The Escape Book 2

The Escape Book 2

Author: Ivan Tapia

Publisher: White Lion Publishing

Published: 2019-10-01

Total Pages: 179

ISBN-13: 1781319529

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Will you get to the Orwellians before the Wanstein Club get to you? The clock is ticking… Based on the global phenomenon of Escape Rooms, and following on from the international bestseller The Escape Book by Ivan Tapia, this book puts your ingenuity, wit and perseverance to the test with even more fiendish challenges, puzzles, and enigmas that you must solve to thwart the sinister Wanstein Club. Investigative journalist Candela Fuertes is at rock bottom: her fight against Castian Warnes, the head of the powerful and sinister Wanstein Club, has undermined her credibility as a journalist, and meanwhile she suspects Warnes is behind the car accident that put her boss in hospital. Corroded by the thirst for revenge, she decides to turn to the only people who can help her in a cause that seems already lost: the Orwellians, a group of hackers hell bent on revealing the secrets of the rich and famous. In order to get to the Orwellians, you and Candela must follow their trail all over London. The chapters of the book are jumbled up, and to know where to continue reading, you must solve the puzzles, optical illusions, conundrums and anagrams that you find. Each time you solve a puzzle, the number you arrive at will indicate the page from which you can continue the story.


The Do-It-Yourself Escape Room Book

The Do-It-Yourself Escape Room Book

Author: Paige Ellsworth Lyman

Publisher: Simon and Schuster

Published: 2021-03-16

Total Pages: 223

ISBN-13: 151075881X

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A practical guide to create your very own escape room! Contains over 300 puzzle ideas! *Purchase includes link and password to download one full step-by-step escape room kit.* Now present in all fifty states, escape rooms offer a fun activity for corporate events, team training, youth groups, and all types of parties. But what if you could develop your very own escape room in the comfort of your own home? In this fun, full-color book, Paige Ellsworth Lyman, founder of TheGameGal.com, offers a practical guide to creating your own do-it-yourself escape room. Divided into two parts, the first half covers what an escape room is, how to develop theme and plot, how to set up a room, how to structure clues, and how to run the event. The second half provides multiple chapters of clues and challenges to use in your escape room, including codes, ciphers, mathematics, puzzles, physical objects, and more. This book is the perfect gift for puzzle enthusiasts looking for new challenges and families that are bored at home!


Escape Room

Escape Room

Author: Christopher Edge

Publisher: Nosy Crow

Published: 2022-02-03

Total Pages: 155

ISBN-13: 1788007956

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The latest mind-blowing novel from award-winning author Christopher Edge, Escape Room is a thrilling adventure that challenges readers to think about what they've done to save the world today. When twelve-year-old Ami arrives at The Escape, she thinks it's just a game - the ultimate escape room with puzzles and challenges to beat before time runs out. Meeting her teammates, Adjoa, Ibrahim, Oscar and Min, Ami learns from the Host that they have been chosen to save the world and they must work together to find the Answer. But as he locks them inside the first room, they quickly realise this is no ordinary game. From a cavernous library of dust to an ancient Mayan tomb, a deserted shopping mall stalked by extinct animals to the command module of a spaceship heading to Mars, the perils of The Escape seem endless. Can Ami and her friends find the Answer before it's too late? With cover illustration by David Dean. "A writer of genuine originality" - Guardian Check out these other brilliant books from Christopher Edge: - The Many Worlds of Albie Bright - The Jamie Drake Equation - The Infinite Lives of Maisy Day - - The Longest Night of Charlie Noon -


The Cursed Castle

The Cursed Castle

Author: L. J. Tracosas

Publisher: Becker & Mayer

Published: 2020-09

Total Pages: 0

ISBN-13: 9780760368930

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Solve dozens of unique puzzles to lift a castle's curse in The Cursed Castle: An Escape Room in a Book!


Escape Room Puzzles

Escape Room Puzzles

Author: James Hamer-Morton

Publisher: Portable Press

Published: 2020-02-04

Total Pages: 0

ISBN-13: 9781645171614

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Solve these fiendishly fun escape room puzzles without leaving your house! Escape rooms have become a popular group activity in cities across the world, with more than 8,000 venues in existence today. In Escape Room Puzzles, you can play the escape room games from the comfort of your chair, honing your mental skills in the process. Each of the puzzles in this book includes three different levels of difficulty, allowing first-timers and veterans alike to partake in the fun. Use your logical reasoning, mathematics, and observation skills to solve the puzzles and break out of the rooms!


The Cypher Files

The Cypher Files

Author: Dimitris Chassapakis

Publisher: Penguin UK

Published: 2020-11-05

Total Pages: 114

ISBN-13: 0241481759

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THE ULTIMATE GIFT FOR WANNABE SPIES: AN INTERACTIVE PUZZLE BOOK FROM THE CREATOR OF THE BESTSELLING CULT PHENOMENON, JOURNAL 29! In this brain-bending interactive game, you'll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you'll need to think outside the book. You are an agent of CY.P.H.E.R., the secret international agency working on 'unsolvable' code-based cases. Called upon to investigate cryptic clues discovered in the wake of a series of mysterious disappearances, the clock is ticking to crack the codes before it's too late. To escape this book, you must write, draw, search, fold and cut pages, explore virtual escape rooms and think laterally to identify the perpetrator and solve the mystery. All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind.


Escape Rooms and Other Immersive Experiences in the Library

Escape Rooms and Other Immersive Experiences in the Library

Author: Ellyssa Kroski

Publisher: American Library Association

Published: 2018-12-20

Total Pages: 200

ISBN-13: 0838917674

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By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual;shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges;profiles several successful library projects, from large scale programs like New York Public Libraries’ Find the Future: The Game to smaller ones like Search for Alexander Hamilton;offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; andprovides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources. With the assistance of Kroski’s guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education.


Escape from a Video Game

Escape from a Video Game

Author: Dustin Brady

Publisher: Andrews McMeel Publishing

Published: 2020-09-01

Total Pages: 181

ISBN-13: 1524867284

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Young gamers control the action in this interactive series from the bestselling author of Trapped in a Video Game. With more than 30 endings and an unlockable bonus adventure, The Secret of Phantom Island promises hours of screen-free fun. Cooper Hawke and the Secret of Phantom Island is the greatest video game nobody has ever played. The treasure-hunting adventure was supposed to set a new standard for gaming. Then, just one month before its release date, it fell off the face of the earth. Now, for the first time, you get a chance to play the mysterious game—from the inside. As you outsmart enemies, solve puzzles, and explore the island’s hidden areas, you’ll discover that there’s more to this game than the world realized. Escape from a Video Game is an innovative pick-your-plot story that promises two adventures for the price of one! The main adventure builds critical thinking skills by rewarding young readers for solving puzzles and making sound choices with non-stop action and huge plot twists. Once readers beat the video game within the book, they’ll get a chance to hunt for every possible ending. Finding all the book’s endings reveals a code that readers can use to unlock a secret story online. Fans of the best-selling Trapped in a Video Game series, as well as new readers, will quickly come to appreciate the page-turning action to uncover more secrets about the mysterious video game company Bionosoft.


Escape This Book! Titanic

Escape This Book! Titanic

Author: Bill Doyle

Publisher: Yearling

Published: 2021-05-04

Total Pages: 194

ISBN-13: 0525644210

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Activity book meets adventure in this series that is Choose Your Own Adventure meets I Survived meets doodle book! Doodle, decide, and demolish your way out of history's greatest events--the perfect book for fun and educational summer reading! Reader, beware! Once you open this book, there is no turning back. You will have three chances to survive the Titanic's fateful voyage. Decide which path to take first. Passenger: Exploring the ship is fun! Just don't get caught on the wrong deck when there's an iceberg ahead! Crew Member: You work for a family in first class. Can you persuade them to save you along with their beloved dog? Stowaway: You snuck onto this ship. Can you draw your way onto a lifeboat? In the Escape This Book! series, YOU are the star of history! Doodle your way through adventures as you decide the best path for survival. Don't be afraid to rip or fold a page. . . . Your escape may depend on it!