Exploring Design and Technology for Key Stage 3

Exploring Design and Technology for Key Stage 3

Author: Paul Anderson

Publisher: Hodder Education

Published: 2020-06-29

Total Pages: 241

ISBN-13: 1510481354

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Develop knowledge, understanding and designing and making skills through Key Stage 3 so students are ready for the new GCSE in Design and Technology, with our brand-new Student Book. With topics directly linked to the new GCSE (9-1) specifications, Exploring Design and Technology will build a solid foundation by boosting your students' understanding of the key concepts, introducing them to important terminology and developing their practical skills through Key Stage 3. · Build understanding through years 7, 8 and 9 with engaging, carefully timed and level-appropriate lessons that draw on the GCSE subject content. · Develop practical skills with a variety of creative designing and making activities that use a wide range of materials, tools, equipment and processes. · Boost knowledge with clear explanations of important terminology and concepts that students will need to apply when identifying design problems, understanding user needs and developing design solutions in a range of contexts. · Encourage subject interest with 'find out more' - research features that broaden understanding of materials and their working properties, new technologies and the wider influences on designing and making. · Monitor and measure student progress with knowledge check questions provided for every topic.


Exploring Primary Design and Technology

Exploring Primary Design and Technology

Author: Rob Johnsey

Publisher: A&C Black

Published: 1997-08-01

Total Pages: 235

ISBN-13: 1847140491

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Beginning by defining what exactly the subject of design and technology should involve at primary level, this text proceeds to describe the elements of the subject and how it should be taught. It outlines many easily-understood uses of design in the modern world and shows how children can be encouraged to make useful day-to-day objects in the classroom. The book is a basic introduction to what the subject involves and how best to teach it.


Teaching Design and Technology Creatively

Teaching Design and Technology Creatively

Author: Clare Benson

Publisher: Taylor & Francis

Published: 2017-05-18

Total Pages: 201

ISBN-13: 1317225163

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Packed full of practical ideas, Teaching Design and Technology Creatively is a stimulating source of guidance for busy trainee and practising teachers. Grounded in the latest research, it offers a wealth of suggestions to foster creative development in D&T and supports teachers in providing their students with more authentic, enjoyable experiences. Providing a wealth of ready-to-use ideas for creative lessons, key topics covered include: Understanding links between D&T and creativity Creating a foundation for D&T in the early years Using objects, books and real-life contexts as imaginative starting points Developing designerly thinking Making the most of construction kits Helping children draw to develop their ideas Encouraging dialogic talk in D&T to drive learning Exploring food as a creative resource Practical approaches to embedding IT and programming in the curriculum Taking learning outside the classroom. Teaching Design and Technology Creatively provides practical teaching suggestions to ensure teachers of all levels understand how to teach for creativity. It shows how learning experiences in D&T have the potential to extend children’s technological knowledge, and to promote problem-solving and evaluation skills. Drawing on examples from real-world projects, this text is invaluable for all those who wish to engage students in D&T and encourage creative classroom practice.


Understanding by Design

Understanding by Design

Author: Grant P. Wiggins

Publisher: ASCD

Published: 2005

Total Pages: 383

ISBN-13: 1416600353

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What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.


The Really Useful Primary Design and Technology Book

The Really Useful Primary Design and Technology Book

Author: Elizabeth Flinn

Publisher: Routledge

Published: 2016-04-14

Total Pages: 514

ISBN-13: 1317402553

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The Really Useful Primary Design and Technology Book brings together essential subject knowledge and pedagogy to support and inspire those planning to teach D&T in the primary school. Offering comprehensive coverage of the 2014 National Curriculum, as well as exciting ideas to extend beyond it, the book is packed full of everything the busy teacher needs to be able to develop children’s key skills and techniques, and a range of big and small projects to put them into practice. With crucial subject knowledge explained in detail, useful ‘How To’ guides at the end of each chapter reinforce the skills and technology covered with instructions for making a variety of models. Sets of lesson plans include information on the resources needed to support both more and less able children, and assessment guidance, ‘Top Tips’ and ‘Things to Consider’ provide extra help and inspiration. Key topics covered include: cooking and nutrition textiles and the design cycle IT control and monitoring mechanisms structures electronic systems the roles and responsibilities of the DT leader assessment of D&T. The Really Useful Primary Design and Technology Book provides all the information a new teacher needs to be able to teach D&T confidently, and with valuable cross-curricular links and photocopiable templates, even experienced teachers and subject leaders will find fresh inspiration for their lessons.


Mastering Primary Design and Technology

Mastering Primary Design and Technology

Author: Gill Hope

Publisher: Bloomsbury Publishing

Published: 2018-03-08

Total Pages: 187

ISBN-13: 147429538X

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Mastering Primary Design and Technology introduces the primary design and technology curriculum and helps trainees and teachers learn how to plan and teach inspiring lessons that make design and technology learning irresistible. Topics covered include: · Current developments in design and technology · Design and technology as an irresistible activity · Design and technology as a practical activity · Skills to develop in design and technology · Promoting curiosity · Assessing children in design and technology · Practical issues This guide includes examples of children's work, case studies, readings to reflect upon and reflective questions that all help to exemplify what is considered to be best and most innovative practice. The book draws on the experience of a leading professional in primary design and technology, Gill Hope, to provide the essential guide to teaching design and technology for all trainee and qualified primary teachers.


Teaching Design and Technology in Secondary Schools

Teaching Design and Technology in Secondary Schools

Author: Gwyneth Owen-Jackson

Publisher: Psychology Press

Published: 2002

Total Pages: 348

ISBN-13: 9780415260732

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This series brings together a range of articles, extracts from books and reports that inform an understanding of secondary schools in today's educational climate.


National Educational Technology Standards for Students

National Educational Technology Standards for Students

Author: International Society for Technology in Education

Publisher: ISTE (Interntl Soc Tech Educ

Published: 2007

Total Pages: 28

ISBN-13: 9781564842374

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This booklet includes the full text of the ISTE Standards for Students, along with the Essential Conditions, profiles and scenarios.


Primary Design and Technology

Primary Design and Technology

Author: Ron Ritchie

Publisher: Routledge

Published: 2013-10-18

Total Pages: 193

ISBN-13: 1134129386

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Design and Technology involves children learning through processes that include identifying needs and opportunities, generating and developing ideas, planning, making and evaluating. The second edition fully reflects the latest revisions in the National Curriculum and links with other curricular changes in the intervening years. Specific links are made to the National Strategies for Literacy, Numeracy and ICT; to the National Standards for Subject Leaders; to Science and the other foundation subjects; to the QCA Scheme of Work for D & T; and to new initiatives in citizenship and creativity.


Research Methods in Learning Design and Technology

Research Methods in Learning Design and Technology

Author: Enilda Romero-Hall

Publisher: Routledge

Published: 2020-10-19

Total Pages: 207

ISBN-13: 042953650X

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Research Methods in Learning Design and Technology explores the many forms, both new and established, that research takes within the field of instructional design and technology (IDT). Chapters by experienced IDT researchers address methodologies such as meta-analysis, social media research, user experience design research, eye-tracking research, and phenomenology, situating each approach within the broader context of how IDT research has evolved and continues to evolve over time. This comprehensive, up-to-date volume familiarizes graduate students, faculty, and instructional design practitioners with the full spectrum of approaches available for investigating the new and changing educational landscapes. The book also discusses the history and prospective future of research methodologies in the IDT field.