As Bigby walks in on an unseemly suspect interrogation, we flash back to 17th-century Salem, Massachusetts, to see how Bigby became the man he is today!
Bigby Wolf has been around for a good long while, and he’s investigated pretty much every crime imaginable—but even an immortal Fable like him can still stumble across a once-in-a-lifetime case. As the sheriff of the magical New York City neighborhood known as Fabletown, Bigby is hot on the trail of the killer who beheaded a princess and then unleashed a horde of gangsters and monsters to cover his tracks. But even as Bigby reels from attempts on his life and watches his trail of suspects go cold, an old evil reappears to wreak havoc once more. Is the urban legend known as Bloody Mary to blame? Or is she just one more tortured pawn in an even bigger game, with an even more crooked opponent waiting to make his move? The acclaimed adaptation of the hit mystery from Telltale Games—inspired by Bill Willingham’s best-selling Vertigo series FABLES—concludes in this second volume of FABLES: THE WOLF AMONG US, written by Matthew Sturges and Dave Justus and featuring a powerful pack of artists, including Travis Moore, Shawn McManus, Eric Nguyen and Steve Sadowski. Collects issues #8-16.
Based on the best-selling video game Fables: The Wolf Among Us! Bigby Wolf used to break every law in the books. Now, as the sheriff of Fabletown-New York City’s magically concealed neighborhood of mythical, legendary and fairy tale figures-he is the law, and keeping the streets safe for Fables and Mundanes alike is his beat. So when a beautiful princess-turned-prostitute is decapitated on his watch, Bigby must unleash the wolf within to catch the killer. There’s certainly no shortage of suspects. Was it Mister Toad, whose wild ride has brought him to the end of the road? Was it the Woodsman, who’s been a pain in the axe ever since little Red put on a hood and rode through the woods? Was it Tweedle-Dee and Tweedle-Dum, the towering twin goons-for-hire? Or maybe Grendel, the man-monster who’s been causing trouble since before Beowulf could grow a beard? With the help of Snow White, his only friend, and Mayor Ichabod Crane, his longtime enemy, Bigby must crack the case soon. He may be the law, but some people can’t wait to break him… Telltale Games’ prequel to Bill Willingham’s legendary series FABLES springs to comic book life in this first volume of FABLES: A WOLF AMONG US, written by Matthew Sturges and Dave Justus and illustrated by Steve Sadowski, Shawn McManus, Travis Moore and Eric Nguyen. Collects issues #1-7.
No matter where Bigby goes--from the forests outside 17th-century Salem to the seedy clubs on the Crooked Mile--he's surrounded by topless dancing women. It sounds like a fun job, until you remember he's also got a decapitated hooker on his hands.
The brutal showdown with the Woodsman continues as Bigby Wolf attempts to find out why the crazed axeman is involved with the mysterious Fable Faith. While Faith confesses to nothing, Bigby still finds himself enamored, unknowingly plunging himself into a vile and sadistic conspiracy involving the Fables community.
Follows the adventures of storybook and nursery rhyme characters Snow White, the Big Bad Wolf, and others who live side-by-side with humans in New York. Their latest case: Who killed Rose Red?
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
In 1489 Johan Hurus printed the first collection of fables in Spain, Lavida del Ysopetconsusfabulas hystoriadas. Illustrated with nearly 200 woodcuts, this work quickly became the most-read book in Spain, beloved of both children and adults. Reprinted many times in the next three centuries and carried to the New World, it brought to Spanish letters a cornucopia of Aesopic fables, oriental apologues, and folktales that were borrowed by such writers as Cervantes, Lope de Vega, and especially the fabulists Iriarte and Samaniego. John Keller and Clark Keating now present the first English translation of this important literary work. The Latin and German lineage of La vida was significant, for it placed Spain in the mainstream of European fable lore. The highly fictitious life of Aesop, the misshapen Greek slave who reached the highest social level, contributed to the development of medieval romance and the picaresque novel. The book is thus important to students of comparative literature, literary history, and the development of the Spanish language. Of equal value are the woodcuts, which depict the daily life of medieval Europe and contribute to a better understanding of fifteenth-century art history, bookmaking, natural history, and the visualization of narrative. La vida del Ysopet thus constitutes one of the finest concordances of text and illustration in European literary history.