Teenage ghostbuster Kat is back, but this time, traveling halfway around the world might not be far away enough to escape from whatever is haunting her! As Passport to Paranormal sets off for Beijing and Seoul, Kat is ready to take her ghostbusting abroad. She hasn't seen the Thing since Argentina, but weird things have been happening ever since. Kat's handwriting is appearing in strange places and the film crew on P2P gets footage of two Kats. Mi Jin has a theory: it's a doppelganger. But Kat needs a solution, and fast, because whatever the Thing has become, it's lashing out at the people Kat cares about most. And what did the Thing mean when she promised Kat's mother that the old Kat would soon be gone, and the new Kat would come home... forever?
THE NATIONAL AND INTERNATIONAL BESTSELLER - WINNER OF THE 2018 INTERNATIONAL THRILLER WRITERS AWARD FOR BEST HARDCOVER NOVEL "The first great thriller of 2017 is here: Final Girls, by Riley Sager. If you liked Gone Girl, you'll like this."--Stephen King Ten years ago, college student Quincy Carpenter went on vacation with five friends and came back alone, the only survivor of a horror movie-scale massacre. In an instant, she became a member of a club no one wants to belong to--a group of similar survivors known in the press as the Final Girls: Lisa, who lost nine sorority sisters to a college dropout's knife; Sam, who went up against the Sack Man during her shift at the Nightlight Inn; and now Quincy, who ran bleeding through the woods to escape Pine Cottage and the man she refers to only as Him. The three girls are all attempting to put their nightmares behind them and, with that, one another. Despite the media's attempts, they never meet. Now, Quincy is doing well--maybe even great, thanks to her Xanax prescription. She has a caring almost-fianc , Jeff; a popular baking blog; a beautiful apartment; and a therapeutic presence in Coop, the police officer who saved her life all those years ago. Her memory won't even allow her to recall the events of that night; the past is in the past. That is until Lisa, the first Final Girl, is found dead in her bathtub, wrists slit; and Sam, the second Final Girl, appears on Quincy's doorstep. Blowing through Quincy's life like a whirlwind, Sam seems intent on making Quincy relive the past, with increasingly dire consequences, all of which makes Quincy question why Sam is really seeking her out. And when new details about Lisa's death come to light, Quincy's life becomes a race against time as she tries to unravel Sam's truths from her lies, evade the police and hungry reporters, and, most crucially, remember what really happened at Pine Cottage, before what was started ten years ago is finished.
Winner of the Goodreads Choice Award, and from the author of The Southern Book Club's Guide to Slaying Vampires, comes a New York Times bestselling horror novel that follows a group of heroines to die for. In horror movies, the final girl is the one who's left standing when the credits roll. The one who fought back, defeated the killer, and avenged her friends. The one who emerges bloodied but victorious. But after the sirens fade and the audience moves on, what happens to her? Lynnette Tarkington survived a massacre twenty-two years ago, and it has defined every day of her life since. And she's not alone. For more than a decade she's been meeting with five other final girls and their therapist in a support group for those who survived the unthinkable, putting their lives back together, piece by piece. That is until one of the women misses a meeting and Lynnette's worst fears are realized—someone knows about the group and is determined to take their lives apart again, piece by piece. But the thing about these final girls is that they have each other now, and no matter how bad the odds, how dark the night, how sharp the knife, they will never, ever give up.
Stephen King meets Quentin Tarantino. At the end of every horror movie, one girl always survives the deadly slasher... In this case, Parker Ames not only survives, she turns the tables and dedicates her life to hunting and destroying the monsters that stalk slumber parties and campsites all across the country.Ten years after the horrific events known as the Massacre at Coffin Bay, Parker's world has been flipped totally upside down. She's no longer the nerdy teenage girl who would run and hide from the things that go bump in the night. Now Parker is the thing that goes bump in the night.After years of traveling the country and hunting some of the world's most dangerous slashers, Parker returns home when she hears that Hurricane Williams, the deranged slasher who slaughtered her family, has resurfaced and continued his killing spree. Armed with her trusty chain saw, affectionately named Aerosmith, she sets out on a path of revenge and redemption.If you love 80s horror movies and killer books like My Best Friend's Exorcism, you'll love Escape from Happydale. Start reading this scary 80s, hack 'n' slash masterpiece now!
The term "slasher film" was common parlance by the mid-1980s but the horror subgenre it describes was at least a decade old by then--formerly referred to as "stalker," "psycho" or "slice-'em-up." Examining 74 movies--from The Texas Chainsaw Massacre (1974) to Texas Chainsaw 3D (2013)--the author identifies the characteristic elements of the subgenre while tracing changes in narrative patterns over the decades. The slasher canon is divided into three eras: the classical (1974-1993), the self-referential (1994-2000) and the neoslasher cycle (2000-2013).
THE INSTANT NEW YORK TIMES BESTSELLER VOTED GOODREADS CHOICE AWARD BEST HORROR NOVEL OF 2021 A Good Morning America Buzz Pick “The horror master…puts his unique spin on slasher movie tropes.”-USA Today A can't-miss summer read, selected by The New York Times, Oprah Daily, Time, USA Today, The Philadelphia Inquirer, CNN, LitHub, BookRiot, Bustle, Popsugar and the New York Public Library In horror movies, the final girls are the ones left standing when the credits roll. They made it through the worst night of their lives…but what happens after? Like his bestselling novel The Southern Book Club’s Guide to Slaying Vampires, Grady Hendrix’s latest is a fast-paced, frightening, and wickedly humorous thriller. From chain saws to summer camp slayers, The Final Girl Support Group pays tribute to and slyly subverts our most popular horror films—movies like The Texas Chainsaw Massacre, A Nightmare on Elm Street, and Scream. Lynnette Tarkington is a real-life final girl who survived a massacre. For more than a decade, she’s been meeting with five other final girls and their therapist in a support group for those who survived the unthinkable, working to put their lives back together. Then one woman misses a meeting, and their worst fears are realized—someone knows about the group and is determined to rip their lives apart again, piece by piece. But the thing about final girls is that no matter how bad the odds, how dark the night, how sharp the knife, they will never, ever give up.
This volume examines contemporary reformulations of the ‘Final Girl’ in film, TV, literature and comic, expanding the discussion of the trope beyond the slasher subgenre. Focusing specifically on popular texts that emerged in the 21st century, the volume asks: What is the sociocultural context that facilitated the remarkable proliferation of the Final Girls? What kinds of stories are told in these narratives and can they help us make sense of feminism? What are the roles of literature and media in the reconsiderations of Carol J. Clover’s term of thirty years ago and how does this term continue to inform our understanding of popular culture? The contributors to this collection take up these concerns from diverse perspectives and with different answers, notably spanning theories of genre, posthumanism, gender, sexuality and race, as well as audience reception and spectatorship.
A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Moreover, it examines the ways the actual play of the games maps onto the stories to create contradictory moments that show that, while toxic masculinity certainly exists, it is far from inevitable. Topics covered include the nature of masculine apprenticeship and nurturing, labor, fatherhood, the scapegoating of women, and reckoning with mortality, among many others.