Ritsuka, a Master from Chaldea, suddenly loses consciousness and finds herself whisked away to Shimousa Province in Edo-era Japan. But it soon becomes clear she’s not in her own timeline…and neither is her companion, a woman called Miyamoto Musashi. Together, they must defeat the Seven Heroic Spirit Swordmasters, a group of fearsome cursed warriors who will stop at nothing until every living thing on the planet is dead.
With the Castle Toke crumbling all around them, Ritsuka and Musashi's battles against the seven deadly Heroic Spirit Swordmasters continue. Their third opponent is Assassin of Paraiso, a shinobi cursed by divine power that threatens to consume her very flesh. Can they emerge victorious? And even if they do, what of the demons who lurk in the shadows as rivers run red and bodies pile to the sky?
The mind of Ritsuka Fujimaru, a Master from Chaldea, has been whisked away to Edo-period Japan. But she soon realizes that things don't quite match up with Edo-period history from her timeline, and after she reunites with Lady Miyamoto Musashi, she finds herself embroiled in a fierce battle against the Heroic Spirit Swordmasters, seven cursed undead warriors who leave annihilation in their wake. Musashi and Ritsuka defeat the second of the Swordmasters in battle, but they scarcely have a moment's time to reflect on their victory before the third Swordmaster makes her presence known. She is a shinobi whose target is Kiyohime, the princess of Toke Castle in Shimousa Province. She conjures great serpents and strikes under cover of night...but Ritsuka has a ninja of her own on her side: Kotarou, who's mounted a full recovery after Rayshifting from Chaldea to join his Master.
Having defeated the first of the Heroic Spirit Swordmasters, Ritsuka and Musashi set out for Toke Castle in search of the truth behind the irregularities in Shimousa Prefecture. To their surprise, many familiar faces await them in the castle town. Perhaps these chance encounters will help them get to the bottom of things…or perhaps they’re a portent of further chaos on the horizon. Then, not a moment after they recruit a new ally on their quest, they encounter the second of the fearsome Swordmasters, a fearsome lady samurai who commands powerful flames!
Dark Matter is a full science fiction conversion for the 5th Edition of the World's Greatest Roleplaying that unlocks a universe of adventure for your table, without leaving your favorite fantasy staples behind. This full campaign setting is rife with gorgeous art, easy to learn, and generic enough to use with any campaign.
In Today's Menu for the Emiya Family, instead of experiencing the fantasy and lore of Fate/, we are invited into the Emiya family home to dine with Shiro, Saber, Rin, Taiga and more.
Miyamoto Musashi's Go Rin no Sho or the book of five rings, is considered a classic treatise on military strategy, much like Sun Tzu's The Art of War and Chanakya's Arthashastra. The five "books" refer to the idea that there are different elements of battle, just as there are different physical elements in life, as described by Buddhism, Shinto, and other Eastern religions. Through the book Musashi defends his thesis: a man who conquers himself is ready to take it on on the world, should need arise.
With publication of The Religion War, millions of long-time fans of Scott Adams's Dilbert cartoons and business best sellers will have to admit that the literary world is a better place with Adams on the loose spreading new ideas and philosophical conundrums. Unlike God's Debris, principally a dialogue between its two main characters, The Religion War is set several decades in the future when the smartest man in the world steps between international leaders to see if he can prevent a catastrophic confrontation between Christianity and Islam that would destroy most of civilization. The parallels between where we are today and where we could be in the near future are clear.Adams says The Religion War targets "bright readers with short attention spans-everyone from lazy students to busy book clubs." The book may be a three-hour read, but it's packed with concepts that will be discussed long after the last page is turned, including a list of "Questions to Ponder in the Shower" that will underline the story's purpose of highlighting the most important-yet most ignored-questions in the world.
Frank Herbert's Dune is the biggest-selling science fiction story of all time; the original book and its numerous sequels have transported millions of readers into the alternate reality of the Duniverse. Dune and Philosophy raises intriguing questions about the Duniverse in ways that will be instantly meaningful to fans. Those well-known characters--Paul Atreides, Baron Harkkonen, Duncan Idaho, Stilgar, the Bene Gesserit witches--come alive again in this fearless philosophical probing of some of life's most basic questions. Dune presents us with a vast world in which fanaticism is merciless and history is made by the interplay of ruthless conspiracies. Computers have long been outlawed, so that the abilities of human beings are developed to an almost supernatural level. The intergalactic empire controlled by a privileged aristocracy raises all the old questions of human interaction in a strange yet weirdly familiar setting. Do secret conspiracies direct the future course of human political evolution? Can manipulation of the gene pool create a godlike individual? Are strife and bloodshed essential to progress? Can we know so much about the future that we lose the power to make a difference? Does reliance on valuable resources--such as "spice," oil, and water--place us at the mercy of those who can destroy those resources? When gholas are reconstructed from the cells of dead people and given those people's memories, is the ghola the dead person resurrected? Can the exploitation of religion for political ends be reduced to a technique? Philosophers who are fans of Dune will trek through the desert of the Duniverse seeing answers to these and other questions.
New options for fighters, rangers, rogues, and warlords... Sharpen your sword and tighten your bow! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D® characters, specifically focusing on martial heroes. It provides new archetypal builds for fighters, rangers, rogues, and warlords, as well as new character powers, feats, paragon paths, and epic destinies.