Fatal Exit

Fatal Exit

Author: Thomas M. Kowalick

Publisher: John Wiley & Sons

Published: 2005-02-11

Total Pages: 501

ISBN-13: 0471715956

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FATAL EXIT is the first and only book documenting the decades-long debate among the automotive industry, government regualtors, and safety and privacy advocates over what the public terms "automobile black boxes". The book briefly traces the history of the debate from 1974 to 2004, and then clearly presents opposing viewpoints for and against the widespread use of emerging Motor Vehicle Event Data Recorder (MVEDR) technology. The arguments are followed by proposals to proceed with developing and utilizing the technology in ways that are both effective and respectful of individual privacy. The reader of this book will be able to develop an informed opinion as to the usefulness of MVEDRs and thus contribute intelligently to the debate as the United States Congress considers legislation that mandates this technology. In the United States 220,935,000 registered owners of motor vehicles are becoming aware of black box technology through newspaper and magazine articles, and television news stories. Many understand that these boxes already exist in 40 million cars. Yet motorists still have many questions and concerns about widespread use of the technology. As the only book of its kind, written by an insider and expert on the subject, FATAL EXIT provides an invaluable resource for anyone interested in why these devices have caused such international controversy.


Go Programming Blueprints

Go Programming Blueprints

Author: Mat Ryer

Publisher: Packt Publishing Ltd

Published: 2016-10-27

Total Pages: 385

ISBN-13: 1786462478

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Build real-world, production-ready solutions in Go using cutting-edge technology and techniques About This Book Get up to date with Go and write code capable of delivering massive world-class scale performance and availability Learn to apply the nuances of the Go language, and get to know the open source community that surrounds it to implement a wide range of start-up quality projects Write interesting and clever but simple code, and learn skills and techniques that are directly transferrable to your own projects Who This Book Is For If you are familiar with Go and are want to put your knowledge to work, then this is the book for you. Go programming knowledge is a must. What You Will Learn Build quirky and fun projects from scratch while exploring patterns, practices, and techniques, as well as a range of different technologies Create websites and data services capable of massive scale using Go's net/http package, exploring RESTful patterns as well as low-latency WebSocket APIs Interact with a variety of remote web services to consume capabilities ranging from authentication and authorization to a fully functioning thesaurus Develop high-quality command-line tools that utilize the powerful shell capabilities and perform well using Go's in-built concurrency mechanisms Build microservices for larger organizations using the Go Kit library Implement a modern document database as well as high-throughput messaging queue technology to put together an architecture that is truly ready to scale Write concurrent programs and gracefully manage the execution of them and communication by smartly using channels Get a feel for app deployment using Docker and Google App Engine In Detail Go is the language of the Internet age, and the latest version of Go comes with major architectural changes. Implementation of the language, runtime, and libraries has changed significantly. The compiler and runtime are now written entirely in Go. The garbage collector is now concurrent and provides dramatically lower pause times by running in parallel with other Go routines when possible. This book will show you how to leverage all the latest features and much more. This book shows you how to build powerful systems and drops you into real-world situations. You will learn to develop high-quality command-line tools that utilize the powerful shell capabilities and perform well using Go's in-built concurrency mechanisms. Scale, performance, and high availability lie at the heart of our projects, and the lessons learned throughout this book will arm you with everything you need to build world-class solutions. You will get a feel for app deployment using Docker and Google App Engine. Each project could form the basis of a start-up, which means they are directly applicable to modern software markets. Style and approach This book provides fun projects that involve building applications from scratch. These projects will teach you to build chat applications, a distributed system, and a recommendation system.


Three Marriage Plays

Three Marriage Plays

Author: Thomas Heywood

Publisher: Manchester University Press

Published: 1996

Total Pages: 312

ISBN-13: 9780719022210

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This text contains three plays on the subject of courtship and marriage by the Jacobean playwright Thomas Heywood, best known for his domestic drama A Woman Killed With Kindness. The varied relationships in these plays are explored against the vivid life of London's city and suburbs, the city and seashore of Marseilles, a friary and a country house.


Go Fundamentals

Go Fundamentals

Author: Mark Bates

Publisher: Addison-Wesley Professional

Published: 2022-11-16

Total Pages: 1150

ISBN-13: 013791833X

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Start Writing Production-Ready Go Code Fast Thousands of developers and teams want to start taking advantage of Go, the powerful language used in projects ranging from Kubernetes to Docker and Vault. Go Fundamentals is specifically designed to get you up-to-speed fast, to leverage your existing knowledge of other languages, and to help you avoid common mistakes made by Go newcomers. Based on author Mark Bates's and Cory LaNou's pioneering Gopher Guides training curricula, this guide will allow you to quickly understand and use Go syntax, core features, and idioms. Reflecting Go through version 1.18--which includes Go's exciting new support for generics--this guide prepares you to write robust, reliable, well-performing production code right from the outset. Learn how Go manages packages, modules, and dependencies Apply Go basics, such as variable declaration, types, and control flow Work effectively with collection types, iteration, functions, structs, and pointers Understand Go Slices and use them properly Write idiomatic Go, using principles such as embedding and composition Expertly use concurrency to improve code performance Create proper tests to quickly identify and fix problems Write simpler, better code with generics and interfaces Take advantage of channels, context, sync primatives, and other advanced features Go is lightweight, simple, and perfect for modern cloud-native and microservices development, which is why Go developers are in such high demand. With this guide and six months' experience with any modern programming language, you'll have what you need to leap into Go programming. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.


Advanced Android 4 Games

Advanced Android 4 Games

Author: Vladimir Silva

Publisher: Apress

Published: 2013-07-30

Total Pages: 299

ISBN-13: 1430240601

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"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0. Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!