The Rogue's Hour

The Rogue's Hour

Author: Scott Ciencin

Publisher:

Published: 2004

Total Pages: 328

ISBN-13: 9781593150204

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A man without a past, Rileigh is pursued through the port city of Qeynos by a necromancer and a shadownight. After hiding aboard a ship, he finds himself embroiled in a quest to retrieve four stolen objects of power that once belonged to an ancient dragon.


Everquest

Everquest

Author: Debra Lockridge

Publisher: Prima Games

Published: 2003

Total Pages: 308

ISBN-13: 9780761544302

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Explore the New Worlds and Claim Your Destiny - Vital information for both "Legacy of Ykesha" and "Lost Dungeons of Norrath" - Complete coverage of the new features - Extensive storyline behind the emergence of the new Froglok race and Troll history - All Froglok class stats - Maps for all Ykesha zones - Crucial information on new monsters, spells, and tradeskill recipes


The Rogue's Hour

The Rogue's Hour

Author: Scott Ciencin

Publisher: CDS Books

Published: 2005-08

Total Pages: 0

ISBN-13: 9781593152949

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A man without a past, Rileigh is pursued through the port city of Qeynos by a necromancer and a shadownight. After hiding aboard a ship, he finds himself embroiled in a quest to retrieve four stolen objects of power that once belonged to an ancient dragon.


EverQuest:Truth and Steel

EverQuest:Truth and Steel

Author: Thomas Reid

Publisher: Vanguard

Published: 2009-08-05

Total Pages: 382

ISBN-13: 0786750995

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Khaniel Devlin, weapons master and mercenary, encounters a troupe of Paladins seeking the hidden refuge of a long-lost member of their order. Led by a devout and charismatic woman named Zethamy Demarro, the group is attacked by a horde of giant cyclopes and Khaniel accidentally cuts Zethamy down during the ferocious battle. Khaniel and his dwarven friend Bruigan are hauled back home to Freeport in irons where they are ultimately sold into slavery in the ogre city of Oggok.In captivity Khaniel discovers that Zethamy did not perish that fateful day in the mountains, but lost her sight and is now also a slave among the ogres. Khaniel, Bruigan and their new shaman friend, Bhaobuk mount a rescue mission and soon are running for their lives in the wilds, with the blind but determined Zethamy in tow. Still intent upon finding the elusive hermit who is in possession of invaluable religious treasures, she persuades Khaniel to help her track down the recluse's lair. But danger awaits the small band as they soon discover that powerful foes are on the same quest...


EverQuest

EverQuest

Author: Imgs Inc

Publisher: Prima Games

Published: 2000-02

Total Pages: 460

ISBN-13: 9780761522843

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Strategies to handle most encounters & situations Complete information for most well-used spells Stats & descriptions for adversaries & friends Guild information & guildhall locations New, improved city maps Character creation & roleplaying tips Covers both the "Ruins of Kunark" and original game Click here for // Everquest Clarifications and Errata! Click here for the ///Revised & Expanded edition.


EverQuest: Blood Red Harp

EverQuest: Blood Red Harp

Author: Perseus

Publisher: Da Capo Press

Published: 2006-10-10

Total Pages: 0

ISBN-13: 9781593152246

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From their beginnings in the dawn of time to their hour of greatest need, this is the saga of Faerun's elves. When Evermeet, the elven homeland, comes under devastating attack, Queen Amlaruil's sacrifice holds the last hope of safety. Reprint.


Everquest

Everquest

Author:

Publisher: Prima Games

Published: 2003-03-18

Total Pages: 224

ISBN-13: 9780761542377

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Four Guides in One Box Get full coverage of EverQuest worlds Ruins of Kunark and Shadows of Lucin (character creation, city maps, enemy stats), plus the "EverQuest Players Guide," which will start every player off on the right foot. As a bonus, you even get the all new "EverQuest Spell Book," which covers every spell in this massive world. No player should be without it! This box set includes the following: - EverQuest Player's Guide - Shadows of Lucin: Prima's Official Strategy Guide - Ruins of Kunark: Prima's Official Strategy Guide - EverQuest Spell Book


Play Between Worlds

Play Between Worlds

Author: T. L. Taylor

Publisher: MIT Press

Published: 2009-02-13

Total Pages: 206

ISBN-13: 0262250543

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A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.