Flash 8: Projects for Learning Animation and Interactivity

Flash 8: Projects for Learning Animation and Interactivity

Author: Rich Shupe

Publisher: "O'Reilly Media, Inc."

Published: 2006-03-28

Total Pages: 358

ISBN-13: 1491909625

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Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.


Flash 8

Flash 8

Author: Rich Shupe

Publisher: "O'Reilly Media, Inc."

Published: 2006-03-28

Total Pages: 358

ISBN-13: 0596102232

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"Included CD-ROM contains comprehensive step-by-step source files and trial software" -- back cover.


Flash 8

Flash 8

Author: James L. Mohler

Publisher: Delmar Thomson Learning

Published: 2006

Total Pages: 614

ISBN-13: 9781401871055

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Designed to help users understand in detail how Flash works, the exercises and examples contained on the CD--when combined with the written material--provide the best of both worlds by teaching and showing. The text includes chapters on graphic techniques, bitmap graphic integration, typography and text, symbols, libraries, sound, animation, interactive techniques, and ActionScript.


Flash Out of the Box

Flash Out of the Box

Author: Robert Hoekman

Publisher: "O'Reilly Media, Inc."

Published: 2004-11-18

Total Pages: 254

ISBN-13: 0596006918

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Contains exercises from the book and trial versions of Macromedia software, including Flash, Dreamweaver, and Fireworks"--CD-ROM.


The Flash MX Project

The Flash MX Project

Author: Cheryl Brumbaugh-Duncan

Publisher: New Riders

Published: 2002

Total Pages: 626

ISBN-13: 9780735712836

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This book is broken up into a collection of hands-on seminars that each focus on teaching a specific aspect of Flash MX. The author begins each seminar by teaching core concepts and techniques. Then, in the workshop, she takes the reader step by step through applying those concepts and techniques to an actual Flash movie. By working through the book cover to cover, you can build an entire Flash web site that includes compelling graphics and animation, audio and video, ActionScript-driven activities, games and personalization, components, and XML-driven forms.


Flash 8: The Missing Manual

Flash 8: The Missing Manual

Author: E. A. Vander Veer

Publisher: "O'Reilly Media, Inc."

Published: 2006-03-22

Total Pages: 464

ISBN-13: 0596552513

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Macromedia's Flash 8 is the world's premier program for adding animation to websites. And with the latest version, this popular program becomes more versatile, letting beginning webmasters and expert developers alike create sophisticated web content. But Flash isn't intuitive. And it doesn't come with a manual. Whether you want to learn the basics or unleash the program's true power, Flash 8: The Missing Manual is the ideal instructor. This hands-on guide to today's hottest web design tool is aimed at nondevelopers, and it teaches you how to translate your ideas into great web content. It begins with a solid primer on animation, which helps you get comfortable with the Flash interface. Once you have these basics under your belt, Flash 8: The Missing Manual moves on to advanced animations, including adding special effects and audio, video, and interactivity to your presentations. When you're really feeling steady, the book shows how to use a dollop of ActionScript to customize your content. It then teaches you how to publish your Flash creations for web surfers everywhere to enjoy. Along the way, the book shows you good design principles and helps you avoid elements that can distract or annoy an audience. Author Emily Vander Veer has more than a dozen books to her credit, including titles on web design and scripting--most written for non-technical readers. Her background makes her the perfect author for a straightforward book on a complex subject. She takes Flash 8: The Missing Manual from the basics to the advanced, yet avoids a hasty jump into tough topics that can leave readers confused. Not only will Flash 8: The Missing Manual help you turn a concept into unique, dynamic content, but it will continue to serve as a reference as you develop your website.


Managing Interactive Media Projects

Managing Interactive Media Projects

Author: Tim Frick

Publisher: Delmar Thomson Learning

Published: 2008

Total Pages: 0

ISBN-13: 9781418050016

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From the birth of a media project idea to the implementation and maintenance of that project, this book provides the skills and know-how to master the process of managing interactive media projects. Managing Interactive Media Projects offers important insights and techniques for various approaches to the process of creating interactive media. It covers the ever-important steps of planning, documenting, writing, designing, implementing, testing, debugging and maintaining interactive media projects that range from web sites and online media to DVDs, CD-ROMs and Flash. Detailed breakdowns of key steps in developing interactive projects coupled with in-depth case studies and digital supplemental materials make it a valuable resource in today's creative market. Written in a cohesive yet easy to understand manner, this book will transform the daily drudgery of technical specifications and documentation into an easy-to-implement process that will help readers to surpass even their own expectations on their interactive media projects.


Macromedia Freehand MX

Macromedia Freehand MX

Author: Patti Schulze

Publisher: Macromedia Press

Published: 2003

Total Pages: 372

ISBN-13: 9780321179166

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Macromedia FreeHand MX: Training from the Source is a thorough ground-up text that is part of the popular series from Macromedia Press. Macromedia FreeHand MX leads you step-by-step through the program's most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. With Macromedia FreeHand MX: Training from the Source you'll learn how to use the program's robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book's project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!


Flash Web Design

Flash Web Design

Author: Hillman Curtis

Publisher: New Riders Publishing

Published: 2001

Total Pages: 260

ISBN-13: 9780735710986

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Written from a personal, creative, professional perspective, Hillman drills deep into nine high-profile Flash projects that he s created. He explains why and how he designed the project as he did; then he deconstructs and explains step-by-step the major aspects of that project s Flash component. All screenshots have been updated to show how each project is create using Flash 5 The chapter that drills deeply into ActionScript (Chapter 8, MANIFESTIVAL deconstruction, Understanding Flash ActionScripting), has been rewritten from the ground up to show how this is done in Flash 5 s considerably changed ActionScripting environment.