Over the centuries, researchers have found bones and artifacts proving that humans like us have existed for millions of years. Mainstream science, however, has supppressed these facts. Prejudices based on current scientific theory act as a knowledge filter, giving us a picture of prehistory that is largely incorrect.
Michael Cremo, an international authority on human antiquity, has justly earned the 'forbidden archeologist' title. For over twenty-seven years he's been 'digging up' documented, credible findings that mainstream archeologists don't want you to know about - discoveries in the fossil record that tell a completely different story from Darwinian evolution. His latest book, The Forbidden Archeologist (Torchlight Publishing A2010), presents his research at international scientific conferences, comments on the latest discoveries and 'missing links', examines famous archeological sites such as the Sterkfontein Caves - the alleged Cradle of Humanity, and responds to mixed reactions to his books, now translated into 26 languages. This collection of forty-nine articles published in Atlantis Rising magazine is like the Cliff Notes on his best selling, encyclopedic Forbidden Archeology and formidable Human Devolution. Readers will quickly understand the strongest arguments and remarkable discoveries that reveal evolution as a failing theory.
A condensed version of "Forbidden Archeology, Hidden History" documents major cover-ups of human evolution, origins, and history. 45 line drawings. 23 illustrations. 8 tables.
Greek mythology and the legends of the Andean Indians tell of the feats of giants possessing knowledge far in advance of present-day technology. The oral traditions of the inhabitants of Easter Island describe the builders of their moai statues as men of exceptional stature. In this book, author Laurent Glauzy provides indisputable proof of the existence of an exceptionally tall race of men, measuring up to four metres in height. Mentioned 17 times in the Bible and described by Saint Augustine in the 5th century, by the Jesuit father Athanasius Kircher in the 17th century, as well as by archaeologists and linguists of the Church, these ancestors of humanity originated from Atlantis, the mysterious kingdom engulfed by the sea in 1226 B.C. Elsewhere, in the Critias, Plato states that the island, which was as large as a continent, was "not a fable, but a true story." Although innumerable documents are dedicated to the topic by Fernand Crombette, an Egyptologist and specialist in ancient Coptic, as well as by the eminent geographer Étienne Félix Berlioux and, finally, by Pastor Jürgen Spanuth, the subject occupies a very minor position in scientific thought. With the aid of a particularly extensive bibliography, the author shows why these realities, although known to an occult Masonic elite, remain concealed from the general public, who are left to find their conclusions in New Age concepts or deceptive theories such as Darwinism. Filled with rich and rare descriptions of little-known archaeological discoveries, this book confirms the inerrancy of the Holy Scriptures while attacking the lies of "prehistory" and the myths of the "cave men." The book also demonstrates the high degree of civilization achieved by the giants and the Atlanteans of Antiquity.The reader will be astonished as he discovers the secret universe of the tunnels of the Mayan era, the enigmatic pyramids of Bosnia-Herzegovina and the Chinese plains of Qin Chuan. The present work also unveils the incredible treasure of the missionary Father Carlos Crespi, who collected large numbers of gold plates over 2,000 years old, depicting miniature models of modern airplanes and other mysteries of forbidden archaeology.
The #1 New York Times and Wall Street Journal bestseller, named one of the best books of the year by The Boston Globe and National Geographic: acclaimed journalist Douglas Preston takes readers on a true adventure deep into the Honduran rainforest in this riveting narrative about the discovery of a lost civilization -- culminating in a stunning medical mystery. Since the days of conquistador Hernán Cortés, rumors have circulated about a lost city of immense wealth hidden somewhere in the Honduran interior, called the White City or the Lost City of the Monkey God. Indigenous tribes speak of ancestors who fled there to escape the Spanish invaders, and they warn that anyone who enters this sacred city will fall ill and die. In 1940, swashbuckling journalist Theodore Morde returned from the rainforest with hundreds of artifacts and an electrifying story of having found the Lost City of the Monkey God-but then committed suicide without revealing its location. Three quarters of a century later, bestselling author Doug Preston joined a team of scientists on a groundbreaking new quest. In 2012 he climbed aboard a rickety, single-engine plane carrying the machine that would change everything: lidar, a highly advanced, classified technology that could map the terrain under the densest rainforest canopy. In an unexplored valley ringed by steep mountains, that flight revealed the unmistakable image of a sprawling metropolis, tantalizing evidence of not just an undiscovered city but an enigmatic, lost civilization. Venturing into this raw, treacherous, but breathtakingly beautiful wilderness to confirm the discovery, Preston and the team battled torrential rains, quickmud, disease-carrying insects, jaguars, and deadly snakes. But it wasn't until they returned that tragedy struck: Preston and others found they had contracted in the ruins a horrifying, sometimes lethal-and incurable-disease. Suspenseful and shocking, filled with colorful history, hair-raising adventure, and dramatic twists of fortune, THE LOST CITY OF THE MONKEY GOD is the absolutely true, eyewitness account of one of the great discoveries of the twenty-first century.
WHERE DID WE COME FROM? Drawing upon a wealth of research into archeology, genetics, reincarnation memories, out-of-body experiences, parapsychology, cross cultural cosmology, and the search for extraterrestrial intelligence, Cremo provides a refreshing p
This book is a collection of twenty-four papers that Michael A. Cremo, who is not a professional scientist, presented at scientific and academic conferences. Versions of some of these papers have appeared in peer-reviewed academic publications. In these papers, Cremo explores the relationship between science and religion, in terms of his specific scientific and religious commitments. Many of the papers in this book deal with archeological evidence for extreme human antiquity, consistent with the Puranic histories. Other papers explore the history of archeology in India. In his book Human Devolution, Cremo presented a Vedic alternative to the current theory of human origins. Some of the papers in My Science, My Religion are related to this topic. This collection will be of interest to theologians, scientists, historians of science, philosophers of science, and scholars of science and religion.
A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture... Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.
"This handbook brings together work by leading scholars of the archaeology of early Christianity in the Mediterranean and surrounding regions. The 34 essays to this volume ground the history, culture, and society of the first seven centuries of Christianity in the latest currents of archaeological method, theory, and research."--