In a world shattered by radiation fallout, teenaged Orion and her climbing partner Dram, in exchange for freedom, mine terrifying tunnels for a precious element that keeps humans safe from radiation poisoning, but disturbing revelations force Orion to question everything she knows.
Orion is a Subpar, expected to mine the tunnels of Outpost Five, near the deadly flash curtain. For generations, her people have chased cirium—the only element that can shield humanity from the curtain’s radioactive particles. She and her caving partner Dram work the most treacherous tunnel, fighting past flash bats and tunnel gulls, in hopes of mining enough cirium to earn their way into the protected city. But when newcomers arrive at Outpost Five, Orion uncovers disturbing revelations that make her question everything she thought she knew about life on both sides of the cirium shield. As conditions at the outpost grow increasingly dangerous, it’s up to Orion to forge a way past the flashfall, beyond all boundaries, beyond the world as she knows it.
Orion has survived the tunnels of Outpost Five, filled with mutant creatures and dangers around every bend. She has traversed the cordons, exposed to the radiation of the flash curtain and hunted by forces that want her stopped, dead or alive. Now, with Dram by her side, she has made it to the safety of the mountain provinces, where free Conjurors live and practice their craft of manipulating matter. But Orion's story is far from over. With the effects of the flashfall spreading and the might of the protected city of Alara looming, Orion must travel into the hands of her enemies once again. Heart-pounding action and adventure await in Flashtide, Jenny Moyer's thrilling follow up to Flashfall.
Generations after solar storms sent the world spiraling into a Second Dark Age, descendants of American soldiers defend the last NATO stronghold in Germania. From the Asiatic Steppes comes the mysterious Vucari. NATO sends Senior Chief Loveboy Weir and a team of rangers to investigate. They visit the beautiful city-state of New Reykjavik, mountains where Kazaks use giant eagles to hunt enemies, and a floating monastery where monks protect the Book of Ruin. They also encounter Vladimir the Resurrected, the Vucari's warrior prince, who claims to want peace. Weir struggles to convince NATO not to trust Vladimir. While politicians and clerics make backroom deals to appease Vladimir, Weir prepares for a war he fears is coming...
The Flashfall Sword is a prequel to W.G. Hladky's well-received debut novel, The Book of Ruin. Senior Chief Weir's great grandsire, Ranger Lovecraft Weir, wields his Flashfall sword in the service of NATO at a time when a Dark Age torments the lands. A deadly pestilence spreads, mutating with terrifying efficiency. Shadowlanders flay enemies and ply women with potions to make them dim-witted and submissive. And young boys undergo grisly rites of passage to teach them to follow the Lord of Putridity. Only NATO keeps the Shadowlanders and pestilence at bay. But when a traitor betrays the alliance, and Shadowlander tribes come together to annihilate all those who are unseeded, NATO must overcome catastrophic losses and face its greatest challenge yet.
THE SCARLET SPEEDSTER'S ORIGIN STARTS HERE! Barry Allen is stuck in place. As a forensic scientist for the Central City police, it's his job to catch criminals after they've committed their crimes. It's like he's lost the race before he even leaves the starting line. Then one night lightning strikes--and everything changes. Electrocuted and doused in chemicals, Barry emerges from a coma with the force of incredible speed humming in his very atoms. He's faster than bullets, faster than sound, faster than anyone can imagine. And he'd better be. Because even as Barry learns how to harness his incredible new powers, a new breed of criminal is stalking Central City. Some can slow him to a standstill. Others can freeze him in place. Still others run so hot and so fast he can't see them coming. The race is on for one of the DC Universe's most iconic superheroes to become the legend he is destined to be. Collects The Flash #70-75
"Everyone We've Been is a dazzling love story with mystery and dizzying twists. Sarah Everett's puzzle of a debut will easily hook readers as they piece together this consuming tale of hope and heartbreak." -Adam Silvera, New York Times bestselling author of More Happy Than Not "Addictive, charming, and full of surprises, EVERYONE WE'VE BEEN is a gorgeously written novel about our mistakes and how we recover from them." --Adi Alsaid, author of LET'S GET LOST and NEVER ALWAYS SOMETIMES For fans of Jandy Nelson and Jenny Han comes a new novel that will be hard to forget. Addison Sullivan has been in an accident. In its aftermath, she has memory lapses and starts talking to a boy who keeps disappearing. She's afraid she's going crazy, and the worried looks on her family's and friends' faces aren't helping. Addie takes drastic measures to fill in the blanks and visits the Overton Clinic. But there she unwittingly discovers it is not her first visit. And when she presses, she finds out that she had certain memories erased. Flooded with questions about the past, Addison confronts the choices she can't even remember and wonders if you can possibly know the person you're becoming if you don't know the person you've been.
How Flash rose and fell as the world's most ubiquitous yet divisive software platform, enabling the development and distribution of a world of creative content. Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the “Flashimation” aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards—including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.
Ross Hoddinott has completely revised, and also expanded upon, his hugely successful Digital Macro Photography book published by GMC Publications in 2007. This book takes you on an incredible journey into the macro world where you can see insects that look like aliens or the hidden symmetries of plants. Technical terms, the basic techniques and how to get the best from your camera are all explained in an easy-to-follow way, accompanied by stunning example shots and invaluable tips.