This book details how to customize the look and feel of Flex applications. It takes you through how to customize style and layouts using CSS; how to bring design assets into Flex from applications such as Photoshop, Illustrator, Fireworks, and Flash; how to spice up your design work with some handy ActionScript 3.0 techniques; and even a look forward to designing hybrid desktop/web applications with Flex and AIR. It culminates with several design-oriented case studies, including a video picker application, picture gallery, customer service site, and more.
In Foundation Flex for Developers, Sas Jacobs explores in detail how to create professional data-centric Flex 2 and Flex 3 applications. In the first half of the book, she starts off with a brief exploration of Flex and ActionScript 3.0, before looking at application essentials in detail, including creating custom components, user and web browser interactions, binding, formatting and validating data, debugging, and more. The second half of the book focuses on connecting Flex to data sources and covers XML, Flex Data Services, PHP, ASP.NET, and ColdFusion in detail, via a series of step-by-step case studies.
This textbook first published in 1992 now appearing in its third edition retains the best features from the earlier editions and adds significantly to the contents, which include developments in the 1990s.
This manual for civil and structural engineers aims to simplify as much as possible a complex subject which is often treated too theoretically, by explaining in a practical way how to provide uncomplicated, buildable and economical foundations. It explains simply, clearly and with numerous worked examples how economic foundation design is achieved. It deals with both straightforward and difficult sites, following the process through site investigation, foundation selection and, finally, design. The book: includes chapters on many aspects of foundation engineering that most other books avoid including filled and contaminated sites mining and other man-made conditions features a step-by-step procedure for the design of lightweight and flexible rafts, to fill the gap in guidance in this much neglected, yet extremely economical foundation solution concentrates on foundations for building structures rather than the larger civil engineering foundations includes many innovative and economic solutions developed and used by the authors’ practice but not often covered in other publications provides an extensive series of appendices as a valuable reference source. For the Second Edition the chapter on contaminated and derelict sites has been updated to take account of the latest guidelines on the subject, including BS 10175. Elsewhere, throughout the book, references have been updated to take account of the latest technical publications and relevant British Standards.
For undergraduate/graduate-level foundation engineering courses. Covers the subject matter thoroughly and systematically, while being easy to read. Emphasizes a thorough understanding of concepts and terms before proceeding with analysis and design, and carefully integrates the principles of foundation engineering with their application to practical design problems.
Soil-Foundation-Structure Interaction contains selected papers presented at the International Workshop on Soil-Foundation-Structure Interaction held in Auckland, New Zealand from 26-27 November 2009. The workshop was the venue for an international exchange of ideas, disseminating information about experiments, numerical models and practical en
We all know what a great tool Flash is for creating dynamic, engaging web content, and Adobe's CS4 release just makes it even better. Among the newer features is the ability to take all the power of Flash for the Web and put in on the desktop using AIR. AIR capability is built right into the Flash CS4 integrated development environment, which means you can start writing desktop applications right away. This book not only covers the essentials of using Flash with AIR (and AIR with Flash), but also shows you how to extend application functionality in new ways. Once you've got Flash on the desktop, you're no longer constrained by the limitations of running inside a web browser. You'll have access to the local desktop file system, and AIR adds SQLite functionality for native database support. And just as Flash animations have a consistent look and feel across browsers, AIR allows you to create applications that work consistently across operating systems—Mac OS X, Windows, and Linux. For any Flash developer who wants to go from the Web to the desktop (and who doesn't?), this book is required reading. It not only tells you how to do it, but is full of practical, easy-to-follow examples that will have you building desktop AIR applications with Flash in no time. Expanding your existing Flash skills with the Essential Guide to Flash CS4 AIR Development will make you an even more potent and indispensable force on any development team!
The introduction of the Foundation Stage for children age three to becoming six has had a profound impact on policy and practice in early education in the UK. The choice of the word 'foundation' to describe this first stage of learning has emphasised the importance of children's earliest experiences in underpinning all their subsequent attitudes and achievements. In this innovative and challenging book, Julie Fisher has brought together some of the country's leading early years specialists to explore how educators can establish firm foundations for young children's learning. The themes in the book are stimulated by the metaphor of 'foundations', with an introduction by an architect who explains the principles of establishing firm foundations for buildings. Each of these established engineering principles is then creatively explored from an educational perspective as the authors seek to question how the foundations laid for buildings can offer fresh insights into the principles for creating firm foundations for learning.
In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator