Parallel Computer Routing and Communication

Parallel Computer Routing and Communication

Author: Sudhakar Yalamanchili

Publisher: Springer

Published: 2003-06-26

Total Pages: 294

ISBN-13: 3540693521

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This workshop was a continuation of the PCRCW ’94 workshop that focused on issues in parallel communication and routing in support of parallel processing. The workshop series provides a forum for researchers and designers to exchange ideas with respect to challenges and issues in supporting communication for high-performance parallel computing. Within the last few years we have seen the scope of interconnection network technology expand beyond traditional multiprocessor systems to include high-availability clusters and the emerging class of system area networks. New application domains are creating new requirements for interconnection network services, e.g., real-time video, on-line data mining, etc. The emergence of quality-of-service guarantees within these domains challenges existing approaches to interconnection network design. In the recent past we have seen the emphasis on low-latency software layers, the application of multicomputer interconnection technology to distributed shared-memory multiprocessors and LAN interconnects, and the shift toward the use of commodity clusters and standard components. There is a continuing evolution toward powerful and inexpensive network interfaces, and low-cost, high-speed routers and switches from commercial vendors. The goal is to address the above issues in the context of networks of workstations, multicomputers, distributed shared-memory multiprocessors, and traditional tightly-coupled multiprocessor interconnects. The PCRCW ’97 workshop presented 20 regular papers and two short papers covering a range of topics dealing with modern interconnection networks. It was hosted by the Georgia Institute of Technology and sponsored by the Atlanta Chapter of the IEEE Computer Society.


Genetic Programming and Data Structures

Genetic Programming and Data Structures

Author: William B. Langdon

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 288

ISBN-13: 1461557313

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Computers that `program themselves' has long been an aim of computer scientists. Recently genetic programming (GP) has started to show its promise by automatically evolving programs. Indeed in a small number of problems GP has evolved programs whose performance is similar to or even slightly better than that of programs written by people. The main thrust of GP has been to automatically create functions. While these can be of great use they contain no memory and relatively little work has addressed automatic creation of program code including stored data. This issue is the main focus of Genetic Programming, and Data Structures: Genetic Programming + Data Structures = Automatic Programming!. This book is motivated by the observation from software engineering that data abstraction (e.g., via abstract data types) is essential in programs created by human programmers. This book shows that abstract data types can be similarly beneficial to the automatic production of programs using GP. Genetic Programming and Data Structures: Genetic Programming + Data Structures = Automatic Programming! shows how abstract data types (stacks, queues and lists) can be evolved using genetic programming, demonstrates how GP can evolve general programs which solve the nested brackets problem, recognises a Dyck context free language, and implements a simple four function calculator. In these cases, an appropriate data structure is beneficial compared to simple indexed memory. This book also includes a survey of GP, with a critical review of experiments with evolving memory, and reports investigations of real world electrical network maintenance scheduling problems that demonstrate that Genetic Algorithms can find low cost viable solutions to such problems. Genetic Programming and Data Structures: Genetic Programming + Data Structures = Automatic Programming! should be of direct interest to computer scientists doing research on genetic programming, genetic algorithms, data structures, and artificial intelligence. In addition, this book will be of interest to practitioners working in all of these areas and to those interested in automatic programming.


Genetic Programming and Data Structures

Genetic Programming and Data Structures

Author: W.B. Langdon

Publisher: Springer Science & Business Media

Published: 1998-04-30

Total Pages: 298

ISBN-13: 9780792381358

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Computers that `program themselves' has long been an aim of computer scientists. Recently genetic programming (GP) has started to show its promise by automatically evolving programs. Indeed in a small number of problems GP has evolved programs whose performance is similar to or even slightly better than that of programs written by people. The main thrust of GP has been to automatically create functions. While these can be of great use they contain no memory and relatively little work has addressed automatic creation of program code including stored data. This issue is the main focus of Genetic Programming, and Data Structures: Genetic Programming + Data Structures = Automatic Programming!. This book is motivated by the observation from software engineering that data abstraction (e.g., via abstract data types) is essential in programs created by human programmers. This book shows that abstract data types can be similarly beneficial to the automatic production of programs using GP. Genetic Programming and Data Structures: Genetic Programming + Data Structures = Automatic Programming! shows how abstract data types (stacks, queues and lists) can be evolved using genetic programming, demonstrates how GP can evolve general programs which solve the nested brackets problem, recognises a Dyck context free language, and implements a simple four function calculator. In these cases, an appropriate data structure is beneficial compared to simple indexed memory. This book also includes a survey of GP, with a critical review of experiments with evolving memory, and reports investigations of real world electrical network maintenance scheduling problems that demonstrate that Genetic Algorithms can find low cost viable solutions to such problems. Genetic Programming and Data Structures: Genetic Programming + Data Structures = Automatic Programming! should be of direct interest to computer scientists doing research on genetic programming, genetic algorithms, data structures, and artificial intelligence. In addition, this book will be of interest to practitioners working in all of these areas and to those interested in automatic programming.


Computer Animation

Computer Animation

Author: Rick Parent

Publisher: Elsevier

Published: 2007-11-01

Total Pages: 626

ISBN-13: 0080553850

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Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique