Experience Media
Author: Jean C. Lawler
Publisher:
Published: 2018-08
Total Pages: 15
ISBN-13: 1634403800
DOWNLOAD EBOOKThis book helps children to make thoughtful media choices, including knowing when to "unplug."
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Author: Jean C. Lawler
Publisher:
Published: 2018-08
Total Pages: 15
ISBN-13: 1634403800
DOWNLOAD EBOOKThis book helps children to make thoughtful media choices, including knowing when to "unplug."
Author: Stephen Siff
Publisher: University of Illinois Press
Published: 2015-05-15
Total Pages: 265
ISBN-13: 0252097238
DOWNLOAD EBOOKNow synonymous with Sixties counterculture, LSD actually entered the American consciousness via the mainstream. Time and Life, messengers of lumpen-American respectability, trumpeted its grand arrival in a postwar landscape scoured of alluring descriptions of drug use while lesser outlets piggybacked on their coverage with stories by turns sensationalized and glowing. Acid Hype offers the untold tale of LSD's wild journey from Brylcreem and Ivory soap to incense and peppermints. As Stephen Siff shows, the early attention lavished on the drug by the news media glorified its use in treatments for mental illness but also its status as a mystical--yet legitimate--gateway to exploring the unconscious mind. Siff's history takes readers to the center of how popular media hyped psychedelic drugs in a constantly shifting legal and social environment, producing an intricate relationship between drugs and media experience that came to define contemporary pop culture. It also traces how the breathless coverage of LSD gave way to a textbook moral panic, transforming yesterday's refined seeker of truths into an acid casualty splayed out beyond the fringe of polite society.
Author: Alex Connock
Publisher: Taylor & Francis
Published: 2024-04-03
Total Pages: 261
ISBN-13: 1040005918
DOWNLOAD EBOOKGlobal and authoritative, this textbook maps modern, live experience media, the categories that thrive on real-time engagement and human connection – even in the age of synthetic content, AI and the Metaverse. Sports and sports betting, festivals, comedy, concerts, tours and theme parks are covered – plus theatre, trade events, conventions, museums and galleries, and immersive media. Live media events included are Burning Man, Glastonbury, the Indian Premier League, the English Premier League, Olympics, NBA and Bundesliga – plus sell-out Taylor Swift tours, the World Cup, Super Bowl, Ryder Cup and Formula One. Business models in this media category start with ticketing and advertising – now amplified with ecommerce, affiliate marketing, subscription and gambling transactions. Deep dives ask: Why is Saudi Arabia investing billions into golf and football? Why is standup comedy big in Nigeria? How are Broadway and the West End evolving? What do immersive technologies like Abba Voyage and the MSG Sphere offer for the future? With class questions, a quiz, summaries and slides for each chapter, this is a guide and course structure for anyone at university level or in industry studying the media, music, entertainment, events, exhibitions, sports, social media or gambling industries.
Author: Tim Markham
Publisher: Rowman & Littlefield
Published: 2017-07-28
Total Pages: 248
ISBN-13: 178660423X
DOWNLOAD EBOOKFor centuries scholars have fretted about the gulf that exists between the enormity of historical change and the banality of people’s everyday lives. This is said to be exacerbated in our media saturated age, immersed as we have become in an endless stream of sensations and distractions. In response, media theorists and practitioners alike try to come up with new ways of breaking through people’s complacency and waking them up to the reality or what’s going on out there. Drawing on both philosophy and an investigation of what people actually do with media, this book takes aim at that conventional wisdom and opens up new ways of thinking about media and the way we experience change. For politics, journalism, activism and humanitarianism, the upshot is that we shouldn’t be trying to provoke moments of revelation amongst publics and audiences, but to understand what is really at stake in the way the present endlessly unfolds in everyday life.
Author: Gabriele Meiselwitz
Publisher: Springer Nature
Published: 2021-07-03
Total Pages: 569
ISBN-13: 3030776263
DOWNLOAD EBOOKThis two-volume set LNCS 12774 and 12775 constitutes the refereed proceedings of the 13th International Conference on Social Computing and Social Media, SCSM 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of SCSM 2021, Part I, are organized in topical sections named: Computer Mediated Communication; Social Network Analysis; Experience Design in Social Computing.
Author: Gabriele Meiselwitz
Publisher: Springer
Published: 2018-07-10
Total Pages: 538
ISBN-13: 3319915215
DOWNLOAD EBOOKThe two volumes set LNCS 10913-10914 of SCSM 2018 constitutes the proceedings of the 10th International Conference on Social Computing and Social Media, SCSM 2018, held as part of the International Conference on Human-Computer Interaction, HCII 2018, held in Las Vegas, NV, USA, in July 2018. The total of 1171 papers and 160 posters presented at the 14 colocated HCII 2018 conferences. The papers were carefully reviewed and selected from 4346 submissions. These papers which are organized in the following topical sections: social media user experience, individual and social behavior in Social Media, privavcy and ethical issues in Social Media, motivation and gamification in Social Media, social network analysis, and agents, models and algorithms in Social Media.
Author: Gabriele Meiselwitz
Publisher: Springer Nature
Published: 2022-06-16
Total Pages: 694
ISBN-13: 3031050614
DOWNLOAD EBOOKThis two-volume set LNCS 13315 and 13316 constitutes the refereed proceedings of the 14th International Conference on Social Computing and Social Media, SCSM 2022, held as part of the 24rd International Conference, HCI International 2022, which took place in June-July 2022. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 275 posters included in the 40 HCII 2022 proceedings volumes was carefully reviewed and selected from 5583 submissions. The papers of SCSM 2022, Part I, are organized in topical sections named: design and user experience in social media and social live streaming; text analysis and AI in social media; social media impact on society and business.
Author: Gabriele Meiselwitz
Publisher: Springer Nature
Published: 2020-07-10
Total Pages: 648
ISBN-13: 3030495760
DOWNLOAD EBOOKThis two-volume set LNCS 12194 and 12195 constitutes the refereed proceedings of the 12th International Conference on Social Computing and Social Media, SCSM 2020, held as part of the 22nd International Conference, HCI International 2020, which was planned to be held in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. SCSM 2020 includes a total of 93 papers which are organized in topical sections named: Design Issues in Social Computing, Ethics and Misinformation in Social Media, User Behavior and Social Network Analysis, Participation and Collaboration in Online Communities, Social Computing and User Experience, Social Media Marketing and Consumer Experience, Social Computing for Well-Being, Learning, and Entertainment.
Author: Nicole De Brabandere
Publisher: Vernon Press
Published: 2023-04-18
Total Pages: 252
ISBN-13: 164889643X
DOWNLOAD EBOOKThis volume gathers research at the intersection of art and the interdisciplinary humanities to develop an understanding of media assemblages that insist on the generativity of their situatedness within ecologies of practice. These contributions propose media assemblages that enlarge the time and space for co-compositions between media and bodies that reshape subjective, perceptual, and affective registers of experience. Media assemblages include photography, performance, criticism, curation, installation, animation, collage, video and VR, as well as archival and somatic practices. Research as a form of practice is a key orientation in this volume since it offers a means of engaging the world-making proposition offered by Isabelle Stengers that practices are specified through irreducible entanglements that cause one to think, feel, and hesitate. The generative linkages between different disciplinary approaches for engaging research practice across the arts and humanities are favoured over disciplinary and media-based exclusivity. When practice is not posed as an intervention or counterpoint to scholarly research or in opposition to the discursive, differences emerge, not based on convention but through the situatedness of emergent insight. The goal is thus not to forward a reproducible formula for knowledge creation but to weave the conditions for utterances both within and in excess of discipline, convention, and establishment. How can research engender the making of communities between, across, and in excess of institutional frameworks through the emergent affinities, postures, and formats of evolving and inclusive forms of research? This volume is a valuable reference for researchers/practitioners within the arts and humanities as it exemplifies both critical and situated methods for developing interdisciplinary research as a means of transforming the terms of research itself.
Author: Milkyway Media
Publisher: Milkyway Media
Published: 2018-09-11
Total Pages: 24
ISBN-13:
DOWNLOAD EBOOKThe Effortless Experience: Conquering the New Battleground for Customer Loyalty (2013) examines how businesses can retain old customers and gain new ones by decreasing the amount of effort consumers must expend to resolve problems. Authors Matthew Dixon, Nick Toman, and Rick DeLisi use data collected from thousands of customers to determine which practices drive customers away and which strategies cement their trust, in both business-to-business and business-to-consumer companies... Purchase this in-depth summary to learn more.