Flash MX 2004 Games

Flash MX 2004 Games

Author: Nik Lever

Publisher: Taylor & Francis

Published: 2012-11-12

Total Pages: 436

ISBN-13: 1136144536

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As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.


Flash MX 2004 Games

Flash MX 2004 Games

Author: Nik Lever

Publisher: CRC Press

Published: 2012-11-12

Total Pages: 435

ISBN-13: 1136144544

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As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.


Director MX 2004 Games

Director MX 2004 Games

Author: Nik Lever

Publisher: Taylor & Francis

Published: 2012-08-06

Total Pages: 337

ISBN-13: 1136145257

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Learn the professional skills you need to create both 2d and 3d games with Director


Flash MX 2004 Games Most Wanted

Flash MX 2004 Games Most Wanted

Author: Sham Bhangal

Publisher: Apress

Published: 2003-12-04

Total Pages: 276

ISBN-13: 9781590592366

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* Competitively priced, comprehensively illustrated in full color, with in-depth content featuring the very best techniques for online game design. In keeping with the tradition of the Most Wanted series, plenty of "finished products" are included. Each chapter in this book represents the detailed step-by-step tutorials describing the design and construction of a complete game, ready for the reader to customize or incorporate the principles within their own games. * First Flash MX 2004 title to focus on Flash game design. And, as Flash is relatively simple to learn, this book provides an ideal entry point for aspiring online games developers. * All authors are active web community members and renowned web designers/games developers. They will provide personal technical support for the book direct to the reader via the Friends of ED support forums (http://friendsofed.infopop.net/2/OpenTopic?a=cfrm&s=989094322). * Covers both Flash MX 2004 and Flash MX Professional 2004.


Macromedia Flash MX 2004 Game Design Demystified

Macromedia Flash MX 2004 Game Design Demystified

Author: Jobe Makar

Publisher:

Published: 2004

Total Pages: 540

ISBN-13:

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Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.


Macromedia Flash MX ActionScript for Fun & Games

Macromedia Flash MX ActionScript for Fun & Games

Author: Gary Rosenzweig

Publisher: Que Publishing

Published: 2002

Total Pages: 558

ISBN-13: 9780789727992

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Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. For this edition, the author has updated the games from the previous edition and has added several new projects.


Macromedia Flash MX Game Design Demystified

Macromedia Flash MX Game Design Demystified

Author: Jobe Makar

Publisher: Macromedia Press

Published: 2003

Total Pages: 652

ISBN-13: 9780201770216

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So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.


Understanding Macromedia Flash 8 ActionScript 2

Understanding Macromedia Flash 8 ActionScript 2

Author: Andrew Rapo

Publisher: Taylor & Francis

Published: 2013-01-17

Total Pages: 305

ISBN-13: 1136143734

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Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.


Foundation Mac OS X Web Development

Foundation Mac OS X Web Development

Author: Phil Sherry

Publisher: Apress

Published: 2013-11-11

Total Pages: 333

ISBN-13: 1430251336

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* This book is unique in its stance of the Mac as a platform for web development. Mac OS books are either low-level Dummies/VQS-style references on using the interface or the entirely separate market of writing software and applications for the Mac OS. This book is ideally placed to appeal to tap into the merging job role of the web developer/designer.