Esports Superstars

Esports Superstars

Author: Marie-Therese Miller

Publisher: Lerner Publications TM

Published: 2023-08-01

Total Pages: 35

ISBN-13: 1728497442

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As more people watch and play esports, people from around the world have become famous for their gaming abilities. Meet amateur and professional gamers and learn how they started their esports careers.


Esports Stars

Esports Stars

Author: Erin Nicks

Publisher: ABDO

Published: 2020-12-15

Total Pages: 35

ISBN-13: 1098213807

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This title introduces fans to some of the biggest names in the world of Esports. The title features informative sidebars, full-color photos and infographics, a glossary, and an index. SportsZone is an imprint of Abdo Publishing Company.


Superstars of Gaming

Superstars of Gaming

Author: Laura Hamilton Waxman

Publisher: Millbrook Press

Published: 2020-08-01

Total Pages: 24

ISBN-13: 172841041X

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The biggest stars of gaming draw in millions of dollars and fans. Some have become online celebrities! Meet the greatest streamers, creators, and players in this high/low look at the superstars of the gaming world.


The World of Esports

The World of Esports

Author: Lisa Owings

Publisher: Lerner Digital ™

Published: 2021-08-01

Total Pages: 24

ISBN-13: 1728442605

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An inside look at the biggest events and superstars of the popular gaming industry


Esports Yearbook 2010

Esports Yearbook 2010

Author: Julia Christophers

Publisher: BoD – Books on Demand

Published: 2011-08

Total Pages: 102

ISBN-13: 3842374925

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This year's issue contains articles about many major eSports topics in 2010, StarCraft II for example. Jasper Mah and Colin Webster chose topics that focus on Asia and South Africa. And we are proud to present you some beautiful eSports and gaming art in the eSports Yearbook for the very first time, as art is a very important cultural area in eSports media. Handpicked artists Daniel Andersson, Kee Ahnström and Emil Erlandsson are starring in this book.The eSports Yearbook is a collection of academic articles and columns about eSports. It is published every year.


Global esports

Global esports

Author: Dal Yong Jin

Publisher: Bloomsbury Publishing USA

Published: 2021-03-25

Total Pages: 384

ISBN-13: 1501368761

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Global esports explores the recent surge of esports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.


Raising the Stakes

Raising the Stakes

Author: T. L. Taylor

Publisher: MIT Press

Published: 2015-01-30

Total Pages: 333

ISBN-13: 0262527588

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How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.


Understanding Esports

Understanding Esports

Author: Ryan Rogers

Publisher: Rowman & Littlefield

Published: 2019-09-18

Total Pages: 251

ISBN-13: 1498589812

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Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped—and been shaped by—media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.


Esports Careers

Esports Careers

Author: Heather E. Schwartz

Publisher: Lerner Publications TM

Published: 2023-08-01

Total Pages: 35

ISBN-13: 1728497361

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More people are watching esports than ever before. But who works in this booming industry? Meet the people who make, play, and report on competitive gaming and learn how they make esports possible.


Esports Competitions

Esports Competitions

Author: Erin Nicks

Publisher: ABDO

Published: 2020-12-15

Total Pages: 35

ISBN-13: 1098213793

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This title introduces fans to the world of Esports competitions. The title features informative sidebars, full-color photos and infographics, a glossary, and an index. SportsZone is an imprint of Abdo Publishing Company.