To rescue a missing noble, one brave man must venture deep into a vast labyrinth created by a crazed wizard—a place from which very few escape Long ago, a dark wizard created a vast and deadly labyrinth beneath the city of Waterdeep, a labyrinth from which escape is nigh impossible. Now, the subterranean prison is home to creatures both human and otherwise—and to a missing noble who has been lost beneath the ground. Trapped in his own prison, Artek the Knife is offered release if he is able to recover the nobleman from the twisting dungeon beneath Waterdeep. Everyone knows that getting inside the mysterious Undermountain is treacherous—and getting out is assuredly deadly. But for Artek and Beckla, a small time wizard who joins the mission, the risk is worth the reward.
Elminster the mage descends into the depths of Hell from which it will take all of his powers to escape When an ancient evil banishes Elminster to the depths of the Nine Hells, his earthly powers diminsh, reducing him to one of the many lost souls of the inferno. Elminster, Sage of Shadowdale, Chosen of Mystra, faces his most desperate struggle yet—to remember himself and to cling to his very sanity— as all of the forces of evil rally against him. Told with the spirit of adventure typical of the Forgotten Realms series, Elminster in Hell is both an epic quest and a profound story of one man's memories and his desperation for a future.
In this unique and innovative debut novel, a diverse group of teens meet in the Canadian Rocky Mountains for a ten day hiking excursion. They take only their backpacks and a sense of adventure. Danny Michaelson, nearly sixteen, just wants to get away from his mother's boyfriend, the very man who paid for the trip. Though Danny seeks adventure, what he really must discover is man inside himself. Breyona Lewis, sixteen, wants to leave behind the dark memory of an assault she's never told anyone about. Though she seeks escape, she'll find she's a prisoner of more than her past. Em Michaelson, seventeen, was sent along by her mother to make sure her brother Danny doesn't get into any trouble. But in the backcountry, all Em really wants is a cell phone signal. Joachim "Wa" Martin, nearly sixteen, came from the streets of LA, a skateboard hero and parkour daredevil. While he loves the wilderness, the main attraction for him is Em. Shiv Malgaonkar, sixteen, pursues his passion for learning, eager to study every plant, tree and animal dropping he can find. But a terrible tragedy in his home life haunts him, leading to the toughest decision of his life. Bronson Gerk, seventeen, came because his dad forced him to. Overbearing and rude, he tells outrageous lies to boost his own ego. And when things go bad, he does his best to make them worse. Harvin McTavish, sixty-three, leads the youth excursions into the mountains. He knows every peak and valley like the back of his hand. Over the past forty years he's seen things ... strange things. But nothing has prepared him for what he'll see on this trip. The hikers arrive exhausted at camp six. But Harvin sends Danny and Breyona to collect water. Despite his weariness, Danny is excited to get some alone time with Breyona. The hike turns into a race for their lives when the two teens encounter a creature of legend—an eight foot tall beast they tag as "bigfoot". Swept to the secret city of Undermountain, Danny, Breyona and their friends find themselves caught in the middle of a war—between their bigfoot captors and horrific creatures called tangoga. Seperated from Breyona and frustrated with the intrigues of the bigfoot leadership council, Danny realizes he must act. During his desperate search for a way out, he uncovers the terrible plans the tangoga have for Earth. Plans that will only go into effect if they win the war against the bigfeet. Breyona, held in a bare "meditation cell," realizes she's being brainwashed by the bigfoot leader, Hanameesovenama. She's realizes she's being trained like a dog, all part of the leader's plan to bring the bigfoot race into the open, and to take over the Earth ... if they can withstand the final tangoga assault. To escape, to survive, to save the Earth, Danny, Breyona and friends face an impossible task. They must end the war ... and make sure neither side wins.
Tired of the political machinations of his egotistical fellow wizards, Benelaius retires from the College of War Wizards to take up residency in Cormyr, where he lives peacefully until he and his legman, Jasper, are forced to investigate the murder of a messenger from King Azoun.
Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim its treasures, and stop the foul machinations of the dungeon's denizens? Halls of Undermountain(tm) is a 96-page hardcover book that presents a ready-to use dungeon detailing over eighty locations. The adventure offers a way for Dungeon Masters participating in the recent D&D Encounters(tm) season, The Elder Elemental Eye(tm), to extend the adventure. In addition, this book provides all the ingredients to run a classic dungeon delve, including enticing treasures, deadly traps, a wide assortment of monsters, and two double-sided full-color poster maps.
A noble scholar visiting Mulmaster gets more than enough material for his research when he becomes entrapped in the city's political games The city of Mulmaster, nicknamed the City of Danger, is run down and teeming with corruption and crime. Unfortunately, it is also the next stop on Volothamp Geddarm's—minor wizard and esteemed traveling scholar—research trip for his upcoming Guide to the Monsoon. The deadly city may become Volo’s final resting place when a rescue mission embroils Volo in a sinister plot that threatens the tenuous political stability of all Faerûn. Volo’s calling may be to stand as an impartial scholar—but with danger and evil around every corner, he must go beyond his usual duties to protect himself, his friends, and the realms.
USA Today bestseller For five centuries, a witch’s curse has bound the trolls to their city beneath the ruins of Forsaken Mountain—time enough for their nefarious magic to fade from human memory and into myth. But a prophecy has spoken of a union that will set the trolls free, and when Cécile de Troyes is taken beneath the mountain, she learns there is far more to the myth than she could have imagined. Cécile has only one thing on her mind after she is brought to Trollus: escape. But if she is to succeed, she must bide her time and find a way to outsmart the clever, fast, and inhumanly strong trolls that hold her captive. But while awaiting the perfect opportunity, Cécile unexpectedly falls for the enigmatic troll prince to whom she has been bonded and married. Their love gradually changes her perspective, opening her heart to new friends and opening her eyes to the hardships of the enslaved half-troll, half-human creatures of Trollus. As rebellion brews and the political games of Trollus escalate, Cécile becomes more than a trapped father’s daughter. She becomes a princess, a witch, and the hope of a people—someone who has the power to change Trollus forever.
As the second child of the Aridan imperial family, nineteen-year-old Guerline knows exactly what is expected of her: be unobtrusive, be compliant, and do not fall in love with her low-born companion, Eva. She has succeeded at only two of those. But before her feelings for Eva can become a point of contention for the royal house, Guerline's calm and narrow life is ripped away from her-in the course of a single night-and she is abruptly cast in the role of empress. Faced with a council that aggressively fears the four witch clans charged with protecting Arido and believes they are, in fact, waging war against the humans, Guerline struggles to maintain order. As her control over the land crumbles, she learns that the war is rooted in a conflict much older than she realized-one centuries in the making, which is now crawling from under the mountain and into the light. With the fate of Arido hanging in the balance, Guerline must decide who to trust when even her closest councilors seem to have an agenda. Darkly cinematic, From Under the Mountain pairs the sweeping landscape of epic fantasy with the personal journey of finding one's voice in the world, posing the question: how do you define evil, when everything society tells you is a lie?
Queen of the Demonweb Pits was one of the most popular adventures ever created for the Dungeons & Dragons game. This novelization appeals to those who have played through the adventure, as well as to those who have an interest in drow elves--one of the most popular races in the game.
Elminster becomes ensared in the schemes of a powerful witch-queen who will stop at nothing to bear the heir she longs for The Simbul, Storm-queen of Aglarond, is unhappy. Though she has triumphed over her enemies, she lacks an heir to the throne—a child to love and nurture. But now she's found the perfect father for her child: Elminster, the old mage of Shadowdale. All she has to do is win his consent. The Simbul has the perfect gift with which to accomplish this: A mysterious colt called Zandilar's Dancer. Unfortunately, the colt belongs to Ebroin of the Cha'Tel'Quessir. And getting it away from him won't be easy, even for the Simbul . . .