Fluid Engine Development

Fluid Engine Development

Author: Doyub Kim

Publisher: CRC Press

Published: 2017-01-20

Total Pages: 321

ISBN-13: 1498719937

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From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development. Explains how to create a fluid simulation engine from scratch Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available Explores various kinds of simulation techniques for fluids using particles and grids Discusses practical issues such as data structure design and optimizations Covers core numerical tools including linear system and level set solvers


Combustion Engines Development

Combustion Engines Development

Author: Günter P. Merker

Publisher: Springer Science & Business Media

Published: 2011-09-24

Total Pages: 660

ISBN-13: 3642140947

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Combustion Engines Development nowadays is based on simulation, not only of the transient reaction of vehicles or of the complete driveshaft, but also of the highly unsteady processes in the carburation process and the combustion chamber of an engine. Different physical and chemical approaches are described to show the potentials and limits of the models used for simulation.


Game Physics Engine Development

Game Physics Engine Development

Author: Ian Millington

Publisher: CRC Press

Published: 2010-07-23

Total Pages: 542

ISBN-13: 0123819776

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Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne


The Secret Horsepower Race: Western Front Fighter Engine Development - Special Edition Merlin

The Secret Horsepower Race: Western Front Fighter Engine Development - Special Edition Merlin

Author: Calum E. Douglas

Publisher: HarperTempest

Published: 2021-04-25

Total Pages: 480

ISBN-13: 9781911658870

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The piston engines that powered Second World War fighters, the men who designed them, and the secret intelligence work carried out by both Britain and Germany would determine the outcome of the first global air war. Advanced jet engines may have been in development but every militarily significant air battle was fought by piston-engined fighters. Whoever designed the most powerful piston engines would win air superiority and with it the ability to dictate the course of the war as a whole. This is the never before told story of a high-tech race, hidden behind the closed doors of design offices and intelligence agencies, to create the war's best fighter engine. Using the fruits of extensive research in archives around the world together with the previously unpublished memoirs of fighter engine designers, author Calum E. Douglas tells the story of a desperate contest between the world's best engineers - the Secret Horsepower Race.


Fluid Simulation for Computer Graphics

Fluid Simulation for Computer Graphics

Author: Robert Bridson

Publisher: CRC Press

Published: 2015-09-18

Total Pages: 269

ISBN-13: 1482232847

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A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.


High-Speed Flight Propulsion Systems

High-Speed Flight Propulsion Systems

Author: S. N. B. Murthy

Publisher: AIAA

Published: 1991

Total Pages: 558

ISBN-13: 9781600863912

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Annotation Leading researchers provide a cohesive treatment of the complex issues in high-speed propulsion, as well as introductions to the current capabilities for addressing several fundamental aspects of high-speed vehicle propulsion development. Includes more than 380 references, 290 figures and tables, and 185 equations.


Combustion Instabilities in Liquid Rocket Engines

Combustion Instabilities in Liquid Rocket Engines

Author: Mark L. Dranovsky

Publisher: AIAA (American Institute of Aeronautics & Astronautics)

Published: 2007

Total Pages: 352

ISBN-13: 9781563479212

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This is the first book in the literature to cover the development and testing practices for liquid rocket engines in Russia and the former Soviet Union.Combustion instability represents one of the most challenging probelms in the development of propulsion engines. A famous example is the F-1 engines for the first stage of the Saturn V launch vehicles in the Apollo project. More than 2000 full engine tests and a vast number of design modifications were conducted to cure the instability problem.This book contains first-hand information about the testing and development practices for treating liquid rocket combustion-instability problems in Russia and the former Soviet Union. It covers more than 50 years of research, with an emphasis placed on the advances made since 1970.The book was prepared by a former R&D director of the Research Institute of Chemical Engineering, NIICHIMMASH, the largest liquid rocket testing center in the world, and has been carefully edited by three well-known experts in the field.


The Art of Fluid Animation

The Art of Fluid Animation

Author: Jos Stam

Publisher: CRC Press

Published: 2015-11-04

Total Pages: 275

ISBN-13: 1498700217

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This book presents techniques for creating fluid-like animations with no required advanced physics and mathematical skills. It describes how to create fluid animations like water, smoke, fire, and explosions through computer code in a fun manner. It includes a historical background of the computation of fluids as well as concepts that drive fluid animations, and also provides computer code that readers can download and run on several platforms to create their own programs using fluid animation.