"Scott Nicholson ... shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups."--Back cover.
In Everyone Plays Games, readers will learn about different types of games that teach sportsmanship and more while having fun. The real-world examples celebrate diversity and prove that we are all more alike than we realize. Children will love learning about the differences and similarities of people and places around the world as they strengthen reading comprehension skills with text-based questions. Each 24-page title in the Little World Everyone Everywhere series features full-color photographs, world maps, bold keywords with a photo glossary, comprehension and extension activities, and more to engage young learners and prompt their reading comprehension skills.
In Everyone Plays Sports, readers will learn about different sports around the world and the people who play them. The real-world examples celebrate diversity and prove that we are all more alike than we realize. Children will love learning about the differences and similarities of people and places around the world as they strengthen reading comprehension skills with text-based questions. Each 24-page title in the Little World Everyone Everywhere series features full-color photographs, world maps, bold keywords with a photo glossary, comprehension and extension activities, and more to engage young learners and prompt their reading comprehension skills.
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.
Digital and analog games have long served modern public libraries as educational tools and as drawcards for new patrons – from dedicated gaming zones and children’s spaces to Minecraft gaming days, makerspaces, and virtual reality collections. Much has been written about the role of games and play in libraries’ programming and collections. But their wider role in transforming libraries as public institutions remains unexplored. In this book, the authors draw on ethnographic research to provide a rich portrait of the intersection between games, play, and public libraries. They look at how games and play are increasingly spilling out of designated zones within libraries and beyond their walls, as part of a broader reconfiguration and “reimagining” of libraries in the digital era. The library’s association with play has historically been understood through its classification as a “third place”: somewhere to relax, socialise and experiment outside of the utilitarian demands of work and home. But far from just offering patrons an opportunity for detached leisure, this book illustrates how libraries are connecting games and play to policies agendas around their municipality’s economic and cultural development. Attending to the institutionalisation of play, the book sheds new light both on the contradictions at the heart of play as a theoretical concept, and what libraries are in contemporary public life.
This broad-ranging resource is for librarians who want to begin a new program or incorporate healthy living into an existing one. From garden plots to cooking classes to StoryWalks to free yoga, more and more libraries are developing innovative programs and partnerships to encourage healthy living. Libraries increasingly provide health and wellness programs for all ages and abilities, and Healthy Living at the Library is intended for library staff of all types who want to offer programs and services that foster healthy living, particularly in the domains of food and physical activity. Author Noah Lenstra, who has extensive experience directing and advising on healthy living programs, first outlines steps librarians should take when starting programs, highlighting the critical role of community partnerships. The second section of the book offers detailed instructions for running different types of programs for different ages and abilities. A third section includes advice on keeping the momentum of a program going and assessing program impacts. Lenstra offers tips on how to overcome challenges or roadblocks that may arise. An appendix contains resources you can adapt to get these programs off the ground, including waivers of liability, memoranda of understanding, and examples of strategic plans and assessment tools.
This guide will show you how to reinvigorate your library's volunteer program using your community as a resource. Volunteers are essential to a library's well-being, but running a volunteer program is a complicated task that could often be done so as to bring more benefit to your library. This book draws on the author's decades of experience in public libraries and the nonprofit arena, and on cutting-edge professional trends in volunteer management, to show you how to tap into each of your volunteer's talents and match them to your library's needs. Providing multiple tactics for improving your library's volunteer program, the book covers redoubling your recruitment efforts to attract more volunteers, more logically assigning roles, and growing your relationships with volunteers. In addition, it addresses common problems with volunteers and potential barriers to success and explains how to overcome them. No matter what size your library, its volunteer staff, or its budget, this practical book will help you to streamline your volunteer program and more effectively engage the community to transform your library into a flourishing community center.
Like library users, library donors hail from all walks of life. Regardless of the scope or complexity of library fundraising, successful efforts are always about forging and strengthening relationships with the range of stakeholders throughout the community. Dowd and her team from Library Strategies, a consulting group of the Friends of St. Paul Public Library, share proven strategies that have brought in more than $1 million annually. Believing that private fundraising is a natural for libraries large and small, they start with 12 facts about library fundraising and focus on activities with the highest return. Tips and features include: The gift pyramid model for developing the culture of giving that leads to big gifts Overcoming fears of sponsorship and embracing cause-related marketing Pitching the appropriate charitable gift Confronting common fears of requesting major gifts The pros and cons of membership programs
The Experiential Library: Transforming Academic and Research Libraries through the Power of Experiential Learning features contributions—in a relatively conversational, practical, and "how-to" format—from various academic libraries across broad educational levels that have implemented experiential learning programs, services, or resources to enhance the learning and development of both students and library employees. As academic libraries and academic librarians are seeking ways to transform themselves and create collaborative synergies within and without their institutions, this timely book suggests exciting ways to integrate experiential learning into the library's offerings. Ranging from integrated service learning and Information Literacy instruction that "takes the class out of the classroom," to unique experiential approaches to programming like Course Exhibits and the Human Library, the book is a one-stop-shop for libraries looking to expand their repertoire. It will also help them create connections between experiential learning and their institutions' missions and contributions to student success, by grounding these programs and services on a sure methodological footing. Librarians and educators wishing to learn more about the connections between experiential learning/experiential education and academic libraries would benefit from the advice from authors in this book. - Covers experiential learning for academic and research libraries - Presents diverse aspects of experiential learning in academic libraries across the spectrum of educational levels - Offers a one-stop-shop for librarians keen on bringing experiential learning to their institutions - Adds to current conversations in both LIS and experiential education, enabling further synergies in both disciplines
Contents: Principles of Library Administration, Library Training, Systems Approach, Managing the Cataloguing Technologies, Retrieval in Online Catalogues, Library Network-Software and Hardware, Information Centre Management, Development of Modern Library.