beloved Trevor. Something the bits and pieces she left claimed she had to make sense of. When the curator of their collection finds Caitlin's long forgotten diary, she wonders will it tell the whole tale? Will it tell why Caitlin seemed so determined to tell the difference between reality and nightmare? Why she thought herself a witch? What will the holidays hold for Caitlin? Perhaps the answer lies between the lines of her story, one of lessons, struggles, and hopes for each new year. Includes samples of The Artist’s Inheritance, Antique Magic Book One, and the forthcoming second volume. **This is a side (or supplemental, if you will) story in the Antique Magic Series. Book 2 is forthcoming.
WHAT THE CARDS FORETELL MAY BE REAL, AFTER ALL 1793: Having escaped the Reign of Terror, Emilie Maigny took refuge in England, trying to come to grips with the life and loss she left behind. When her brother, Sinjon, returns, a terrifying evil swoops down upon her. Nightmares plague her now, providing strange clues ... but to what? Scottish-born Linton Morrison spent his entire life in luxury, whiling away the hours in intense study of the tarot and the cards' hidden meanings, but until he met the lovely Emilie Maigny, he would never have guessed how important his study might be--to his life and Emilie's survival when terrible evil strikes. A Cypher is all Emilie needs, but what is it? Is Linton the key? He may charm her heart--and he may be her only salvation.
Gwenevieve Macken’s well-ordered world falls into chaos as encroaching interlopers scheme to possess both her and her land. Although she’s been trained to spot the signs of inhuman evil in men, the amassing armies take on guises she never expected. When a foreign guardian presents himself as her only option for salvation, Gwenevieve must make a choice between her desires, and fulfilling the mythic fate to which she was born. A forced marriage to a Tuatha dé Danann warrior isn't part of her plan.
Freya is an ordinary girl living in modern Britain, but with a twist: people still worship the Viking gods. One evening, stuck with her dad on his night shift at the British Museum, she is drawn to the Lewis Chessmen and Heimdall's Horn. Unable to resist, she blows the horn, waking three chess pieces from their enchantment; the slaves Roskva and Alfi, and Snot the Berserk. They are all summoned to Asgard, land of the Viking gods, and told they must go on a perilous journey to restore the gods to youth. If Freya refuses she will be turned into an ivory chess piece but, if she accepts her destiny and fails, the same terrible fate awaits her.
Gideon Coxall was a good soldier but bad at everything else, until a roadside explosive device leaves him with one deaf ear and a British Army half-pension. So when he hears about the Valhalla Project, it’s like a dream come true. They’re recruiting former service personnel for excellent pay, no questions asked, to take part in unspecified combat operations. The last thing Gid expects is to find himself fighting alongside ancient Viking gods. The world is in the grip of one of the worst winters it has ever known, and Ragnarok – the fabled final conflict of the Sagas – is looming.
After defeating the Volgrim witches, life in Orkney is quiet. Too quiet. Before Sam Baron can catch his breath, an army of fire giants led by Surt gather in the Eighth Realm of Musspell, determined to destroy Orkney, and it's all Sam's fault. After all, he took Odin's life with an ancient cursed dagger, and now, mankind has lost its protector. To make matters worse, the God of Mischief, Loki, is on the loose and determined to reunite with his evil wife, Angerboda, and their three children: Fenrir the wolf, Jormungand the sea serpent, and Helva, Goddess of Death. Orkney's only hope lies with Sam and his stalwart friends. As Surt prepares to launch his forces against Orkney, Sam and two of his fellow witches, Perrin and Mavery, set out on a journey to rescue Odin, aided by Skidbladnir, a magical ship of the gods that can fly over land and sea, and Geela, a Valkyrie who can transform into a battle-ready goose. Meanwhile, Leo and Keely travel north to stop Loki from starting a war between the Eifalians and the Vanir, while Howie is left to watch over Skara Brae. With time running out, our heroes try frantically to prove once again that they can find the courage to do what's needed when the odds are stacked against them?even when the sacrifice asked is greater than any of them could imagine.