Theosophist and international lecturer Farthing takes us on an exciting journey to inner and outer space. Topics include astral light, magic, mesmerism, the inexplicable finding of lost articles, telepathy, spiritualism, psychism, and other extraordinary issues.
From the beloved New York Times columnist, trusted authority on health, and bestselling author comes this complete guide to everything you need to know–emotionally, spiritually, and practically–to prepare for the end of life. An invaluable road map to putting your affairs in order–or helping your loved ones do the same–this comprehensive book will answer every question you might have about what does and does not help smooth the transition between life and the Great Beyond. Wise, practical, and characteristically straightforward throughout, Brody advises on • the intricacies of a well-thought-out (and fully spelled-out) living will that health care practitioners readily understand–and how to designate a health care proxy. • planning a funeral or memorial to ensure your wishes are followed, including tips on how to reduce expenses. • discussing prognoses and treatment options with doctors. • your options for controlling pain, shortness of breath, bed sores, and other physical symptoms–plus the facts on feeding tubes. • receiving the support you need through hospice care–and suggestions for loved ones and friends who want to help. • lightening and enlightening your trials by incorporating spirituality into your life. • understanding what happens, physically and mentally, when death is imminent, and recognizing when hand-holding and reassurance, not food or drink or an oxygen mask or CPR, is the proper course of action. • easing your way through the journey of grief by admitting the reality of the loss, showing your emotions, and allowing yourself the time you feel you need. No matter your age or current health, preparing for the inevitable when you are still fully in control of your faculties ensures that you’ll be in a far better position to enjoy the time you have left. As Brody notes, “From the start, consider the finish.”
Blast off to the solar system! Get ready for a breathtaking journey through our cosmic community. In this interactive guide, you will: Travel through richly illustrated pages featuring the eight planets that orbit the Sun; Spark curiosity with extra facts about stars, telescopes, galaxies and more; Delve into details about the latest advances in space exploration; Explore a glossary of scientific terms; Lift the flaps for extra knowledge.
Take to the skies in this thrilling new series from author Alex English. (BEWARE: THERE WILL BE PIRATES!) 11 year-old Echo Quickthorn has grown up believing that nothing exists outside the Kingdom of Lockfort, but everything changes when an eccentric professor parks his airship outside her window armed with a map that shows all the magical places that exist beyond the city walls. Together with her pet lizard, Gilbert, Echo sets off on an incredible adventure to find her missing mother; an adventure that will take her to unimaginable places filled with giant butterflies, mechanical dragons and . . . sky pirates! Praise for Sky Pirates: Echo Quickthorn and the Great Beyond: "Strap yourselves in for an exhilarating ride!" - Daily Mail "Fizzes with magic and wonder" – Abi Elphinstone, bestselling author of SKY SONG "A charmingly madcap adventure, with endearing friendships, sparkling wit, and a swashbuckling journey across pirate-infested skies. I loved it. Perfect for fans of Nevermoor and Cogheart." – Hana Tooke, author of THE UNADOPTABLES “A spirited protagonist, a charming side-kick and a believable villain come together in this tightly plotted, visual, treat for the senses. I want to soar over the rainbow rooftops of Port Tourbillon and the toadstooled forests of Tyrian in my very own airship.” – Nizrana Farook, author of THE GIRL WHO STOLE AN ELEPHANT “Sky Pirates is a fast-moving adventure story full of intrepid explorers, ingenious inventors, stolen treasure and mysterious undiscovered lands. If you like Chitty Chitty Bang Bang (and who doesn't?) you'll love Sky Pirates too!” Kirsty Applebaum, author of THE MIDDLER "From the very first page, I felt as if I'd been grabbed by the hand by a best friend and taken on the journey of a lifetime. Pacey, thrilling and endearing too. If I was ever to encounter sky pirates, I can think of no one I'd want by my side more than clever, brave Echo." – Joanna Nadin, author of the RACHEL RILEY series “A breath-taking adventure and a wonderfully imagined story of friendship and danger in strange places.” – Claire Fayers, author of THE VOYAGE TO MAGICAL NORTH "An incredible adventure, brimming with friendship and danger" – The Bookseller
Great is no longer good enough. Beyond Great delivers a powerful new playbook of 9 core strategies to thrive in a post-COVID world where all the rules of the game are being re-written. Beyond Great answers to two fundamental questions which face business leaders today in a world shaped by daunting and disruptive technological, economic, and social change. First, what is outstanding performance in this new volatile era? Second, how do we build competitive advantage in a world with new and often uncertain rules? Supported by years of research and hands-on consulting practice, this book presents a comprehensive framework for building a high performing, resilient, adaptive, and socially responsible global company. The book begins by taking an incisive look at these disruptive forces transforming globalization, including economic nationalism; the boom in data flows and digital commerce; the rise of China; heightened public concerns about capitalism and the environment; and the emergence of borderless communities of digitally connected consumers. Distilled from the study of hundreds of companies and interviews with dozens of business leaders, the authors have distilled nine core strategies – the new winning playbook of the 21st century. Beyond Great argues that business leaders today must lead with a new kind of openness, flexibility and light-footedness, constantly layering in new strategies and operational norms atop existing ones to allow for "always-on" transformation. Leaders must master a whole new set of rules about what it takes to be "global," becoming shapeshifters adept at handling contradiction, multiplicity, and nuance. This book will show them how.
The five hundred year Thouron War is over. The war weary inhabitants of the planet Progensha have finally entered an era of peace, but a newly discovered portal brings the Alliance-GSE War dangerously close to Progensha. It threatens to destroy everything the Uderrans and their allies have fought long and hard for. A dark secret the GSE has been hiding is revealed, and could be the beginning of the end of everything. A new and powerful force has information and a possible way to tip the balance of power, but it will mean the destruction of the Infiltrator. Captain Vee is forced to choose sacrificing herself, her ship, and her crew on a gamble to save two universes. Meanwhile, Leahcim, T’oann, Markka, Cora, and their friends find themselves preparing to fight a war against an enemy they cannot win against alone. The coming final battle will forever shape their destinies—if they survive.
The concept of multiple unperceived dimensions in the universe is one of the hottest topics in contemporary physics. It is essential to current attempts to explain gravity and the underlying structure of the universe. The Great Beyond begins with Einstein's famous quarrel with Heisenberg and Bohr, whose theories of uncertainty threatened the order Einstein believed was essential to the universe, and it was his rejection of uncertainty that drove him to ponder the existence of a fifth dimension. Beginning with this famous disagreement and culminating with an explanation of the newest ""brane"" approach, author Paul Halpern shows how current debates about the nature of reality began as age-old controversies, and addresses how the possibility of higher dimensions has influenced culture over the past one hundred years.
Tracing the evolution of humankind's pursuit of astronomical knowledge, this resource looks deep into the furthest reaches of space. Children will follow along as the realization that the Earth is not at the center of the universe leads all the way up to recent telescopic proof of planets orbiting stars outside the solar system. In addition to its engaging history, this book contains 21 hands-on projects to further explore the subjects discussed. Readers will build a three-dimensional representation of the constellation Orion, see how the universe expands using an inflating balloon, and construct a reflecting telescope out of a makeup mirror and a magnifying glass. It also includes small biographies of famous astronomers, a time line of major scientific discoveries, a glossary of technical terms, and dozens of full-color images taken by the Hubble Space Telescope and the Chandra X-Ray Observatory.
Seeking to reenergize Americans' passion for the space program, the value of further exploration of the Moon, and the importance of human beings on the final frontier, Claude A. Piantadosi presents a rich history of American space exploration and its major achievements. He emphasizes the importance of reclaiming national command of our manned program and continuing our unmanned space missions, and he stresses the many adventures that still await us in the unfolding universe. Acknowledging space exploration's practical and financial obstacles, Piantadosi challenges us to revitalize American leadership in space exploration in order to reap its scientific bounty. Piantadosi explains why space exploration, a captivating story of ambition, invention, and discovery, is also increasingly difficult and why space experts always seem to disagree. He argues that the future of the space program requires merging the practicalities of exploration with the constraints of human biology. Space science deals with the unknown, and the margin (and budget) for error is small. Lethal near-vacuum conditions, deadly cosmic radiation, microgravity, vast distances, and highly scattered resources remain immense physical problems. To forge ahead, America needs to develop affordable space transportation and flexible exploration strategies based in sound science. Piantadosi closes with suggestions for accomplishing these goals, combining his healthy skepticism as a scientist with an unshakable belief in space's untapped—and wholly worthwhile—potential.
Spooks! Welcome to the Great Beyond Tabletop Role-playing in the Afterlife The gates to paradise are shut, the dead are restless and a shadow war between the pharaohs threatens to consume the Great Beyond... and you just got here. Congratulations, you're dead! and the afterlife isn't what we thought. In this fantastical game you play as a spook, otherwise known as the dearly departed, in an Ancient Egyptian inspired hereafter known as the Great Beyond. Play as a bhoot, doll, ghost, ghoul, skeleton, vampire, wraith or zombie in a predominate Victorian society. Meet people from history, explore a rich and infinite world under the shinning lights of Necropolis, city of the dead. Tour infamous locations such as the River of Styx, manifest into the Spirit Realm to haunt the living, unravel the dreams of yesterday and today through the Dream Veil, brave the dangers of the Hellfire Lands or quest for the lost paradises of old such as Elysium, Valhalla or Avalon. How will you spend your afterlife? Game Features d6 mechanic that pools dice for purposes of determining fate and skill rolls. Non-class system where players choose their spook, select their skills and buy equipment without feeling restricted by class abilities. Watch this video for how to make a character: https://www.youtube.com/watch?v=pfsOEKxQ9G4 Statistic point-buy system that is determined on character level and not a variety of rolls. Characters don't die, they just faint. Improvise-friendly game where challenges and denizens can be created in a manner of minutes without spending hours ahead of game in preparation or cause large amounts of in-game downtime. Spell card magic system, where players can either use an official Spooks! WTTGB spell deck or use any playing card deck to track their spells. No memorization or spell slots on how often a spell can be used. Magic is tracked by magic points, much like hit points, and regenerate quickly. 24 historical non-player characters (NPCs) that the players can meet including George Washington, Ada Lovelace, Lord Byron, Edgar Allan Poe and more. 12 organizations characters can encounter or possibly join in the afterlife. 34 magic items specific to the game 41 denizens to incorporate into your stories Plus all the rules you need to create your own spells, equipment, magic items and denizens.