First Steps in Coding: What's Branching?

First Steps in Coding: What's Branching?

Author: Kaitlyn Siu

Publisher: Wayland

Published: 2022-02-10

Total Pages: 32

ISBN-13: 9781526315755

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What's Branching? a birthday adventure! is an exciting story that leads children through the idea of branching in everyday life, and the super-important concept of debugging errors in their code. Jet and Pixel, the super-powered robots who star in this story, learn these fundamentals of coding as they bake a cake and prepare for a super-fun birthday party!


First Steps in Coding: What's Sequencing?

First Steps in Coding: What's Sequencing?

Author: Kaitlyn Siu

Publisher: Wayland

Published: 2022-04-12

Total Pages: 0

ISBN-13: 9781526315748

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Fundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged! What's Sequencing? ... a school-day adventure! is an exciting story that leads children through the idea of sequencing in everyday life, and the super-important concept of ordering a sequence properly, and debugging errors in their code. Zeb and Astro, the super-powered sibling robots who star in this story, demonstrate these fundamentals of coding as Zeb teaches Astro how to get ready for her very first day of robot school. In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations. Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning. A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning. Titles in the series include: What's an Algorithm? ... a splash park adventure! What's Branching? ... a birthday adventure! What's Decomposition? ... a rock-and-roll adventure! What's a Loop? ... a tree house adventure! What's Sequencing? ... a school-day adventure! What's a Variable? ... a story-time adventure!


What's Branching?

What's Branching?

Author: Kaitlyn Siu

Publisher: Kane/Miller Book Publishers

Published: 2022

Total Pages: 0

ISBN-13: 9781684643356

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This series provides a complete introduction to essential coding skills. Key coding concepts are explained through fun robot adventure stories. Written by a qualified coding educator and neuroscience expert.


First Steps in Coding: What's a Loop?

First Steps in Coding: What's a Loop?

Author: Kaitlyn Siu

Publisher: Wayland

Published: 2022-04-12

Total Pages: 0

ISBN-13: 9781526315724

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Fundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged! What's a Loop? ... a tree house adventure! is an exciting story that leads children through the idea of loops in everyday life, and the super-important concept of debugging errors in their code. Flash, Jet and Zeb, the super-powered robots who star in this story, learn these fundamentals of coding as they build an incredible tree house together! In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations. Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning. A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning. Titles in the series include: What's an Algorithm? ... a splash park adventure! What's Branching? ... a birthday adventure! What's Decomposition? ... a rock-and-roll adventure! What's a Loop? ... a tree house adventure! What's Sequencing? ... a school-day adventure! What's a Variable? ... a story-time adventure!


First Steps in Coding: What's a Variable?

First Steps in Coding: What's a Variable?

Author: Kaitlyn Siu

Publisher: Wayland

Published: 2022-04-12

Total Pages: 0

ISBN-13: 9781526315809

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Fundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged! What's a Variable? ... a story-time adventure! is a fun tale that leads children through the idea of variables in everyday life, and the super-important concept of debugging errors in their code. Flex and Type, the super-powered robots who star in this story, learn these fundamentals of coding as they write a flexible-and-fun story at the library called All About Me! In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations. Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning. A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning. Titles in the series include: What's an Algorithm? ... a splash park adventure! What's Branching? ... a birthday adventure! What's Decomposition? ... a rock-and-roll adventure! What's a Loop? ... a tree house adventure! What's Sequencing? ... a school-day adventure! What's a Variable? ... a story-time adventure!


First Steps in Coding: What's Decomposition?

First Steps in Coding: What's Decomposition?

Author: Kaitlyn Siu

Publisher: Wayland

Published: 2022-04-12

Total Pages: 0

ISBN-13: 9781526315786

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Fundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged! What is Decomposition? ... a rock-and-roll adventure! is an exciting story that leads children through the idea of the decomposition of tasks in everyday life, and the super-important concept of debugging errors in their code. Volt and his robot rock band star in this story and get to know these fundamentals of coding as they learn to play music together! In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations. Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning. A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning. Titles in the series include: What's an Algorithm? ... a splash park adventure! What's Branching? ... a birthday adventure! What's Decomposition? ... a rock-and-roll adventure! What's a Loop? ... a tree house adventure! What's Sequencing? ... a school-day adventure! What's a Variable? ... a story-time adventure!


Head First Programming

Head First Programming

Author: David Griffiths

Publisher: "O'Reilly Media, Inc."

Published: 2009-11-16

Total Pages: 440

ISBN-13: 1449369812

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Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts. Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose. With a focus on programming concepts, this book teaches you how to: Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators Reuse code with functions Use library code to save time and effort Select the best data structure to manage complex data Write programs that talk to the Web Share your data with other programs Write programs that test themselves and help you avoid embarrassing coding errors We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.


The Muse of Coding

The Muse of Coding

Author: Richard Garfinkle

Publisher: CRC Press

Published: 2024-03-22

Total Pages: 305

ISBN-13: 1003860621

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This book gives students and experienced programmers a way to see coding as an art and themselves as artists whose personal views, experiences, and ways of thinking can make their programs better for themselves and their users. This book shows in a good-humored and sympathetic way how the artistic and practical sides of programming are the same, delving into the methods of coding, the history of art, and the ways in which artists and audiences interact and benefit each other. Not confined to a single language or style of coding, this book provides a widely applicable framework for people to learn what languages and styles work best for them at present and as the field evolves. It can be used as a classroom text or for personal study and enrichment.


The Elements of Programming Style

The Elements of Programming Style

Author: Brian W. Kernighan

Publisher: McGraw-Hill Companies

Published: 1974

Total Pages: 172

ISBN-13:

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Covers Expression, Structure, Common Blunders, Documentation, & Structured Programming Techniques


Code That Fits in Your Head

Code That Fits in Your Head

Author: Mark Seemann

Publisher: Addison-Wesley Professional

Published: 2021-11-02

Total Pages: 628

ISBN-13: 0137464355

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How to Reduce Code Complexity and Develop Software More Sustainably "Mark Seemann is well known for explaining complex concepts clearly and thoroughly. In this book he condenses his wide-ranging software development experience into a set of practical, pragmatic techniques for writing sustainable and human-friendly code. This book will be a must-read for every programmer." -- Scott Wlaschin, author of Domain Modeling Made Functional Code That Fits in Your Head offers indispensable, practical advice for writing code at a sustainable pace and controlling the complexity that causes projects to spin out of control. Reflecting decades of experience helping software teams succeed, Mark Seemann guides you from zero (no code) to deployed features and shows how to maintain a good cruising speed as you add functionality, address cross-cutting concerns, troubleshoot, and optimize. You'll find valuable ideas, practices, and processes for key issues ranging from checklists to teamwork, encapsulation to decomposition, API design to unit testing. Seemann illuminates his insights with code examples drawn from a complete sample project. Written in C#, they're designed to be clear and useful to anyone who uses any object-oriented language including Java , C++, and Python. To facilitate deeper exploration, all code and extensive commit messages are available for download. Choose mindsets and processes that work, and escape bad metaphors that don't Use checklists to liberate yourself, improving outcomes with the skills you already have Get past “analysis paralysis” by creating and deploying a vertical slice of your application Counteract forces that lead to code rot and unnecessary complexity Master better techniques for changing code behavior Discover ways to solve code problems more quickly and effectively Think more productively about performance and security If you've ever suffered through bad projects or had to cope with unmaintainable legacy code, this guide will help you make things better next time and every time. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.