Free Play

Free Play

Author: Stephen Nachmanovitch

Publisher: Penguin

Published: 1991-05-01

Total Pages: 257

ISBN-13: 144067308X

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Free Play is about the inner sources of spontaneous creation. It is about why we create and what we learn when we do. It is about the flow of unhindered creative energy: the joy of making art in all its varied forms. An international bestseller and beloved classic, Free Play is an inspiring and provocative book, directed toward people in any field who want to contact, honor, and strengthen their own creative powers. It reveals how inspiration arises within us, how that inspiration may be blocked, derailed or obscured, and how finally it can be liberated—how we can be liberated—to speak or sing, write or paint, dance or play, with our own authentic voice. Stephen Nachmanovitch, a pioneer in free improvisation, integrates material from a wide variety of sources among the arts, sciences, and spiritual traditions of humanity, drawing on unusual quotes, amusing and illuminating anecdotes, and original metaphors. The whole enterprise of improvisation in life and art, of recovering free play and awakening creativity, is about being true to ourselves and our visions. Free Play brings us into direct, active contact with boundless creative energies that we may not even know we had.


Free-to-Play

Free-to-Play

Author: Will Luton

Publisher: New Riders

Published: 2013-05-27

Total Pages: 217

ISBN-13: 0133411249

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“ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.


Free Play

Free Play

Author: Stephen Nachmanovitch

Publisher: Penguin

Published: 1991-05-01

Total Pages: 224

ISBN-13: 9780874776317

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Free Play is about the inner sources of spontaneous creation. It is about why we create and what we learn when we do. It is about the flow of unhindered creative energy: the joy of making art in all its varied forms. An international bestseller and beloved classic, Free Play is an inspiring and provocative book, directed toward people in any field who want to contact, honor, and strengthen their own creative powers. It reveals how inspiration arises within us, how that inspiration may be blocked, derailed or obscured, and how finally it can be liberated—how we can be liberated—to speak or sing, write or paint, dance or play, with our own authentic voice. Stephen Nachmanovitch, a pioneer in free improvisation, integrates material from a wide variety of sources among the arts, sciences, and spiritual traditions of humanity, drawing on unusual quotes, amusing and illuminating anecdotes, and original metaphors. The whole enterprise of improvisation in life and art, of recovering free play and awakening creativity, is about being true to ourselves and our visions. Free Play brings us into direct, active contact with boundless creative energies that we may not even know we had.


FreePlay. Cheat Codes Mania

FreePlay. Cheat Codes Mania

Author: Valerio Capello

Publisher: Valerio Capello

Published: 2024-11-20

Total Pages: 108

ISBN-13:

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Welcome to FreePlay, a comprehensive collection of Power-ups, Secrets, and Codes from the Golden Age of Video Game. Your ultimate companion to beat over 1300 video games from the electrifying 80s and 90s. This exhaustive compendium unlocks a universe where power-ups rule and secret codes are the currency of champions. Every page resurrects the thrill of discovering hidden levels, infinite lives, and godlike powers, transforming the ordinary into the legendary. Relive the golden age where a simple sequence of buttons could make you invincible. This guide is both for purists who prefer to play old games on the original console systems, and for newcomers who play abandonware ROMs on MAME and other emulators: it's your key to the kingdom of retro computing and retro gaming glory. Prepare to conquer old realms anew. This time you can win!


The Social Psychology of the Primary School

The Social Psychology of the Primary School

Author: Colin Rogers

Publisher: Routledge

Published: 1992-04-02

Total Pages: 272

ISBN-13: 1134909063

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Colin Rogers and Peter Kutnick reassess the role of social psychology in educational practice for the primary classroom. They offer an analysis of the ways in which the process and structure of classroom life affect the interpersonal and academic outcomes of schooling. Social schooling is seen to have a crucial role to play in achieving effective t


Play in Architecture

Play in Architecture

Author: Veronica Keefer

Publisher: Lulu.com

Published: 2012-05-20

Total Pages: 100

ISBN-13: 1105683966

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What is play? Why is it so important to child development? How can architects respond to this and design effective play environments for children? This book explores these questions, and more, in an effort to establish seven design criteria for designing children's play environments.


An Integrated Play-based Curriculum for Young Children

An Integrated Play-based Curriculum for Young Children

Author: Olivia N. Saracho

Publisher: Routledge

Published: 2013-03-01

Total Pages: 551

ISBN-13: 1136842101

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Play provides young children with the opportunity to express their ideas, symbolize, and test their knowledge of the world. It provides the basis for inquiry in literacy, science, social studies, mathematics, art, music, and movement. Through play, young children become active learners engaged in explorations about themselves, their community, and their personal-social world. An Integrated Play-Based Curriculum for Young Children offers the theoretical framework for understanding the origins of an early childhood play-based curriculum and how young children learn and understand concepts in a social and physical environment. Distinguished author Olivia N. Saracho then explores how play fits into various curriculum areas in order to help teachers develop their early childhood curriculum using developmentally and culturally appropriate practice. Through this integrated approach, young children are able to actively engage in meaningful and functional experiences in their natural context. Special Features Include: Vignettes of children’s conversations and actions in the classroom Suggestions for activities and classroom materials Practical examples and guidelines End-of-chapter summaries to enhance and extend the reader’s understanding of young children By presenting appropriate theoretical practices for designing and implementing a play-based curriculum, An Integrated Play-Based Curriculum for Young Children offers pre-service teachers the foundational knowledge about the field, about the work that practitioners do with young children, and how to best assume a teacher’s role effectively.