Television Storyworlds as Virtual Space

Television Storyworlds as Virtual Space

Author: M. King Adkins

Publisher: Rowman & Littlefield

Published: 2018-09-15

Total Pages: 171

ISBN-13: 1498529615

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Television Storyworlds as Virtual Space examines television as a series of virtual realities viewers enter and explore one episode at a time. Drawing on specific examples, from Westworld to Green Acres, Twin Peaks to Fargo, it illustrates how each of these worlds invites us in, encourages us to move about within it, and constantly pushes against its own boundaries so that its universe continually expands and develops. Specific chapters consider the importance of title sequences in helping us enter these storyworlds, how children’s television educates us in using virtual reality, and the centrality of the post-apocalyptic series to the TV landscape. Ultimately, the book situates television as part of an artistic continuum, one that stretches back as far as cave paintings, but that also anticipates the digitally-based virtual reality that lies just on the horizon.


Experiencing Visual Storyworlds

Experiencing Visual Storyworlds

Author: Silke Horstkotte

Publisher: Theory Interpretation Narrativ

Published: 2022-04-21

Total Pages: 298

ISBN-13: 9780814215029

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Through close readings of comics from a range of genres, this book uses the narratological concept of focalization to demonstrate how comics draw readers into characters' experiences.


Reading the Contemporary Author

Reading the Contemporary Author

Author: Alison Gibbons

Publisher: U of Nebraska Press

Published: 2023-12

Total Pages: 291

ISBN-13: 149623815X

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Readers, literary critics, and theorists alike have long demonstrated an abiding fascination with the author, both as a real person—an artist and creator—and as a theoretical concept that shapes the way we read literary works. Whether anonymous, pseudonymous, or trending on social media, authors continue to be an object of critical and readerly interest. Yet theories surrounding authorship have yet to be satisfactorily updated to register the changes wrought on the literary sphere by the advent of the digital age, the recent turn to autofiction, and the current literary climate more generally. In Reading the Contemporary Author the contributors look back on the long history of theorizing the author and offer innovative new approaches for understanding this elusive figure. Mapping the contours of the vast territory that is contemporary authorship, this collection investigates authorship in the context of narrative genres ranging from memoir and autobiographically informed texts to biofiction and novels featuring novelist narrators and characters. Bringing together the perspectives of leading scholars in narratology, cultural theory, literary criticism, stylistics, comparative literature, and autobiography studies, Reading the Contemporary Author demonstrates that a variety of interdisciplinary viewpoints and critical stances are necessary to capture the multifaceted nature of contemporary authorship.


Storyworlds Across Media

Storyworlds Across Media

Author: Marie-Laure Ryan

Publisher: U of Nebraska Press

Published: 2014-07-01

Total Pages: 379

ISBN-13: 0803245637

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The proliferation of media and their ever-increasing role in our daily life has produced a strong sense that understanding media—everything from oral storytelling, literary narrative, newspapers, and comics to radio, film, TV, and video games—is key to understanding the dynamics of culture and society. Storyworlds across Media explores how media, old and new, give birth to various types of storyworlds and provide different ways of experiencing them, inviting readers to join an ongoing theoretical conversation focused on the question: how can narratology achieve media-consciousness? The first part of the volume critically assesses the cross- and transmedial validity of narratological concepts such as storyworld, narrator, representation of subjectivity, and fictionality. The second part deals with issues of multimodality and intermediality across media. The third part explores the relation between media convergence and transmedial storyworlds, examining emergent forms of storytelling based on multiple media platforms. Taken together, these essays build the foundation for a media-conscious narratology that acknowledges both similarities and differences in the ways media narrate.


Real Time Visual Effects for the Technical Artist

Real Time Visual Effects for the Technical Artist

Author: Chris Roda

Publisher: CRC Press

Published: 2022-04-05

Total Pages: 504

ISBN-13: 1000551571

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Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics. As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds. Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX. Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.


Psychocinematics

Psychocinematics

Author: Arthur P. Shimamura

Publisher: Oxford University Press

Published: 2014-02-15

Total Pages: 398

ISBN-13: 0199862141

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Largely through trial and error, filmmakers have developed engaging techniques that capture our sensations, thoughts, and feelings. Philosophers and film theorists have thought deeply about the nature and impact of these techniques, yet few scientists have delved into empirical analyses of our movie experience-or what Arthur P. Shimamura has coined "psychocinematics." This edited volume introduces this exciting field by bringing together film theorists, philosophers, psychologists, and neuroscientists to consider the viability of a scientific approach to our movie experience.


The Routledge Companion to Literature and Art

The Routledge Companion to Literature and Art

Author: Neil Murphy

Publisher: Taylor & Francis

Published: 2024-03-11

Total Pages: 533

ISBN-13: 1003807305

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The Routledge Companion to Literature and Art explores the links between literature and visual art from classical ekphrasis through to contemporary experimental forms. The collection’s engagement with diverse literary and cultural artifacts offers a comprehensive survey of the vibrant interrelationships that currently inform literary studies and the arts. Featuring four sections, the first part provides an overview of theoretical approaches to art and literature from philosophy and aesthetics through to cognitive neuroscience. Part two examines one of the most important intersections between text and image: the workings of ekphrasis across poetry, fiction, drama, comics, life and travel writing, and architectural treatises. Parts three and four consider intermedial crossings from antiquity to the present. The contributors examine the rich intermedial experiments that range from manuscript studies to infographics in graphic narratives, illuminating the vibrant ways in which texts have intersected with illustration, music, dance, architecture, painting, photography, media installations, and television. Throughout this dynamic collection of 37 chapters, the contributors evolve existing critical debates in innovative new directions. The volume will be a critical resource for advanced undergraduate and graduate students, as well as specialist scholars working in literary studies, philosophy of art, text and image studies, and visual culture. The Introduction and Chapters 10, 14 and 37 of this book are freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution (CC-BY) 4.0 license.


Mobility, Agency, Kinship

Mobility, Agency, Kinship

Author: Lea Espinoza Garrido

Publisher: Springer Nature

Published: 2024

Total Pages: 277

ISBN-13: 3031607546

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This volume offers new perspectives on the ways in which migrants use storytelling practices and kinship formations in order to navigate and modify spaces of sovereignty, and thus to re-write narratives portraying them as helpless and passive victims. It provides one of the first investigations that assembles multidisciplinary contributions to look beyond individual acts of migrant agency and toward the entanglements of individual and collective agency, formations of kinship structures, and feelings, expressions, and representations of community and (multiple) belonging(s). The contributions explore the interplay between agency, kinship, and migration from various fields, including sociology, psychology, philosophy, border studies, gender and queer studies, postcolonial studies, ecocriticism, film and media studies, and literary and cultural studies--with a special focus on interdisciplinary narrative theory. They address real and imagined assertions of migrant agency and kinship formations; draw on empirical research, interviews, and accounts of lived experiences; and analyze the role of narrative, media, and technologies in artistic, literary, and cinematic representations of migrant agency and kinship. Lea Espinoza Garrido is a researcher and lecturer in the field of American Studies at the University of Wuppertal, Germany, where she is also co-chair of the Narrative Research Group of the Center for Narrative Research. Carolin Gebauer is a postdoctoral researcher and lecturer in British Literature and Culture at the University of Wuppertal, Germany, and a board member of Wuppertal's Center for Narrative Research. Julia Wewior is a researcher and lecturer in the field of American Studies at the University of Wuppertal, Germany, where she is a board member of the Center for Narrative Research.


The Sacred & the Digital

The Sacred & the Digital

Author: F.G. (Frank) Bosman

Publisher: MDPI

Published: 2019-04-18

Total Pages: 182

ISBN-13: 3038978302

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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.


Ilan Manouach in Review

Ilan Manouach in Review

Author: Pedro Moura

Publisher: Taylor & Francis

Published: 2023-09-08

Total Pages: 285

ISBN-13: 100095546X

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This book takes an interdisciplinary and diverse critical look at the work of comic artist Ilan Manouach, situating it within the avant-garde movement more broadly. An international team of authors engages with the topic from diverse theoretical approaches, from traditional narratology and aesthetic close readings of some of Manouach's books, engaging with comics' own distinctive history, modes of production, circulation and reception, to perspectives from disability studies, post-colonial studies, technological criticism, media ecology, ontography, posthumanist philosophy, and issues of materiality and media specificity. This innovative and timely volume will interest students and scholars of comic studies, media studies, media ecology, literature, cultural studies, and visual studies.