Horror Video Games

Horror Video Games

Author: Bernard Perron

Publisher: McFarland

Published: 2014-01-10

Total Pages: 311

ISBN-13: 0786454792

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In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.


Party Games

Party Games

Author: R. L. Stine

Publisher: St. Martin's Griffin

Published: 2014-09-30

Total Pages: 286

ISBN-13: 1466856513

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R. L. Stine's hugely successful young adult horror series Fear Street is back! With more than 80 million copies sold around the world, Fear Street is one of the bestselling young adult series of all time. Now, with Party Games, R.L. Stine revives this phenomenon for a new generation of teen readers, and the announcement of new Fear Street books caused a flurry of excitement both in the press and on social media, where fans rejoiced that the series was coming back. Her friends warn her not to go to Brendan Fear's birthday party at his family's estate on mysterious Fear Island. But Rachel Martin has a crush on Brendan and is excited to be invited. Brendan has a lot of party games planned. But one game no one planned intrudes on his party—the game of murder. As the guests start dying one by one, Rachel realizes to her horror that she and the other teenagers are trapped on the tiny island with someone who may want to kill them all. How to escape this deadly game? Rachel doesn't know whom she can trust. She should have realized that nothing is as it seems... on Fear Island. R.L. Stine makes his triumphant return to Shadyside, a town of nightmares, shadows, and genuine terror, and to the bestselling series that began his career writing horror for the juvenile market, in the new Fear Street book Party Games.


Midnight Games

Midnight Games

Author: R.L. Stine

Publisher: Simon and Schuster

Published: 2012-11-27

Total Pages: 196

ISBN-13: 1442486139

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Dana Fear isn’t thrilled about spending her senior year at Shadyside High. The Fear family history goes way back in this town, and she’s not so into lugging around the baggage. But then she gets in with the Night People. Shadyside’s pretty cool when it’s three a.m. and you’re chilling at a bar called Nights with your new best friends. Until the evil returns, and the Night People start mysteriously disappearing one by one. Dana swears she has nothing to do with it. But all fingers point in one direction. Because there is, after all, a new Fear in town....


F.E.A.R.

F.E.A.R.

Author: Ron Dulin

Publisher: Prima Games

Published: 2006

Total Pages: 0

ISBN-13: 9780761554547

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-The Prima guide answers all the paranormal questions you will have during your investigation of the haunted complex. -The last thing you want to do while running from other worldly enemies is to make a wrong turn down a dead end. Prima's maps will give you a distinct advantage in your quest for truth or quest for the rocket launcher as the case may be. -F.E.A.R has almost a dozen weapons and even more ways to splatter, disintegrate, and nail your unearthly enemies to the wall (literally). Turn to the Prima guide for all the ins and outs of hand held carnage!


Game Play

Game Play

Author: Jessica Stone

Publisher: John Wiley & Sons

Published: 2019-10-22

Total Pages: 307

ISBN-13: 111955375X

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The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.


The World of Scary Video Games

The World of Scary Video Games

Author: Bernard Perron

Publisher: Bloomsbury Publishing USA

Published: 2018-05-31

Total Pages: 538

ISBN-13: 1501316214

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As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.


Night Games

Night Games

Author: R.L. Stine

Publisher: Simon and Schuster

Published: 2022-07-05

Total Pages: 176

ISBN-13: 1665921021

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"Diane and her friends love sneaking out in the middle of the night to play harmless pranks on Fear Street while the rest of the town sleeps. Spencer, the ringleader of the group, has shown them how to have real fun. It's exciting to have the town to themselves, to break all the rules...to live without consequences. But when Lenny, Diane's boyfriend, wants to get back at one of the most hated teachers at their school, the group goes too far. And on Fear Street, even death can't stop people from getting their revenge."--


Video Games

Video Games

Author: Nicholas David Bowman

Publisher: Routledge

Published: 2018-07-16

Total Pages: 318

ISBN-13: 1351235249

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This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.


Alone Against Fear

Alone Against Fear

Author: Andrea Sfiligoi

Publisher:

Published: 2020-08

Total Pages: 104

ISBN-13:

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There are monsters out there, And you walk alone. Alone against the walking dead. Alone Against the demons, alone against vampires and werewolves. Alone Against shapeless monstrosities and devil worshipers and witches and maniacs and evil clowns. ALONE AGAINST FEAR. This is a stand-alone horror solo game using a variation of the popular Four Against Darkness engine. All the rules are in this 104 page book. You create a character and explore a town invaded by monsters. Read forbidden books, learn dark rituals, learn new skills, fight zombies and vampires, and manage your resources (Life, Sanity, Food, Ammo) in a desperate struggle against time to close the Seven Gates of Hell on Earth. Included: 6 scenarios, hundreds of monsters,22 weapons, 2 pre-generated characters, character sheet, map sheet.THIS IS A STAND ALONE SOLO GAME. NO OTHER BOOKS ARE REQUIRED TO PLAY. TO PLAY YOU NEED TWO SIX-SIDED DICE, PENCIL AND PAPER