"This is a study of the French philosopher and historian Michel Foucault's 1976 work ""La Volonte de Savoir"". Dan Beer aims to uncover a network of ideas and linguistic patterns beneath the surface of the text. Through close textual analysis he addresses the issue of language and its effects on the world we inhabit. The book covers a range of references from the forgotten narratives of 19th-century European psychiatry, examining the scope of confessional literature, to the heated debates that surround Foucault's language and ideas."
Offers undergraduate students with an understanding of the comics medium and its communication potential. This book deals with comic books and graphic novels. It focuses on comic books because in their longer form they have the potential for complexity of expression.
A study in "intermediate" metaphysics combining elements of empiricism, analysis, and partial skepticism with a systematic account of nature, man, and God. The book concludes with a conative interpretation of mysticism.
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.
Power, Speed, and Form is the first accessible account of the engineering behind eight breakthrough innovations that transformed American life from 1876 to 1939—the telephone, electric power, oil refining, the automobile, the airplane, radio, the long-span steel bridge, and building with reinforced concrete. Beginning with Thomas Edison's system to generate and distribute electric power, the authors explain the Bell telephone, the oil refining processes of William Burton and Eugene Houdry, Henry Ford's Model T car and the response by General Motors, the Wright brothers' airplane, radio innovations from Marconi to Armstrong, Othmar Ammann's George Washington Bridge, the reinforced concrete structures of John Eastwood and Anton Tedesko, and in the 1930s, the Chrysler Airflow car and the Douglas DC-3 airplane. These innovations used simple numerical ideas, which the Billingtons integrate with short narrative accounts of each breakthrough—a unique and effective way to introduce engineering and how engineers think. The book shows how the best engineering exemplifies efficiency, economy and, where possible, elegance. With Power, Speed, and Form, educators, first-year engineering students, liberal arts students, and general readers now have, for the first time in one volume, an accessible and readable history of engineering achievements that were vital to America's development and that are still the foundations of modern life.
Raya Dunayevskaya is hailed as the founder of Marxist-Humanism in the United States. In this new collection of her essays co-editors Peter Hudis and Kevin B. Anderson have crafted a work in which the true power and originality of Dunayevskaya's ideas are displayed. This extensive collection of writings on Hegel, Marx, and dialectics captures Dunayevskaya's central dictum that, contrary to the established views of Hegelians and Marxists, Hegel was of signal importance to the theory and practice of Marxism. The Power of Negativity sheds light not only on Marxist-Humanism and the rooting of Dunayevskaya's Marxist-Humanist theories in Hegel, but also on the life of one of America's most penetrating and provocative critical thinkers.