The Revival of Political Imagination

The Revival of Political Imagination

Author: Teppo Eskelinen

Publisher: Zed Books Ltd.

Published: 2020-07-23

Total Pages: 214

ISBN-13: 1786999560

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The Revival of Political Imagination offers a unique examination of the methodological aspects of utopia. Discussing utopia as a tool for social criticism, method and imaginative spaces - rather than in terms of its content - this volume analyses the function of utopias, to develop utopias as methodology and to show how instrumental utopian modes of thought can be in such diverse fields such as education, labour, and housing. Including discussions of traditional and contemporary utopias, as well as various forms of expression of utopian hope, from literature to social science and cultural practices, The Revival of Political Imagination is both analytical and practical in its elucidation of how political theory can function to foster our imaginative skills.


The Oxford Handbook of the Development of Imagination

The Oxford Handbook of the Development of Imagination

Author: Marjorie Taylor

Publisher: Oxford University Press

Published: 2013-04-02

Total Pages: 608

ISBN-13: 0199909199

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Children are widely celebrated for their imaginations, but developmental research on this topic has often been fragmented or narrowly focused on fantasy. However, there is growing appreciation for the role that imagination plays in cognitive and emotional development, as well as its link with children's understanding of the real world. With their imaginations, children mentally transcend time, place, and/or circumstance to think about what might have been, plan and anticipate the future, create fictional relationships and worlds, and consider alternatives to the actual experiences of their lives. The Oxford Handbook of the Development of Imagination provides a comprehensive overview of this broad new perspective by bringing together leading researchers whose findings are moving the study of imagination from the margins of mainstream psychology to a central role in current efforts to understand human thought. The topics covered include fantasy-reality distinctions, pretend play, magical thinking, narrative, anthropomorphism, counterfactual reasoning, mental time travel, creativity, paracosms, imaginary companions, imagination in non-human animals, the evolution of imagination, autism, dissociation, and the capacity to derive real life resilience from imaginative experiences. Many of the chapters include discussions of the educational, clinical, and legal implications of the research findings and special attention is given to suggestions for future research.


Music with Stanley Cavell in Mind

Music with Stanley Cavell in Mind

Author: David LaRocca

Publisher: Bloomsbury Publishing USA

Published: 2024-08-08

Total Pages: 321

ISBN-13:

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Why does Stanley Cavell's philosophical thought matter for music? And how did Cavell's musical practice and appreciation of music give shape to his indelible philosophical claims about cinema, human speech, opera, the expression of skepticism, and ordinary language philosophy? Music with Stanley Cavell in Mind provides a first-of-its-kind intervention by leading philosophers and scholars of music into an intellectual landscape in need of such charting. As a performer who then trained as a philosopher, the arc of Cavell's wide-ranging investigation of music maps consistently with a proximate concern for the features of human experience that involve music and sound, including the sound of prose, authorial voice (its possession, its divestment, its arrogation), the presence/problem/potentiality of silence in communication, and related features of sonic phenomena central to life lived at the scale of the everyday. Despite widespread scholarly fascination with the intersection of “Cavell” and “music”--that music is famously a core theme for him--no book like this has yet appeared. Moreover, our efforts here are addressed to the serious student (at all levels) and the general reader alike arriving from many precincts of thought and practice: musical performance, literary theory, cultural studies, musicology, and philosophy.


Honor and Political Imagination

Honor and Political Imagination

Author: Smita A. Rahman

Publisher: Oxford University Press

Published: 2024-11-26

Total Pages: 201

ISBN-13: 019764211X

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In Honor and Political Imagination, Smita A. Rahman reckons with the enduring power of honor in contemporary political and popular culture and the desire for heroism that accompanies it, while attending to the dangers that such a desire brings. Rahman argues that while there may be a place for honor in the political imagination, it remains a contested and complicated one. Including close readings of honor in popular culture, Rahman explores the tragic cost of the pursuit of honor, but also underlines its ability to inspire heroic political action.


Fictional Games

Fictional Games

Author: Stefano Gualeni

Publisher: Bloomsbury Publishing

Published: 2022-12-15

Total Pages: 217

ISBN-13: 135027710X

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What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and game studies, this book provides the first in-depth investigation into the significance of fictional games within fictional worlds. Drawing from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce five key functions that different types of imaginary games have in worldbuilding. First, fictional games can emphasize the dominant values and ideologies of the fictional society they belong to. Second, some imaginary games function in fictional worlds as critical, utopian tools, inspiring shifts in the thinking and political orientation of the fictional characters. Third, a few fictional games are conducive to the transcendence of a particular form of being, such as the overcoming of human corporeality. Fourth, imaginary games within works of fiction can deceptively blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”, either camouflaging life as a game or disguising a game as something with more permanent consequences. And fifth, they can function as meta-reflexive tools, suggesting critical and/or satirical perspectives on how actual games are designed, played, sold, manipulated, experienced, understood and utilized as part of our culture. With illustrations in every chapter bringing the imaginary games to life, Gualeni and Fassone creatively inspire us to consider fictional games anew: not as moments of playful reprieve in a storyline, but as significant and multi-layered expressive devices.


Nabokov, Rushdie, and the Transnational Imagination

Nabokov, Rushdie, and the Transnational Imagination

Author: R. Trousdale

Publisher: Springer

Published: 2013-07-31

Total Pages: 245

ISBN-13: 0230106889

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Using Vladimir Nabokov and Salman Rushdie's work, this study argues that transnational fiction refuses the simple oppositions of postcolonial theory and suggests the possibility of an inclusive global literature.


World-Building and the Early Modern Imagination

World-Building and the Early Modern Imagination

Author: A. Kavey

Publisher: Springer

Published: 2010-09-27

Total Pages: 507

ISBN-13: 0230113133

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The early modern period was rife with attempts to re-imagine the world and the human place within it. This volume looks at natural philosophers, playwrights, historians, and other figures in the period 1500-1700 as a means of accessing the plethora of world models that circulated in Europe during this era.


Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan

Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan

Author: Martin Roth

Publisher: Lulu.com

Published: 2018-01-05

Total Pages: 226

ISBN-13: 1387438808

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This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play.