This original work introduces readers to the techniques from the hyperrealist movement, a style applied to painting and sculpture whose techniques aspire to photographic exactitude in drawing. In the pages of this book readers will find all the techniques and suggestions they need to make their own hyperrealist creations, all explained in a pleasant and fun way.
This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.
Transform simple pencil sketches into jaw-dropping, photorealistic masterpieces with The Art of 3D Drawing. World-famous 3D artist Stefan Pabst shows you how to take your drawing and painting skills to the next level with techniques for creating lifelike three-dimensional art. Begin with an overview of tools and materials, color theory and color mixing, and drawing and painting techniques. Then follow along with 12 stunning, step-by-step demonstrations that teach fundamental principles of 3D art, such as perspective, shading, rendering textures, and building dimension. Also find tips on adding color with oil paints to add even greater dimension and realism to your artwork and complete your three-dimensional masterpieces. An inspiration gallery at the back offers even more ideas for creating 3D art. Whatever your skill level, you will learn something new as you draw and paint a range of subjects in realistic detail. The projects are: A cube that appears to pop up from the paper A floating sphere A hole that seems to dip below the surface of the paper A group of LEGO® blocks An airplane “flying” over the paper Planet Earth A glass of water A ladybug that looks like it might crawl off the page A shiny classic car The Mayan ruin of Chichen Itza The Leaning Tower of Pisa A child “jumping” off the page With The Art of 3D Drawing, friends and family won’t believe their eyes as they admire your amazing photorealistic artwork.
This utterly encouraging book is a masterclass in how to draw for kids and grownups with Sir Quentin Blake, beloved illustrator to Roald Dahl. Can you find the pointy end of a pencil? Then you can draw! Start with a Scribble will banish your inner critic and kick-start your inner genius, as you learn to capture the spirit of things with a little how-to and a lot of just-do. An artist-quality pen and two watercolor pencils (red and black) are included. Inside, you’ll find: Prompts to inspire you (e.g., “emotional rabbits”) Doodles to finish (“Mrs. Thudkins takes her floppaterasis for a walk”) Techniques to try (only when the mood strikes you), from shading to perspective And plenty of wide-open space to play around in. Sir Quentin’s sage advice appears throughout, from “it’s best to name your animal after you draw it” to “don’t worry too much yet about ankles.” The most important lesson? YOU are the only person qualified to express your unique you-ness. Publisher’s note:Start with a Scribble is an updated North American edition of Drawing for the Artistically Undiscovered (Klutz, 1999).
Throughout the history of art, figure drawing has been regarded as the very foundation of an artist’s education and the center of the art-making process. Bill Buchman’s Expressive Figure Drawing presents the classic fundamentals of this genre, but with a distinctly contemporary twist—celebrating freedom, expressiveness, and creativity. This unique method incorporates more than 30 essential exercises, empowering you to draw the figure dramatically and with confidence, no matter your current level of skill. Filled with step-by-step demonstrations, inspiring images, and insightful text revealing a wide range of techniques and concepts, this book presents new ways to think about the figure and use your materials to free the artist within.
"Carole A. Feuerman's sculpture combines superrealist technique with a humanist approach to her subjects. This first monograph on her work is filled with David Finn's dramatic photographs covering two decades of her work, including many enlarged details and multiple views, providing a cinematic, almost three-dimensional experience. The work - in resin, cast marble, bronze, and other materials, often painted - ranges from early erotic reliefs through full-scale sculptures of athletes and nudes. Her women at their toilette are sculptural tours-de-force, yet their intimacy recalls Degas's works on similar themes. Recent fragments and body mappings are experiments with abstraction, deconstruction and conceptualism, at the same time that they explore the emotional life of their subjects penetrating to their spirit." "All of Feuerman's work reflects the two aspects of her vision. Her work is motivated by questions about the nature of reality, and her remarkable skill as an artist leads the viewer to the same questions. Yet beyond the simulacrum of reality, Feuerman also manages to convey the feeling behind the intense physicality, the passion and sensuality behind the seemingly mundane pose."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
The author’s jumping-off point is the myth of Artemis and Siproites, in which a young man is turned into a woman as a punishment for the attempted rape of one of Artemis’s virgin cohorts. Bunjevac’s retelling follows Benny, a sexually deviant man who, coming across an alluring former classmate, concocts an elaborate, disturbing rape fantasy. Inked in her lush, stippled, illustrative style, Bunjevac crafts a gripping, noirish, Nabokovian tale, by turns surreal and harrowing, that turns the male gaze inside-out. Bezimena is both a radical examination of the misconceptions surrounding rape culture and an artistic and psychological tour de force.
"Bloodied toy soldiers, gilded shopping carts, and Lego concentration camps. Contemporary art is supposed to be a realm of freedom where artists shock, break taboos, and switch between confronting viewers with works of great profundity and jaw-dropping triviality. But away from shock tactics in the gallery, there are many unanswered questions. What is contemporary about contemporary art? What effect do politics and big business have on art? And who really runs the art world?" "Previously published as Art Incorporated, this controversial and witty Very Short Introduction is an exploration of the global art scene that will change the way you see contemporary art."--BOOK JACKET.
How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.