In the future, everyone role-plays, cosplaying as their favorite characters—at home, at work, at school, at play. Called Hyper-reality, and assisted by virtual reality and holographic technology, what is normal is blurring. Zach, a small-town kid, becomes heir to the largest Hyper-reality company. He is thrust into the battle for control of the future: who owns these characters and who pays? But what Zach doesn't know is that reality itself is at stake. Guided by Coyote, accompanied by his friends, harried by Thentics, and stalked by Mr. Zander, Zach must find a way to bring back this world's true reality.
The printed companion for Knutpunkt 2018, the yearly conference on Nordic larp that takes place in Sweden this year. It includes twenty selected essays on the theory and practice of larp design; including designer and organiser experiences, practical tips and tricks for designers as well as players, theoretical contributions, and debate articles.
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
This book constitutes the refereed proceedings of the 6th International Conference on Social Computing and Social Media, SCSM 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 56 papers included in this volume are organized in topical sections on designing and evaluating social computing and social media; designing, analyzing and visualizing social networks; online communities and engagement; presence and self in social media; social media, games, gamification and entertainment.
The printed companion for Knutpunkt 2018, the yearly conference on Nordic larp that takes place in Sweden this year. It includes twenty selected essays on the theory and practice of larp design; including designer and organiser experiences, practical tips and tricks for designers as well as players, theoretical contributions, and debate articles.
A FINALIST FOR THE NATIONAL BOOK AWARD NEW YORK TIMES BESTSELLER NAMED A BEST BOOK OF THE YEAR BY: THE WASHINGTON POST, NPR, TIME, THE SEATTLE TIMES, MINNEAPOLIS STAR-TRIBUNE, SLATE, LIBRARY JOURNAL, KIRKUS, AND MANY MORE “Lauren Groff is a writer of rare gifts, and Fates and Furies is an unabashedly ambitious novel that delivers – with comedy, tragedy, well-deployed erudition and unmistakable glimmers of brilliance throughout.” —The New York Times Book Review (cover review) From the award-winning, New York Times-bestselling author of The Monsters of Templeton, Arcadia, Florida and Matrix, an exhilarating novel about marriage, creativity, art, and perception. Fates and Furies is a literary masterpiece that defies expectation. A dazzling examination of a marriage, it is also a portrait of creative partnership written by one of the best writers of her generation. Every story has two sides. Every relationship has two perspectives. And sometimes, it turns out, the key to a great marriage is not its truths but its secrets. At the core of this rich, expansive, layered novel, Lauren Groff presents the story of one such marriage over the course of twenty-four years. At age twenty-two, Lotto and Mathilde are tall, glamorous, madly in love, and destined for greatness. A decade later, their marriage is still the envy of their friends, but with an electric thrill we understand that things are even more complicated and remarkable than they have seemed. With stunning revelations and multiple threads, and in prose that is vibrantly alive and original, Groff delivers a deeply satisfying novel about love, art, creativity, and power that is unlike anything that has come before it. Profound, surprising, propulsive, and emotionally riveting, it stirs both the mind and the heart.