The Book of Picture Frames
Author: Claus Grimm
Publisher:
Published: 1981
Total Pages: 354
ISBN-13:
DOWNLOAD EBOOKRead and Download eBook Full
Author: Claus Grimm
Publisher:
Published: 1981
Total Pages: 354
ISBN-13:
DOWNLOAD EBOOKAuthor: John Caruana
Publisher: State University of New York Press
Published: 2018-05-31
Total Pages: 308
ISBN-13: 1438470185
DOWNLOAD EBOOKFor some time now, thinkers across the humanities and social sciences have increasingly called into question the once-dominant view of the relationship between modernity and secularism, prompting some to speak of a "postsecular turn." Until now, film studies has largely been silent about this development, even though cinema itself has been a major vehicle for such reflection. This fact became inescapable in 2011 when Terrence Malick's The Tree of Life and Lars von Trier's Melancholia were released within days of each other. While these two audacious and controversial films present seemingly opposite perspectives—the former a thoughtful meditation on faith, the latter a portrayal of nontriumphalist atheism—together they raise critical questions about transcendence and immanence in modern life. These films are, however, only the most conspicuous of a growing body of works that call forth similar and related questions—what this collection aptly calls "postsecular cinema." Taking the nearly simultaneous release of The Tree of Life and Melancholia as its starting point and framing device, this pioneering collection sets out to establish the idea of postsecular cinema as a distinct body of films and a viable critical category. Adopting a film-philosophy approach, one group of essays examines Malick's and von Trier's films, while another looks at works by Chantal Akerman, Denys Arcand, the Dardenne brothers, and John Michael McDonagh, among others. The volume closes with two important interviews with Luc Dardenne and Jean-Luc Nancy that invite us to reflect more deeply on some of the central concerns of postsecular cinema.
Author: Gordon Ball
Publisher:
Published: 1999
Total Pages: 302
ISBN-13:
DOWNLOAD EBOOK'66 Frames chronicles encounters with Timothy Leary, Allen Ginsberg and many others as - in the words of Lawrence Ferlinghetti - "the young Southern innocent sets forth in all his whiteness to find himself among visionary New York poets and other flaming creatures." Gordon Ball offers a swirl of sixties life - working as assistant to film pioneer Jonas Mekas in his Third Avenue loft; visits with Andy Warhol at his Factory; antiwar marches - in a journey through the decade that took visual imagery outside the box, beyond the frame.
Author: Daniel Kahneman
Publisher: Cambridge University Press
Published: 2000-09-25
Total Pages: 864
ISBN-13: 1107651069
DOWNLOAD EBOOKThis book presents the definitive exposition of 'prospect theory', a compelling alternative to the classical utility theory of choice. Building on the 1982 volume, Judgement Under Uncertainty, this book brings together seminal papers on prospect theory from economists, decision theorists, and psychologists, including the work of the late Amos Tversky, whose contributions are collected here for the first time. While remaining within a rational choice framework, prospect theory delivers more accurate, empirically verified predictions in key test cases, as well as helping to explain many complex, real-world puzzles. In this volume, it is brought to bear on phenomena as diverse as the principles of legal compensation, the equity premium puzzle in financial markets, and the number of hours that New York cab drivers choose to drive on rainy days. Theoretically elegant and empirically robust, this volume shows how prospect theory has matured into a new science of decision making.
Author: Marianne Hirsch
Publisher: Harvard University Press
Published: 1997
Total Pages: 326
ISBN-13: 9780674292659
DOWNLOAD EBOOKOn role of family in photography
Author: D. Gene Karraker
Publisher: Getty Publications
Published: 2009
Total Pages: 97
ISBN-13: 0892369817
DOWNLOAD EBOOK"Works of art in their own right, frames play an essential and often overlooked role in complementing the artworks they support. The craft and history of European frames is a fascinating subject, and this volume provides a guide to the frame maker's art from the thirteenth to the nineteenth century." "This handbook features more than two hundred entries - arranged alphabetically from abacus to whiting - that concisely explain the materials and methods involved in the creation of frames. Illustrated with examples from the collection of the J. Paul Getty Museum, this reference tool is invaluable not only to professionals and collectors but also to anyone wishing to increase his or her understanding and enjoyment of frames." --Book Jacket.
Author: Stuart Schneider
Publisher: Schiffer Book for Collectors
Published: 1998
Total Pages: 0
ISBN-13: 9780764306105
DOWNLOAD EBOOKThe history of picture frames and a sampling of styles from 1800s to 1940s. Over 400 color photographs show wall and table-top frames. Different frame materials are described with information on identifying and dating your pieces.
Author: Dover Publications, Inc
Publisher: Courier Corporation
Published: 1998-01-01
Total Pages: 67
ISBN-13: 0486999505
DOWNLOAD EBOOKImpressive collection offers a host of possibilities for enhancing ads, labels, catalog copy, and more. The 288 graceful black-and-white patterns include sensuous Art Nouveau motifs, Victorian florals, geometrics, scrollwork, pictorial borders, and more and range in size from approximately 2 1/4 inches by 1 1/4 inches to 3 3/4 inches. Disk contains all items in book.
Author: Aaron Dignan
Publisher: Simon and Schuster
Published: 2011-03-08
Total Pages: 226
ISBN-13: 1451611072
DOWNLOAD EBOOKEver wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.
Author: Thomas Gamerschlag
Publisher: Springer Science & Business Media
Published: 2013-11-26
Total Pages: 360
ISBN-13: 3319015419
DOWNLOAD EBOOKThis volume showcases the potential richness of frame representations. The presentation includes introductory articles on the application of frames to linguistics and philosophy of science, offering readers the tools to conduct the interdisciplinary investigation of concepts that frames allow. * Introductory articles on the application of frames to linguistics and philosophy of science * Frame analysis of changes in scientific concepts * Event frames and lexical decomposition * Properties, frame attributes and adjectives * Frames in concept composition * Nominal concept types and determination "This volume deals with frame representations and their relations to concept types in linguistics and philosophy of science. It aims at reviving concepts and frames as a common model across disciplines for representing semantic and conceptual knowledge. Departing from the general assumption that frames are not just an arbitrary format of representation but essential to human cognition, a number of case studies apply frames as an analytical tool to a wide range of phenomena, from changes in scientific concepts to particular linguistic phenomena. This provides new insights into long-standing semantic issues, such as the lexical representation of verbs (as predicative frames specifying particular event descriptions or situation types and their participants), adjectives and nominals (as concept frames, which provide attributes and properties of an entity), as well as modification, complementation, possessive constructions, compounding, nominal concept types, determination, or definiteness marking." Bert Gehrke, Pompeu, Fabra University, Barcelona, Spain