Everything I Need to Know I Learned from Dungeons & Dragons

Everything I Need to Know I Learned from Dungeons & Dragons

Author: Shelly Mazzanoble

Publisher: Wizards of the Coast

Published: 2011-09-06

Total Pages: 221

ISBN-13: 0786959363

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With tongue-in-cheek humor, the creator of the award-winning Confessions of a Part-Time Sorceress takes on the self-help section, proving that the benefits of the Dungeons & Dragons® game goes far beyond simple entertainment.


Of Dice and Men

Of Dice and Men

Author: David M. Ewalt

Publisher: Simon and Schuster

Published: 2013-08-20

Total Pages: 289

ISBN-13: 1451640501

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A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.


The Role-Playing Society

The Role-Playing Society

Author: Andrew Byers

Publisher: McFarland

Published: 2016-03-01

Total Pages: 321

ISBN-13: 1476623481

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Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.


Fandom, Now in Color

Fandom, Now in Color

Author: Rukmini Pande

Publisher: University of Iowa Press

Published: 2020-12-15

Total Pages: 264

ISBN-13: 1609387287

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Fandom, Now in Color gathers together seemingly contradictory narratives that intersect at the (in)visibility of race/ism in fandom and fan studies. This collection engages the problem by undertaking the different tactics of decolonization—diversifying methodologies, destabilizing canons of “must-read” scholarship by engaging with multiple disciplines, making whiteness visible but not the default against which all other kinds of racialization must compete, and decentering white fans even in those fandoms where they are the assumed majority. These new narratives concern themselves with a broad swath of media, from cosplay and comics to tabletop roleplay and video games, and fandoms from Jane the Virgin to Japan’s K-pop scene. Fandom, Now in Color asserts that no one answer or approach can sufficiently come to grips with the shifting categories of race, racism, and racial identity. Contributors: McKenna Boeckner, Angie Fazekas, Monica Flegel, Elizabeth Hornsby, Katherine Anderson Howell, Carina Lapointe, Miranda Ruth Larsen, Judith Leggatt, Jenni Lehtinen, joan miller, Swati Moitra, Samira Nadkarni, Indira Neill Hoch, Sam Pack, Rukmini Pande, Deepa Sivarajan, Al Valentín


What You Need to Know About Spiritual Warfare in 12 Lessons

What You Need to Know About Spiritual Warfare in 12 Lessons

Author: Max Anders

Publisher: Thomas Nelson Inc

Published: 1997-03-18

Total Pages: 194

ISBN-13: 0785211497

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What does the Christian faith say about spiritual forces? Spiritual Warfare outlines what the Bible says about good angels, bad angels, Satan, and the nature and activity of each. This non-sensational overview shows how believers can resist evil and stand firm in their faith.


Dungeons & Dragons For Dummies

Dungeons & Dragons For Dummies

Author: Bill Slavicsek

Publisher: John Wiley & Sons

Published: 2005-04-08

Total Pages: 434

ISBN-13: 0764599240

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Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.


Dungeons & Dragons Dungeon Master's Guide

Dungeons & Dragons Dungeon Master's Guide

Author: Monte Cook

Publisher:

Published: 2003

Total Pages: 346

ISBN-13:

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Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.


Lessons Without Limit

Lessons Without Limit

Author: John Howard Falk

Publisher: Rowman Altamira

Published: 2002

Total Pages: 212

ISBN-13: 9780759101609

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Not just another book about school reform, 'Lessons Without Limit' is a guide to transforming the entire experience of learning across a lifetime.


Encyclopedia of Heroism Studies

Encyclopedia of Heroism Studies

Author:

Publisher: Springer Nature

Published: 2024-10-12

Total Pages: 2291

ISBN-13: 3031481291

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This reference work is an important resource in the growing field of heroism studies. It presents concepts, research, and events key to understanding heroism, heroic leadership, heroism development, heroism science, and their relevant applications to businesses, organizations, clinical psychology, human wellness, human growth potential, public health, social justice, social activism, and the humanities. The encyclopedia emphasizes five key realms of theory and application: Business and organization, focusing on management effectiveness, emotional intelligence, empowerment, ethics, transformational leadership, product branding, motivation, employee wellness, entrepreneurship, and whistleblowers; clinical-health psychology and public health, focusing on stress and trauma, maltreatment, emotional distress, bullying, psychopathy, depression, anxiety, family disfunction, chronic illness, and healthcare workers’ wellbeing; human growth and positive psychology, discussing altruism, authenticity, character strengths, compassion, elevation, emotional agility, eudaimonia, morality, empathy, flourishing, flow, self-efficacy, joy, kindness, prospection, moral development, courage, and resilience; social justice and activism, highlighting anti-racism, anti-bullying, civil disobedience, civil rights heroes, climate change, environmental heroes, enslavement heroes, human rights heroism, humanitarian heroes, inclusivity, LGBTQ+ heroism, #metoo movement heroism, racism, sustainability, and women’s suffrage heroes; and humanities, relating to the mythic hero’s journey, bliss, boon, crossing the threshold, epic heroes, fairy tales, fiction, language and rhetoric, narratives, mythology, hero monomyth, humanities and heroism, religious heroes, and tragic heroes.


A Teacher’s Guide to Supporting Gifted Middle School Students

A Teacher’s Guide to Supporting Gifted Middle School Students

Author: DJ Graham

Publisher: Taylor & Francis

Published: 2023-04-04

Total Pages: 131

ISBN-13: 1000853713

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A Teacher’s Guide to Supporting Gifted Middle School Students provides insight to help you gain a better understanding of your gifted students during a pivotal time in their development. Employing pop culture, personal stories, and prompts for reflection, this text considers major factors impacting gifted middle school students including self-image, the need for differentiated content, the importance of slowing down, the value of mentors, and ways to instill hope during this ‒ more often than not ‒ difficult time. Full of practical examples for how you can work to address both the academic and social-emotional needs of your students, this book champions middle school as an important time for self-discovery and developing passions. Engaging and informative, this inspiring new book is a “must read” for all teachers seeking to positively influence their students during this unique and critical time in their lives.