Handbook of fantasy fiction for teachers, librarians, parents and guardians and children themselves in which to find many titles of fantasy fiction that they like, or may be tempted, to read. Includes groups such as classic fantasy, comic fantasy, Arthurian, dark fantasy, animals and dragons.
Using a broad definition of fantasy to include myth, folklore, legend and fairy tale, this survey of the genre will entice as well as inform any student interested in the mysterious, mystical or magical. Beloved authors like J. R. R. Tolkien, Ursula K. Le Guin, William Morris and Robert E. Howard are examined closely.
This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).
Fantasy literature, often derided as superficial and escapist, is one of the most popular and enduring genres of fiction worldwide. It is also—perhaps surprisingly—thought-provoking, structurally complex, and relevant to contemporary society, as the essays in this volume attest. The scholars, teachers, and authors represented here offer their perspectives on this engaging genre. Within these pages, a reader will find a wealth of ideas to help teachers use these texts in the classroom, challenging students to read fantasy with a critical eye. They employ interdisciplinary, philosophical, and religious lenses, as well as Marxist and feminist critical theory, to help students unlock texts. The books discussed include epic fantasy by such authors as Tolkien and Le Guin, children’s fantasy by Beatrix Potter and Saint-Exupéry, modern fantasy by Rowling and Martin, and even fairy tales and comic books. The contributors offer provocations, questioning the texts and pushing the boundaries of meaning within the fantasy genre. And in doing so, they challenge readers themselves to ponder these tales more deeply. But through each of these chapters runs a profound love of the genre and a respect for those who produce such beautiful and moving stories. Furthermore, as with all the books in this series, this volume is informed by the tenets of critical pedagogy, and is focused on re-envisioning fantasy literature through the lens of social justice and empowerment. Prepare to be challenged and inspired as you read these explorations of a much-loved genre.
Explore the art and adventure of the quintessential entries in the Final Fantasy saga with this gorgeous 300-plus-page hardcover. Collecting concept art, design notes, creator retrospectives, and more from Final Fantasy VII, Final Fantasy VIII, and Final Fantasy IX, Dark Horse's journey through the creation of the groundbreaking role-playing masterpiece continues! Dark Horse and Square Enix are thrilled to present the second of three volumes that officially translate Square Enix's detailed history chronicling the creation of the Final Fantasy franchise's seventh, eighth, and ninth games. Filled with captivating art and creator commentary, Final Fantasy Ultimania Archive Volume 2 remains completely authentic to its Japanese source material with unrivaled access for a Western audience. This prestige compendium is a must-have addition for any Final Fantasy enthusiast's collection.
Teaching fantasy writing increases student engagement, enables them to flex their creative muscles – and helps them learn important narrative writing skills. Opportunities for kids to lean into their innate creativity and imagination have been squeezed out of most school days, due to the pressures of standardized testing. And writing instruction has become more and more formulaic. In Teaching Fantasy Writing, Carl Anderson shows you how to include a study of fantasy writing in your writing curriculum that will engage student interest and creativity -- and make writing exciting for them again. Teaching Fantasy Writing is a game-changer. The fantasy genre gives children tools for expression that other genres don’t, providing them with a powerful way to work through challenging issues and emotions. And it also offers students the opportunity to address subjects such as gaining confidence in oneself, bullying, fighting injustice – and more. Plus, fantasy writing helps kids learn the skills necessary to meet narrative writing standards. And they’ll have fun doing it! If you’re an elementary school teacher who wants to help your students develop their writing skills by studying a high-interest, high-impact genre, you’ve come to the right place. In Teaching Fantasy Writing, Carl Anderson will: Discuss why fantasy writing develops students’ creativity, increases their engagement in writing, and accelerates their growth as writers Walk you through fantasy units for students in grades K-1, 2-3, and 4-6, which include detailed lessons you can teach to help students write beautiful and powerful fantasy stories Suggest mentor texts that will show students how to craft their fantasy stories. Show you examples of students’ fantasy writing, including the "worldbuilding" work they do before writing drafts Explain how you can modify the units and lessons to fit the needs of the students in your classroom By teaching fantasy writing, you can reignite the spark of creativity in your students and increase their joy in writing. Imagine the possibilities!
Fantasy sport has become big business. Recent estimates suggest that there as many as 33 million fantasy sport participants in the US alone, spending $3bn annually, with many millions more around the world. This is the first in-depth study of fantasy sport as a cultural and social phenomenon and a significant and growing component of the contemporary sports economy. This book presents an overview of the history of fantasy sport and its close connection to innovations in sports media. Drawing on extensive empirical research, it offers an analysis of the demographics of fantasy sport, the motivations of fantasy sport players and their significance as heavy consumers of sport media and as ultra-fans. It also draws cross-cultural comparisons between fantasy sport players in the US, UK, Europe and beyond. The Fantasy Sport Industry examines the key commercial and media stakeholders in the production and development of fantasy sport, and points to new directions for the fantasy sport industry within modern sport business. It is therefore, fascinating reading for any student, scholar or professional with an interest in sports media, sports business, fandom, the relationship between sport and society, or cultural studies.
In this, the first book on English fantasy, Colin Manlove shows that for all its immense diversity, English fantasy can best be understood in terms of its strong national character, rather than as an international genre. Showing its development from Beowulf to Blake, the author describes English fantasy's modern growth through secondary world, metaphysical, emotive, comic, subversive, and children's fantasy. In them all England has led the world, with authors as different as Chaucer, Lewis Carroll, J. R. R. Tolkien, and Salman Rushdie.