Eye Gaze in Intelligent User Interfaces

Eye Gaze in Intelligent User Interfaces

Author: Yukiko I. Nakano

Publisher: Springer Science & Business Media

Published: 2013-01-04

Total Pages: 209

ISBN-13: 1447147847

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Remarkable progress in eye-tracking technologies opened the way to design novel attention-based intelligent user interfaces, and highlighted the importance of better understanding of eye-gaze in human-computer interaction and human-human communication. For instance, a user’s focus of attention is useful in interpreting the user’s intentions, their understanding of the conversation, and their attitude towards the conversation. In human face-to-face communication, eye gaze plays an important role in floor management, grounding, and engagement in conversation. Eye Gaze in Intelligent User Interfaces draws on ideas from a number of contributors working on how attentional information can be applied to novel intelligent interfaces. Part I focuses on analyzing human eye gaze behaviors to reveal characteristics of human communication and cognition; Part II addresses estimation and prediction of the cognitive state of the users using gaze information; and Part III presents proposals of novel gaze-aware interfaces which integrate eye-trackers as a system component. The contributions highlight a direction for the future of human-computer interaction, and discuss issues in human attentional behaviors and face-to-face communication which are essential in designing gaze aware interactive interfaces.


The Wiley Handbook of Human Computer Interaction Set

The Wiley Handbook of Human Computer Interaction Set

Author: Kent Norman

Publisher: John Wiley & Sons

Published: 2017-12-28

Total Pages: 2263

ISBN-13: 1118977270

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In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick.


Virtual Environments and Advanced Interface Design

Virtual Environments and Advanced Interface Design

Author: Woodrow Barfield

Publisher: Oxford University Press

Published: 1995-06-01

Total Pages: 595

ISBN-13: 0195360532

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This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.


Readings in Intelligent User Interfaces

Readings in Intelligent User Interfaces

Author: Mark Maybury

Publisher: Morgan Kaufmann

Published: 1998-04

Total Pages: 670

ISBN-13: 9781558604445

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This is a compilation of the classic readings in intelligent user interfaces. This text focuses on intelligent, knowledge-based interfaces, combining spoken language, natural language processing, and multimedia and multimodal processing.


Encyclopedia of Human Computer Interaction

Encyclopedia of Human Computer Interaction

Author: Ghaoui, Claude

Publisher: IGI Global

Published: 2005-12-31

Total Pages: 780

ISBN-13: 1591407982

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Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras


Exploring the Use of Eye Gaze Controlled Interfaces in Automotive Environments

Exploring the Use of Eye Gaze Controlled Interfaces in Automotive Environments

Author: Pradipta Biswas

Publisher: Springer

Published: 2016-08-04

Total Pages: 105

ISBN-13: 3319407090

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This book provides a concise study of eye gaze tracking as a direct controller of electronic displays and interfaces inside cars and other vehicles. The author explores the prospect of controlling a vehicle’s internal system via the drivers’ eye gaze and for the vehicles to analyse and respond to a drivers' change in cognitive load too. New algorithms tackling micro-saccadic eye movements and the inaccuracy in eye gaze tracking for controlling on-screen pointers are presented and explored. Multimodal fusion algorithms involving eye gaze and finger tracking systems are presented and validated and important results have been obtained on gaze controlled interfaces and visual responses whilst encountering oncoming road hazards. A set of user trials to validate the algorithms involving driving simulators are also presented by the author. Exploring the Use of Eye Gaze Controlled Interfaces in Automotive Environments would of great importance to researchers and designers alike, within the fields of automotive design and engineering, human-computer interaction (HCI) and intelligent interfaces.


Tutorials in Visual Cognition

Tutorials in Visual Cognition

Author: Veronika Coltheart

Publisher: Routledge

Published: 2011-01-07

Total Pages: 407

ISBN-13: 1136940359

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In the late-1980s, visual cognition was a small subfield of cognitive psychology, and the standard texts mainly discussed just iconic memory in their sections on visual cognition. In the subsequent two decades, and especially very recently, many remarkable new aspects of the processing of brief visual stimuli have been discovered -- change blindness, repetition blindness, the attentional blink, newly-discovered properties of visual short-term memory and of the face recognition system, the influence of reentrant processing on visual perception, and the surprisingly intimate relationships between eyeblinks and visual cognition. This volume provides up-to-date tutorial reviews of these many new developments in the study of visual cognition written by the leaders in the discipline, providing an incisive and comprehensive survey of research in this dynamic field.


Gaze Interaction and Applications of Eye Tracking: Advances in Assistive Technologies

Gaze Interaction and Applications of Eye Tracking: Advances in Assistive Technologies

Author: Majaranta, Päivi

Publisher: IGI Global

Published: 2011-10-31

Total Pages: 418

ISBN-13: 1613500998

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Recent advances in eye tracking technology will allow for a proliferation of new applications. Improvements in interactive methods using eye movement and gaze control could result in faster and more efficient human computer interfaces, benefitting users with and without disabilities. Gaze Interaction and Applications of Eye Tracking: Advances in Assistive Technologies focuses on interactive communication and control tools based on gaze tracking, including eye typing, computer control, and gaming, with special attention to assistive technologies. For researchers and practitioners interested in the applied use of gaze tracking, the book offers instructions for building a basic eye tracker from off-the-shelf components, gives practical hints on building interactive applications, presents smooth and efficient interaction techniques, and summarizes the results of effective research on cutting edge gaze interaction applications.


Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments

Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments

Author: Julie A. Jacko

Publisher: Springer

Published: 2007-08-24

Total Pages: 1049

ISBN-13: 3540731105

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Here is the third of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, in July 2007, jointly with eight other thematically similar conferences. It covers multimodality and conversational dialogue; adaptive, intelligent and emotional user interfaces; gesture and eye gaze recognition; and interactive TV and media.


Collaboration Technologies and Social Computing

Collaboration Technologies and Social Computing

Author: Takashi Yoshino

Publisher: Springer

Published: 2017-08-01

Total Pages: 202

ISBN-13: 3319630881

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This book constitutes the refereed proceedings of the 9th International Conference on Collaboration Technologies, CollabTech 2017, held in Saskatoon, SK, Canada, in August 2017. The 10 revised full papers presented in this book together with 6 short papers were carefully reviewed and selected from 37 submissions. The papers focus on topics such as: CSCW system architectures and applications; social computing; crowdsourcing; inter-cultural collaboration; collaborative communication systems; embodied collaboration systems; shared virtual/augmented environments; smart devices for collaboration; computer supported collaborative learning (CSCL); collaborative entertainment systems; computer supported cooperative design (CSCD); and social science studies on collaboration.