Fatal Game

Fatal Game

Author: Linda Ladd

Publisher: Lyrical Underground

Published: 2017-12-05

Total Pages: 289

ISBN-13: 1601838611

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ONE WRONG MOVE Private detective Claire Morgan has come home from her honeymoon just in time for Christmas at Lake of the Ozarks. And for the sheriff's department, laid low with flu, to hand her a case guaranteed to chill her to the bone. ONE CHANCE TO DIE One of the homes in the local Christmas On the Lake House tour—the mansion of an aging rock star trying to turn his life around—has been "decorated" with the body of a young woman, arranged as a bloody angel on the balcony above his Christmas tree. There's a piece from a board game, gift wrapped and left under the tree, a hint that connects this murder to other deaths. With evidence of a gruesome pattern appearing, Claire suspects she's on the hunt for a serial killer. IN A GAME WITH NO RULES But the closer she comes, the more certain she is that the killer is playing his game with her, just waiting his turn. The next move might be on Claire herself—or worse, the people she loves . . . Praise for Linda Ladd’s Claire Morgan Thrillers “One of the most creepy, crawly, and compelling psychological thrillers ever.” —Fresh Fiction “Chilling, compelling suspense . . . be prepared to lose sleep!” —Eileen Dryer “Exciting, thrill-a-minute!” —Midwest Book Review “Plenty of suspense and surprises.” —Publishers Weekly


Transgression in Games and Play

Transgression in Games and Play

Author: Kristine Jorgensen

Publisher: MIT Press

Published: 2019-02-05

Total Pages: 328

ISBN-13: 026203865X

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Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman


Ghouls

Ghouls

Author: Ronni Radner

Publisher: White Wolf Games Studio

Published: 1997-06

Total Pages: 0

ISBN-13: 9781565042308

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What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. The guide to playing vampires' human pawns.


Cat-Boy Vs the Fatal Game Glitch

Cat-Boy Vs the Fatal Game Glitch

Author: Michael Morgan

Publisher: Xlibris Corporation

Published: 2010-10-06

Total Pages: 121

ISBN-13: 1453588116

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Arizona's favorite superhero, 13-year old Cat-Boy, finds himself in the unusual position of having to fight the dangerous Queen Jonester, the video-game character that escaped from his beloved Game-Cat. All of Team Cat must do battle with her digital army, which is seemingly indestructible. Will Cat-Boy be able to defeat the evil Queen Jonester before it's too late? And just whose side is Cat-Boy really on? A very delightful tale, set in Arizona, Michael Morgan has created believable, lovable characters, such as Janetic, Professor Nutt, Leopard Girl, Magma Man, and Wiggles. It is worth noting that one of the most important characters, 'General Joe', was based on America's most popular lawman, Maricopa County Sheriff Joe Arpaio. Indeed, Sheriff Arpaio has been quoted as saying, "It is my delight that Michael Morgan based the character General Joe on me, and I am very impressed by his writing talent and publishing ambitions. Keep up the good work!" Cat-Boy vs. The Fatal Game Glitch is fast paced and action packed from the first page to the last. Cat-Boy and company are sure to take their place among the classics in American literature.


Fate

Fate

Author: Leonard Balsera

Publisher:

Published: 2013-07-03

Total Pages: 308

ISBN-13: 9781613170298

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Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson


Fictional Games

Fictional Games

Author: Stefano Gualeni

Publisher: Bloomsbury Publishing

Published: 2022-12-15

Total Pages: 217

ISBN-13: 135027710X

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What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and game studies, this book provides the first in-depth investigation into the significance of fictional games within fictional worlds. Drawing from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce five key functions that different types of imaginary games have in worldbuilding. First, fictional games can emphasize the dominant values and ideologies of the fictional society they belong to. Second, some imaginary games function in fictional worlds as critical, utopian tools, inspiring shifts in the thinking and political orientation of the fictional characters. Third, a few fictional games are conducive to the transcendence of a particular form of being, such as the overcoming of human corporeality. Fourth, imaginary games within works of fiction can deceptively blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”, either camouflaging life as a game or disguising a game as something with more permanent consequences. And fifth, they can function as meta-reflexive tools, suggesting critical and/or satirical perspectives on how actual games are designed, played, sold, manipulated, experienced, understood and utilized as part of our culture. With illustrations in every chapter bringing the imaginary games to life, Gualeni and Fassone creatively inspire us to consider fictional games anew: not as moments of playful reprieve in a storyline, but as significant and multi-layered expressive devices.


A Deadly Game

A Deadly Game

Author: Catherine Crier

Publisher: Harper Collins

Published: 2012-09-11

Total Pages: 541

ISBN-13: 0061915564

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In this #1 New York Times bestseller, Catherine Crier, a former judge and one of television's most popular legal analysts, offers a riveting and authoritative account of one of the most memorable crime dramas of our time: the murder of Laci Peterson at the hands of her husband, Scott, on Christmas Eve 2002. Drawing on extensive interviews with key witnesses and lead investigators, as well as secret evidence files that never made it to trial, Crier traces Scott's bizarre behavior; shares dozens of transcripts of Scott's chilling and incriminating phone conversations; offers accounts of Scott's womanizing from two former mistresses before Amber Frey; and includes scores of never-before-seen police photos, documents, and other evidence. The result is thoroughly engrossing yet highly disturbing -- an unforgettable portrait of a charming, yet deeply sociopathic, killer.