In 17th and 18th century Europe, folding fans were important, socially-coded fashion accessories. In the course of the 18th century, painted and printed fan leaves displayed an increasing variety of visual motifs and artistic subject matter, while many of them also addressed contemporary political and social topics. This book studies the visual and material diversity of fans from an interdisciplinary perspective. The individual essays analyze fans in the context of the fine and applied arts, discussing the role of fans in cultures of communication and examining them as souvenir objects and vehicles for political and social messages.
This volume presents the most noteworthy concepts, artists, and cultural centers of the seventeenth century through a close examination of many of its greatest paintings, sculptures, and buildings. The Baroque, rooted in classicism but with a new emphasis on emotionalism and naturalism, was the leading style of the seventeenth century. The movement exhibited both stylistic complexity and great diversity in its subject matter, from large religious works and history paintings to portraits, landscapes, and scenes of everyday life. Masters of the era included Caravaggio, whose innovations in the dramatic uses of light and shadow influenced many of the century's artists, notably Rembrandt; the sculptor, painter, and architect Bernini, with his combination of technical brilliance and expressiveness; and other familiar names such as Rubens, Poussin, Velázquez, and Vermeer. This was the era of absolute monarchs, including Spain's Habsburgs and Louis XIII and XIV of France, whose artistic patronage helped furnish their opulent palaces. But a new era of commercialism, in which artists increasingly catered to affluent collectors of the professional and merchant classes, also flourished.
This publication is the Museum's descriptive catalogue of its 2,500 paintings, oil sketches, and finished pastels, each one illustrated and presented chronologically by national and regional school. -- Metropolitan Museum of Art website.
"Early European art was a consuming interest of both Robert Lehman and his father, Philip Lehman, an interest reflected in the remarkable number and quality of drawings they owned from the fifteenth and early sixteenth centuries. In addition to an important group of early German drawings, the collection includes a "Saint Paul" from a series associated with Jan van Eyck and the famous "Scupstoel" from the circle of Rogier van der Weyden, the only design for a decorative sculpture to survive from the fifteenth century. The great artists of the seventeenth century, Peter Paul Rubens, Jacob Jordaens, Claude Lorrain, and Rembrandt among them, are also represented, Rembrandt by seven drawings, including the large study of Leonardo's "Last Supper" that would stay in his mind all through his career. Drawings by Antoine Watteau, Jean-Honoré Fragonard, Gabriel de Saint-Aubin, Thomas Gainsborough, Paul Sandby, and George Romney are among the many from eighteenth-century France and England. The volume discusses all 153 drawings at length, placing each in its art historical setting and complementing the discussion with comparative illustrations of related works." This e-book on the MetPublications website is also accompanied by links to related works and under the "Additional resources"tab are links to Met works of art and Heilbrunn Timeline of Art History essays and timelines (viewed May 1, 2014).
This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior.