Thiagi's 100 Favorite Games

Thiagi's 100 Favorite Games

Author: Sivasailam Thiagarajan

Publisher: John Wiley & Sons

Published: 2008-03-11

Total Pages: 402

ISBN-13: 0470354887

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Thiagi's 100 Favorite Gamesis an exciting new resource from Sivasailam "Thiagi" Thiagarajan, who is acknowledged as the world’s foremost authority on interactive learning. This is a first-of-its-kind collection that represents game play at its very best. Thiagi offers the "how-to" and the "lowdown" on his all-time favorite games. With this resource, you’ll never be stuck for a fun, innovative, and effective activity. Thiagi’s 100 Favorite Games can be used to: Illustrate concepts Aid learning transfer Improve team work Build critical skills in any training event Energize meetings Or us as icebreakers, or openers and closers to a formal training session


Favorite Board Games You Can Make and Play

Favorite Board Games You Can Make and Play

Author: Asterie Baker Provenzo

Publisher: Courier Corporation

Published: 1990-01-01

Total Pages: 258

ISBN-13: 0486264106

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Instructions, over 300 illustrations for creating boards and playing pieces for 39 games: Pachisi, Alquerque, Solitaire, Queen's Guard, 35 others. Lexicon, supply list, more.


Favorite Games

Favorite Games

Author: Brown

Publisher: Carson-Dellosa Publishing

Published: 2018-07-01

Total Pages: 20

ISBN-13: 1641562870

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Kids love to play games. Let’s learn about kids’ favorite games to play together. Paired to the fiction title Hide and Seek.


My Best Games of Chess, 1908-1937

My Best Games of Chess, 1908-1937

Author: Alexander Alekhine

Publisher: Courier Corporation

Published: 1985-01-01

Total Pages: 594

ISBN-13: 0486249417

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The best games of one of the best players in chess history. 220 games with Alekhine's own accounts. Spans 30 years of tournament play.


The Favourite Game

The Favourite Game

Author: Leonard Cohen

Publisher: Emblem Editions

Published: 2011-11-16

Total Pages: 258

ISBN-13: 1551995018

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In this unforgettable novel, Leonard Cohen boldly etches the youth and early manhood of Lawrence Breavman, only son of an old Jewish family in Montreal. Life for Breavman is made up of dazzling colour—a series of motion pictures fed through a high-speed projector: the half-understood death of his father; the adult games of love and war, with their infinite capacity for fantasy and cruelty; his secret experiments with hypnotism; the night-long adventures with Krantz, his beloved comrade and confidant. Later, achieving literary fame as a college student, Breavman does penance through manual labour, but ultimately flees to New York. And although he has loved the bodies of many women, it is only when he meets Shell, whom he awakens to her own beauty, that he discovers the totality of love and its demands, and comes to terms with the sacrifices he must make.


Best New Games

Best New Games

Author: Dale N. LeFevre

Publisher: Human Kinetics

Published: 2012

Total Pages: 258

ISBN-13: 1450421881

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Best New Games, Updated Edition, is the most comprehensive collection of New Games currently available for getting acquainted, developing sensitivity and trust, building teamwork, and opening and closing play sessions. The updated edition features an accompanying DVD, an improved format, a game finder, and information on how New Games can be used to meet education and physical activity standards.


Jon Speelman's Best Games

Jon Speelman's Best Games

Author: Jon Speelman

Publisher: B. T. Batsford Limited

Published: 1997

Total Pages: 240

ISBN-13: 9780713464771

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Renowned as a great fighter, analyst, and highly original player, world championship candidate Jon Speelman annotates the best of his games from his career to date. Speelman's strategies provide entertainment and instruction in abundance. Intermediate


Seven Games: A Human History

Seven Games: A Human History

Author: Oliver Roeder

Publisher: W. W. Norton & Company

Published: 2022-01-25

Total Pages: 326

ISBN-13: 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.


Go Out and Play!

Go Out and Play!

Author: KaBOOM! (Organization)

Publisher: Candlewick Press

Published: 2012

Total Pages: 105

ISBN-13: 0763655309

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A guide to more than seventy classic and contemporary playground games provides instructions for such favorites as kick the can, freeze tag, and sardines, in a volume that also includes tips for adults on how to encourage and facilitate outdoor play.