Esports For Dummies

Esports For Dummies

Author: Phill Alexander

Publisher: John Wiley & Sons

Published: 2020-03-27

Total Pages: 342

ISBN-13: 1119650615

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Discover the path to the big leagues It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action? This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention. Written by the esports program director at the first Division I university to field an esports team, this book defines and demystifies the complex world of competitive video gaming. Get the gear for your first esports battles Gain recognition for your skills online or in tournaments Discover the path to earning scholarships in esports Build your online identity Get the insider tips you need to make your name in the esports universe.


The Essential Guide to the Business & Law of Esports & Professional Video Gaming

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

Author: Justin Jacobson

Publisher: CRC Press

Published: 2021-02-23

Total Pages: 327

ISBN-13: 1000344444

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"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.


Sports Betting For Dummies

Sports Betting For Dummies

Author: Swain Scheps

Publisher: John Wiley & Sons

Published: 2020-06-30

Total Pages: 471

ISBN-13: 1119654386

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The sports gambling book you can bet on Sports betting combines America's national pastime (sports) with its national passion (gambling). In the U.S., more than a third of the population bets on at least one sporting event every year. With the recent lifting of the federal ban on sports gambling, states are pushing legislation to take advantage of the new potential source of revenue. The best sports betting books are data driven, statistically honest, and offer ways to take action. Sports Betting For Dummies will cover the basics, as well as delving into more nuanced topics. You’ll find all the need-to-know information on types of bets, statistics, handicapping fundamentals, and more. Betting on football, basketball, baseball, and other sports Betting on special events, such as the Superbowl or the Olympics Money management Betting on the internet With handy tips, tricks, and tools, Sports Betting For Dummies shows you how to place the right bet at the right time—to get the right payoff.


Fortnite For Dummies

Fortnite For Dummies

Author: Bill Loguidice

Publisher: John Wiley & Sons

Published: 2019-06-10

Total Pages: 275

ISBN-13: 1119606128

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Play—and survive—in the game of Fortnite! Zombies. Battle. Survival. Fortnite has it all—and if you want to keep your gameplay going until the bitter end to outlast your competition, this book is the ace in your back pocket! Choose a gaming platform Download and optimize the game Play in each of the gameplay modes Scavenge, loot, and collect resources Avoid death and outlast your opponents Who will be the last person standing? When you want to outlast the competition and make Fortnite yours, this book makes it easier than ever to come out on top.


Esports in Education

Esports in Education

Author: Paul Richards

Publisher:

Published: 2020

Total Pages: 141

ISBN-13: 9781673224436

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The intersection between esports and education is a place where innovation and excitement flourish. From a perspective of acceptance and encouragement, parents and educators have the chance to find common ground that can help students excel in a sport they are passionate about. Competitive video gaming today already holds the power to create heroes. Athletes who are admired for their determination and excellence are no different whether they are playing on a field or in a computer lab. The tremendous growth in esports is fueled by the internet, live streaming, and global economic demand. The need for a strong educational support system that can ensure positive student development is imperative.This book reviews the history of video gaming and sports to uncover how esports have evolved from a teenage pastime to an international stage. Richards brings to light opportunities for technology-related career paths that students and educators are finding in the growing Esports industry. Richards explains in plain English how modern esports games like Fortnite and League of Legends, require players to manage multiple economies, respond with split-second reaction times, and communicate with groups of players like a team of navy seals. Just like Rock and Roll in the 70s, the esports movement may come as a shock to some parents and educators. Using music and culture as examples to explain esports explosive popularity with our society's youth, parents and educators are invited to look at games, sports, and human history in a new light. We now live a world where anyone with a high-speed internet connection has an honest chance to compete on the world esports stage. As the Esports and Education systems in place today come together to channel the excitement and energy behind competitive video gaming, there is the opportunity to create an inclusive and productive culture that can embolden today's youth to take on the challenges our world will face in the decades to come. The good news for parents, educators, and everyone involved with esports is that this movement is a sport. Sports are deeply embedded in our culture and history. Sports are in many ways responsible for helping generations share their identities. Richards draws on his experience with Broadcast Clubs in education to draw on collaboration and career path opportunities for students. The author draws on a recent esports tournament which included a 100% student-run broadcast team in NYC. Richards teams up with the Center for Educational Innovation Esports program along with a host of other schools to provide real-world perspectives on what is working in esports and education today. As educators continue to embrace the esports movement students will benefit from learning opportunities that are fueled by passion, excitement, and opportunity. Parents of video gamers will enjoy a recurring theme discussed in this book outlining strategies to create common ground between children, parents, and educators. Richards outlines the history of video game studies to help illustrate the fundamental research parents and educators should understand in terms of video game literacy. Simple strategies can greatly increase the educational value kids can garner from their video gaming experiences. Perhaps sitting down and playing video games with your child isn't such a bad idea after all? Getting the most educational value from video games requires a full understanding of the social development issues facing kids who simply play too many video games. This book addresses topics of interest from concerned parents and provides strategies for parents who want to curb their children's video gaming addictions. Engaging students and preparing them for their interactions in the online world is perhaps the best way of shepherding the youth toward a positive future. This book serves as a wonderful guide and shareable reference for students, parents and educators alike.


Wii For Dummies

Wii For Dummies

Author: Kyle Orland

Publisher: John Wiley & Sons

Published: 2010-03-04

Total Pages: 334

ISBN-13: 0470872551

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Just got a Nintendo Wii game console? Thinking about one? Wii offers video games, exercise tools, the opportunity to create a cool Mii character, and lot of other entertainment options. Wii For Dummies shows you how to get the most from this fun family game system. This book shows you how to get physical with Wii Sports, turn game time into family time, make exercise fun with Wii Fit, and discover Wii’s hidden talents, like displaying photos and browsing the Web. You’ll learn how to: Hook up the Wii to your TV, home entertainment setup, or high-speed Internet connection Get familiar with Wii’s unique controllers and learn to use the Nunchuk, Balance Board, Wheel, and Zapper Explore the Wii Channels where you can shop for new games, play games online, check the news, and even watch videos Create Mii avatars you can share, enter in contests, and use in games Learn to use your whole body as a controller and get fit while you play Identify the best games for parties, family events, nostalgia buffs, and even non-gamers Build your skill at Wii tennis, golf, baseball, bowling, and boxing Use the Wii Message Board and full-featured Web browser With tips on choosing games, hot Wii Web sites, how to enjoy photos and slideshows on your Wii, and ways to prevent damage to (and from) Wii remotes, Wii For Dummies makes your new high-tech toy more fun than ever.


Twitch For Dummies

Twitch For Dummies

Author: Tee Morris

Publisher: John Wiley & Sons

Published: 2018-12-11

Total Pages: 395

ISBN-13: 1119540291

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The first full resource to offer advice on tapping into Twitch Twitch got its start as a live-streaming platform mostly populated by gamers and their fans. It's quickly grown to host streaming events of all kinds—concerts, conferences, production events like podcast recording sessions, and even pro sports. Twitch For Dummies helps initiate those new to streaming with advice on how to launch and build a Twitch channel. Podcasting For Dummies author Tee Morris guides readers through the basics of starting a channel, streaming games or live events, growing and interacting with an audience, and how to overcome common tech glitches. • Build a streaming studio • Create your Twitch profile • Find successful streaming strategies • Interact with your audience This guide offers friendly, reliable advice for broadcasters, marketers, and video fans on how to tap into the most popular online live-streaming service.


Golf For Dummies

Golf For Dummies

Author: Gary McCord

Publisher: John Wiley & Sons

Published: 2011-02-08

Total Pages: 416

ISBN-13: 1118027302

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The fun and easy way to get a grip on golf Golf For Dummies, 4th Edition, gives you all the latest information on the game, including updated expert advice on everything from improving fundamentals to mastering the game's mental aspects. With advice from professional Gary McCord, this expert guide gives you easy to follow instructions for hitting the ball farther and straighter, and hints on how to shave strokes off your game. Updated instructions on grips, stances, and swings The most current stars and best courses New tips from top players on how to improve your game Details on the latest golf equipment and technology Playing golf is fun-playing better is even more fun. With a little help from Golf For Dummies, 4th Edition, you'll have the time of your life whenever you hit the links.


Raising the Stakes

Raising the Stakes

Author: T. L. Taylor

Publisher: MIT Press

Published: 2015-01-30

Total Pages: 333

ISBN-13: 0262527588

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How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.


Running a Marathon For Dummies

Running a Marathon For Dummies

Author: Jason Karp

Publisher: John Wiley & Sons

Published: 2012-10-18

Total Pages: 376

ISBN-13: 111843210X

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Get ready to run the race of your life Marathons in the U.S. have seen record increases in participation during the past few years. Running a Marathon For Dummies helps aspiring marathon runners prepare to successfully complete their first race, and shows experienced runners how to take their game to the next level. Running a Marathon For Dummies gives you exercises, programs, and tips to improve your running stamina, speed, and overall health. It takes you from sitting on the couch through running your first 26.2 mile marathon—and beyond. For seasoned runners, Running a Marathon For Dummies offers tips and advice for how to continue improving performance through drills, exercises, and other techniques. Provides a timed training promise for runners of all skill levels, from non-runners, first marathoners, and mid-race runners to more experienced runners Includes information on how running increases heart strength, keeps illnesses away, keeps arteries clear, and improves a person's mood Gives you drills, exercises, and techniques to improve your endurance Whether you're a couch potato or a regularly hit the asphalt, Running a Marathon For Dummies gives you everything you need to run the race of your life.