Just as Maeve O'Neill is on the cusp of getting her life on track, she starts having visions of torture. Desperate to rid her mind of the scenes, she follows her visions to the scene of a murder. Instead of answers, she gets an unexpected gift: Magic.
A betrayal nineteen years in the making. Seventeen-year-old Ivy Blackbourne wants nothing more than to become a knight and help defend her home from southern raiders, but her father's law forbids it. King Magnus has his reasons for this law and will do anything to protect his family, but it might be too late. The war has spread to the kingdom of Godstone and Magnus is forced to send Ivy away for her protection but also to begin her training. Ivy soon meets a boy named Finn, whose past will links their fates together, and as their relationship grows so too does the danger. King Magnus has been betrayed. His wife is being targeted and his son is being hunted. Ivy soon finds herself fighting for her life trying to get back home, but home is no longer safe. There is one man behind it all, and he'll stop at nothing to get his revenge on the king who took everything from him. "The Girl Forged by Fate" is perfect for fans of Sarah Henning's "The Princess Will Save You," Victoria Aveyard's "Realm Breaker," and George R.R. Martin's "A Game of Thrones." Readers will fall into the action-packed fight scenes, cheer for a budding romance, and be left with a vengeance in their heart with an ending they never saw coming.
"Fans of Leigh Bardugo's Grishaverse will flock to this new series." --Booklist Games of Thrones meets Shadow and Bone in this action-packed fantasy from the internationally bestselling author of the Nightshade series. Ara has always known the legend of the Loresmith: the blacksmith who served alongside the kings and queens of Saetlund, forging legendary weapons to arm warriors and protect the kingdom. She's been told it's her fate to inherit the title and become the next Loresmith. But since the monarchy's downfall in a vicious conquest years before, Ara has never truly believed she would be able to take up her duty. But when the lost Princess Nimhea and Prince Eamon steal Ara from her quiet life with a mission to retake the throne and return Ara to her place as the Loresmith--Ara's whole world turns upside down. Suddenly, Ara must leave her small mountain village and embark on a dangerous adventure where she will uncover new truths about her family's legacy, and even face the gods themselves. With a mysterious thief as an unexpected companion, and dark forces following their every move, Ara must use all her skills to forge the right path forward--for herself, her kingdom, and her heart. From internationally bestselling author Andrea Roberston comes a gorgeously written new fantasy series perfect for readers of Leigh Bardugo's Shadow and Bone or Sabaa Tahir's An Ember in the Ashes series. Praise for Forged in Fire and Stars: "An epic and classic fantasy." --School Library Journal "Epic fantasy isn't usually my thing, but Forged in Fire and Stars made me a believer." --TOR.com
The true drama of how faith motivated America’s Founding Fathers, influenced the Declaration of Independence and inspired the birth of the nation. This fascinating history, based on meticulous research into the correspondence and documentation of the founding fathers leading up to and encompassing the crafting of the Declaration of Independence, sheds light on how the Judeo-Christian worldview motivated America’s founding fathers, influenced national independence, inspired our foundational documents, and established the American nation. Written with the pacing and drama of an enticing drama, Forged in Faith is crafted for popular appeal with a compelling mix of dramatized story and action-driven narrative, yet with the authenticity and academic verity of historian Rod Gragg.
“Complex . . . an atmosphere-filled adventure . . . with a fair quota of surprises . . . a winning combination of strong characters and colorful societies.”—Kirkus Reviews In the final book in the Tawny Man Trilogy, Fitz and the Fool are tested more severely than ever in a book the Monroe News-Star calls “a breathtaking ride from beginning to end.” FitzChivalry Farseer has become firmly ensconced in the queen’s court. Along with his mentor, Chade, and the simpleminded yet strongly skilled Thick, Fitz strives to aid Prince Dutiful on a quest that could secure peace with the Out Islands—and win Dutiful the hand of the Narcheska Elliania. The Narcheska has set the prince an unfathomable task: to behead a dragon trapped in ice on the isle of Aslevjal. Yet not all the clans of the Out Islands support their effort. Are there darker forces at work behind Elliania’s demand? Knowing that the Fool has foretold he will die on the island of ice, Fitz plots to leave his dearest friend behind. But fate cannot so easily be defied.
In a future so distant that time is almost without meaning, death is defeated and immortality has been made reality through instantaneous cloning and synaptic transfer. Mankind, frustrated by the futility of timeless existence, chooses extinction. All but one man. Far removed from the known universe with only one companion, an AI named Qod, Salem Ben watches the cosmos from afar and relives the digitally reproduced lives of countless souls archived in the Soul Consortium by means of a neuroimmersive device. He hopes to discover the answer to the ultimate question: What lies beyond? But at the birth of the next universe, billions of years before the pattern of life repeats its design, Salem’s quest takes a disturbing turn. Unexplained aberrations appear among the digital souls. To hunt down their source and to continue his search for evidence of life after death, Salem endures four very different lives: Orson Roth, a serial killer in 20th-century Britain; Dominique Mancini, a spiritual medium from 16th-century Lombardy; Plantagenet Soome, a monk sent to the distant Castor’s World; and Queen Oluvia Wade, the creator of the Soul Consortium. As the mystery unfolds, Salem is confronted by a malevolent entity which threatens the future of humanity before it can begin again—and only Salem stands in the way of it breaking free.
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
When it appeared in 1670, Baruch Spinoza's Theological-Political Treatise was denounced as the most dangerous book ever published. Religious and secular authorities saw it as a threat to faith, social and political harmony, and everyday morality, and its author was almost universally regarded as a religious subversive and political radical who sought to spread atheism throughout Europe. Steven Nadler tells the story of this book: its radical claims and their background in the philosophical, religious, and political tensions of the Dutch Golden Age, as well as the vitriolic reaction these ideas inspired. A vivid story of incendiary ideas and vicious backlash, A Book Forged in Hell will interest anyone who is curious about the origin of some of our most cherished modern beliefs--Jacket p. [2].