Exploiting Online Games

Exploiting Online Games

Author: Greg Hoglund

Publisher: Addison-Wesley Professional

Published: 2008

Total Pages: 392

ISBN-13:

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"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first. "The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys." --Aviel D. Rubin, Ph.D. Professor, Computer Science Technical Director, Information Security Institute Johns Hopkins University "Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be." --Cade Metz Senior Editor PC Magazine "If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge." --Edward W. Felten, Ph.D. Professor of Computer Science and Public Affairs Director, Center for Information Technology Policy Princeton University "Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,'and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional. "Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge." --Daniel McGarvey Chief, Information Protection Directorate United States Air Force "Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it. "With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today." --Greg Morrisett, Ph.D. Allen B. Cutting Professor of Computer Science School of Engineering and Applied Sciences Harvard University "If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk." --Brian Chess, Ph.D. Founder/Chief Scientist, Fortify Software Coauthor ofSecure Programming with Static Analysis "This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!" --Pravir Chandra Principal Consultant, Cigital Coauthor ofNetwork Security with OpenSSL If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software, Exploiting Online Gamestakes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraftand Second Life. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book covers Why online games are a harbinger of software security issues to come How millions of gamers have created billion-dollar virtual economies How game companies invade personal privacy Why some gamers cheat Techniques for breaking online game security How to build a bot to play a game for you Methods for total conversion and advanced mods Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Gamesare tomorrow's security techniques on display today.


How to Break Web Software

How to Break Web Software

Author: Mike Andrews

Publisher: Addison-Wesley Professional

Published: 2006-02-02

Total Pages: 241

ISBN-13: 0321657519

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Rigorously test and improve the security of all your Web software! It’s as certain as death and taxes: hackers will mercilessly attack your Web sites, applications, and services. If you’re vulnerable, you’d better discover these attacks yourself, before the black hats do. Now, there’s a definitive, hands-on guide to security-testing any Web-based software: How to Break Web Software. In this book, two renowned experts address every category of Web software exploit: attacks on clients, servers, state, user inputs, and more. You’ll master powerful attack tools and techniques as you uncover dozens of crucial, widely exploited flaws in Web architecture and coding. The authors reveal where to look for potential threats and attack vectors, how to rigorously test for each of them, and how to mitigate the problems you find. Coverage includes · Client vulnerabilities, including attacks on client-side validation · State-based attacks: hidden fields, CGI parameters, cookie poisoning, URL jumping, and session hijacking · Attacks on user-supplied inputs: cross-site scripting, SQL injection, and directory traversal · Language- and technology-based attacks: buffer overflows, canonicalization, and NULL string attacks · Server attacks: SQL Injection with stored procedures, command injection, and server fingerprinting · Cryptography, privacy, and attacks on Web services Your Web software is mission-critical–it can’t be compromised. Whether you’re a developer, tester, QA specialist, or IT manager, this book will help you protect that software–systematically.


Black Hat Physical Device Security: Exploiting Hardware and Software

Black Hat Physical Device Security: Exploiting Hardware and Software

Author: Drew Miller

Publisher: Elsevier

Published: 2005-03-15

Total Pages: 417

ISBN-13: 0080488404

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Black Hat, Inc. is the premier, worldwide provider of security training, consulting, and conferences. In Black Hat Physical Device Security: Exploiting Hardware and Software, the Black Hat experts show readers the types of attacks that can be done to physical devices such as motion detectors, video monitoring and closed circuit systems, authentication systems, thumbprint and voice print devices, retina scans, and more. The Black Hat Briefings held every year in Las Vegas, Washington DC, Amsterdam, and Singapore continually expose the greatest threats to cyber security and provide IT mind leaders with ground breaking defensive techniques. There are no books that show security and networking professionals how to protect physical security devices. This unique book provides step-by-step instructions for assessing the vulnerability of a security device such as a retina scanner, seeing how it might be compromised, and taking protective measures. The book covers the actual device as well as the software that runs it. By way of example, a thumbprint scanner that allows the thumbprint to remain on the glass from the last person could be bypassed by pressing a "gummy bear" piece of candy against the glass so that the scan works against the last thumbprint that was used on the device. This is a simple example of an attack against a physical authentication system. - First book by world-renowned Black Hat, Inc. security consultants and trainers - First book that details methods for attacking and defending physical security devices - Black Hat, Inc. is the premier, worldwide provider of security training, consulting, and conferences


Sockets, Shellcode, Porting, and Coding: Reverse Engineering Exploits and Tool Coding for Security Professionals

Sockets, Shellcode, Porting, and Coding: Reverse Engineering Exploits and Tool Coding for Security Professionals

Author: James C Foster

Publisher: Elsevier

Published: 2005-04-26

Total Pages: 697

ISBN-13: 0080489729

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The book is logically divided into 5 main categories with each category representing a major skill set required by most security professionals:1. Coding – The ability to program and script is quickly becoming a mainstream requirement for just about everyone in the security industry. This section covers the basics in coding complemented with a slue of programming tips and tricks in C/C++, Java, Perl and NASL. 2. Sockets – The technology that allows programs and scripts to communicate over a network is sockets. Even though the theory remains the same – communication over TCP and UDP, sockets are implemented differently in nearly ever language. 3. Shellcode – Shellcode, commonly defined as bytecode converted from Assembly, is utilized to execute commands on remote systems via direct memory access. 4. Porting – Due to the differences between operating platforms and language implementations on those platforms, it is a common practice to modify an original body of code to work on a different platforms. This technique is known as porting and is incredible useful in the real world environments since it allows you to not "recreate the wheel.5. Coding Tools – The culmination of the previous four sections, coding tools brings all of the techniques that you have learned to the forefront. With the background technologies and techniques you will now be able to code quick utilities that will not only make you more productive, they will arm you with an extremely valuable skill that will remain with you as long as you make the proper time and effort dedications.*Contains never before seen chapters on writing and automating exploits on windows systems with all-new exploits. *Perform zero-day exploit forensics by reverse engineering malicious code. *Provides working code and scripts in all of the most common programming languages for readers to use TODAY to defend their networks.


How to Break Software Security

How to Break Software Security

Author: James A. Whittaker

Publisher: Addison-Wesley

Published: 2004

Total Pages: 185

ISBN-13: 9780321194336

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Learn how to destroy security bugs in your software from a tester's point-of-view. It focuses your security test on the common vulnerabilities--ther user interface, software dependencies, design, process and memory. (Midwest)


Game Hacking

Game Hacking

Author: Nick Cano

Publisher: No Starch Press

Published: 2016-07-01

Total Pages: 305

ISBN-13: 1593276699

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You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.


The Web Application Hacker's Handbook

The Web Application Hacker's Handbook

Author: Dafydd Stuttard

Publisher: John Wiley & Sons

Published: 2011-03-16

Total Pages: 770

ISBN-13: 1118079612

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This book is a practical guide to discovering and exploiting security flaws in web applications. The authors explain each category of vulnerability using real-world examples, screen shots and code extracts. The book is extremely practical in focus, and describes in detail the steps involved in detecting and exploiting each kind of security weakness found within a variety of applications such as online banking, e-commerce and other web applications. The topics covered include bypassing login mechanisms, injecting code, exploiting logic flaws and compromising other users. Because every web application is different, attacking them entails bringing to bear various general principles, techniques and experience in an imaginative way. The most successful hackers go beyond this, and find ways to automate their bespoke attacks. This handbook describes a proven methodology that combines the virtues of human intelligence and computerized brute force, often with devastating results. The authors are professional penetration testers who have been involved in web application security for nearly a decade. They have presented training courses at the Black Hat security conferences throughout the world. Under the alias "PortSwigger", Dafydd developed the popular Burp Suite of web application hack tools.


Penetration Testing

Penetration Testing

Author: Georgia Weidman

Publisher: No Starch Press

Published: 2014-06-14

Total Pages: 531

ISBN-13: 1593275641

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Penetration testers simulate cyber attacks to find security weaknesses in networks, operating systems, and applications. Information security experts worldwide use penetration techniques to evaluate enterprise defenses. In Penetration Testing, security expert, researcher, and trainer Georgia Weidman introduces you to the core skills and techniques that every pentester needs. Using a virtual machine–based lab that includes Kali Linux and vulnerable operating systems, you’ll run through a series of practical lessons with tools like Wireshark, Nmap, and Burp Suite. As you follow along with the labs and launch attacks, you’ll experience the key stages of an actual assessment—including information gathering, finding exploitable vulnerabilities, gaining access to systems, post exploitation, and more. Learn how to: –Crack passwords and wireless network keys with brute-forcing and wordlists –Test web applications for vulnerabilities –Use the Metasploit Framework to launch exploits and write your own Metasploit modules –Automate social-engineering attacks –Bypass antivirus software –Turn access to one machine into total control of the enterprise in the post exploitation phase You’ll even explore writing your own exploits. Then it’s on to mobile hacking—Weidman’s particular area of research—with her tool, the Smartphone Pentest Framework. With its collection of hands-on lessons that cover key tools and strategies, Penetration Testing is the introduction that every aspiring hacker needs.


Software Architecture: System Design, Development and Maintenance

Software Architecture: System Design, Development and Maintenance

Author: Jan Bosch

Publisher: Springer

Published: 2013-06-29

Total Pages: 234

ISBN-13: 038735607X

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For more and more systems, software has moved from a peripheral to a central role, replacing mechanical parts and hardware and giving the product a competitive edge. Consequences of this trend are an increase in: the size of software systems, the variability in software artifacts, and the importance of software in achieving the system-level properties. Software architecture provides the necessary abstractions for managing the resulting complexity. We here introduce the Third Working IEEFlIFIP Conference on Software Architecture, WICSA3. That it is already the third such conference is in itself a clear indication that software architecture continues to be an important topic in industrial software development and in software engineering research. However, becoming an established field does not mean that software architecture provides less opportunity for innovation and new directions. On the contrary, one can identify a number of interesting trends within software architecture research. The first trend is that the role of the software architecture in all phases of software development is more explicitly recognized. Whereas initially software architecture was primarily associated with the architecture design phase, we now see that the software architecture is treated explicitly during development, product derivation in software product lines, at run-time, and during system evolution. Software architecture as an artifact has been decoupled from a particular lifecycle phase.