Error: Glitch, Noise, and Jam in New Media Cultures

Error: Glitch, Noise, and Jam in New Media Cultures

Author: Mark Nunes

Publisher: Bloomsbury Publishing USA

Published: 2011-01-01

Total Pages: 283

ISBN-13: 144112120X

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Divided into three sections, Error brings together established critics and emerging voices to offer a significant contribution to the field of new media studies. In the first section, "Hack," contributors explore the ways in which errors, glitches, and failure provide opportunities for critical and aesthetic intervention within new media practices. In the second section, "Game," they examine how errors allow for intentional and accidental co-opting of rules and protocols toward unintended ends. The final section, "Jam," considers the role of error as both an inherent "counterstrategy" and a mode of tactical resistance within a network society. By offering a timely and novel exploration into the ways in which error and noise "slip through" in systems dominated by principles of efficiency and control, this collection provides a unique take on the ways in which information theory and new media technologies inform cultural practice.


Critical Digital Studies

Critical Digital Studies

Author: Arthur Kroker

Publisher: University of Toronto Press

Published: 2013-01-01

Total Pages: 625

ISBN-13: 1442614668

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An indispensable resource for instructors and students in digital studies programs, Critical Digital Studies is a comprehensive, creative, and fascinating look at a digital culture that is struggling to be born, survive, and flourish."--Publisher description.


Shakespeare on Screen: Romeo and Juliet

Shakespeare on Screen: Romeo and Juliet

Author: Victoria Bladen

Publisher: Cambridge University Press

Published: 2023-10-31

Total Pages: 299

ISBN-13: 100920095X

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From canonical movies to web series, this volume illuminates myriad forms of Romeo and Juliet on screen around the world.


Cybernetic-Existentialism

Cybernetic-Existentialism

Author: Steve Dixon

Publisher: Routledge

Published: 2019-11-14

Total Pages: 326

ISBN-13: 042963238X

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Cybernetic-Existentialism: Freedom, Systems, and Being-for-Others in Contemporary Arts and Performance offers a unique discourse and an original aesthetic theory. It argues that fusing perspectives from the philosophy of Existentialism with insights from the ‘universal science’ of cybernetics provides a new analytical lens and deconstructive methodology to critique art. In this study, Steve Dixon examines how a range of artists’ works reveal the ideas of Existentialist philosophers including Kierkegaard, Camus, de Beauvoir, and Sartre on freedom, being and nothingness, eternal recurrence, the absurd, and being-for-others. Simultaneously, these artworks are shown to engage in complex explorations of concepts proposed by cyberneticians including Wiener, Shannon, and Bateson on information theory and ‘noise’, feedback loops, circularity, adaptive ecosystems, autopoiesis, and emergence. Dixon’s groundbreaking book demonstrates how fusing insights and knowledge from these two fields can throw new light on pressing issues within contemporary arts and culture, including authenticity, angst and alienation, homeostasis, radical politics, and the human as system.


Game Glitch + Learning = Aesthetics. Design. Preservation.

Game Glitch + Learning = Aesthetics. Design. Preservation.

Author: Beatriz Albuquerque

Publisher: Lambert Academic Publishing

Published: 2023-03-20

Total Pages: 27

ISBN-13: 6206150666

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Are you up for the challenge? Unlock and open up with games. Games can be used as a tool to learn and create. Do you want to rethink games, innovative pedagogy, critical thinking? Do you think that an innovative pedagogical approach increases the likelihood that marginalized students will acquire media literacy skills? How do you unlock your-Self and the world of game glitches? Do you want to rethink how we play? Join us in reading this book and activate the gamer in you.


Transcultural Perspectives in Literature, Language, Art, and Politics

Transcultural Perspectives in Literature, Language, Art, and Politics

Author: Aristi Trendel

Publisher: Rowman & Littlefield

Published: 2024-09-23

Total Pages: 267

ISBN-13: 1666956007

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Transcultural Perspectives in Literature, Language, Art, and Politics is a contribution to the field of transcultural studies that has been gaining ground since the turn of the twentieth century. Embracing the transcultural lens in the humanities and social sciences, it demonstrates how the relevance, necessity and wide range of this approach can better enhance our understanding of the contemporary world as well as the past. Though all the contributors have a humanities background, they work in different research fields such as literary studies, linguistics, translation studies, cinema, or intellectual history, and use a variety of theoretical frames. A transdisciplinary framework also seems to be the most practical one to meet the challenges that transcultural phenomena and developments present. In sixteen chapters organized in five sections (literature, translation and linguistics, cinema, communication and politics), the volume explores the dynamics of transculturality at a micro and macro level, its benefits and limits. These studies suggest that transculturality is not only used as an intellectual working tool but also as an identity in motion that may represent a glimmer of hope in a world that seems to be in the throes of unreason and on the brink of self-induced destruction.


Media Authorship

Media Authorship

Author: Cynthia Chris

Publisher: Routledge

Published: 2013

Total Pages: 330

ISBN-13: 0415699428

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Contemporary media authorship is frequently collaborative, participatory, non-site specific, or quite simply goes unrecognized. In this volume, media and film scholars explore the theoretical debates around authorship, intention, and identity within the rapidly transforming and globalized culture industry of new media. Defining media broadly, across a range of creative artifacts and production cultures-from visual arts to videogames, from textiles to television-contributors consider authoring practices of artists, designers, do-it-yourselfers, media professionals, scholars, and others. Specifically, they ask: What constitutes "media" and "authorship" in a technologically converged, globally conglomerated, multiplatform environment for the production and distribution of content? What can we learn from cinematic and literary models of authorship-and critiques of those models-with regard to authorship not only in television and recorded music, but also interactive media such as videogames and the Internet? How do we conceive of authorship through practices in which users generate content collaboratively or via appropriation? What institutional prerogatives and legal debates around intellectual property rights, fair use, and copyright bear on concepts of authorship in "new media"? By addressing these issues, Media Authorship demonstrates that the concept of authorship as formulated in literary and film studies is reinvigorated, contested, remade-even, reauthored-by new practices in the digital media environment.


Influential Machines

Influential Machines

Author: Miles C. Coleman

Publisher: Univ of South Carolina Press

Published: 2023-11-02

Total Pages: 112

ISBN-13: 164336460X

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A new framework for understanding how algorithms influence Web applications offer us conclusions about science. Twitter bots generate art. Machine-learning systems satirize politicians. We live in an era where a substantial share of our private and public communication is machinic. Modern computing machines cannot yet speak for themselves—although the capacities of AI are rapidly expanding—but they generate rhetorical energies as they give advice, entertain, and proffer insight, speaking to human concerns in more-than-human ways and guiding human action. In Influential Machines Miles C. Coleman looks beyond human communication to interrogate the ways in which the machines and algorithms in our lives make meaning and the implications of their special modes of communication. Using the varied examples of an anti-vax "vaccine calculator," two Twitterbots, and the computational performances of virtual assistants, Coleman asks what machines mean to us as social agents and whether humans are the appropriate reference for designing machine communication. Coleman goes beyond the front and back ends of computing to describe the "deep end" of computing, a site of ambient rhetoric that is essential for understanding how machines move in today's digital world.


Online Virality

Online Virality

Author: Valérie Schafer

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2024-08-19

Total Pages: 282

ISBN-13: 3111311376

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The book Online Virality, edited by Valérie Schafer and Fred Pailler (C2DH, University of Luxembourg), aims to provide a comprehensive examination of online virality. It explores the many ways we can think about this modern phenomenon and analyse the circulation, reception, and evolution of viral born-digital content. Virality and content sharing always intertwine material, infrastructural, visual and discursive elements. This involves various platforms, stakeholders, intermediaries, social groups and communities that are constantly (re)defining themselves. Regulation, curation and content moderation politics, as well as affects and emotions (fears, humour, empathy, hatred...), are also at the core of online virality. The publication offers an interdisciplinary overview on online virality by including different types of scientific inputs, such as precise case studies, various methodological approaches (including close and distant reading, visual studies, discourse analysis, etc.), as well as historical and socio-technical analyses. The book is organised around three main topics: Expressions and Genres; Mobilisations and Engagements; Circulation and Infrastructures. The first part explores the semiotics of virality, the diverse and creative forms of expression, specific genres, the relation to other media, and the affective side of virality, such as using humour or provocation. The second part focuses on the political dimension of memes and viral content and their use in the context of controversy or political and ideological opposition. Finally, the third part delves into the often understudied but essential side of virality, by examining the role of platforms and their curation, in short, the infrastructural dimension of virality. These three parts allow us to question such fundamental notions linked to virality as, among others, circulation, reception, economy of attention, instrumentalisation and affect. This volume brings together authors from various disciplines, including semiotics, history, information and communication sciences, computer science, digital humanities, media studies. In addition, the contributors approach the question via case studies that allow for a perspective that is not exclusively US and European-centred. Some chapters explore virality in Brazil, Chile, while the book also examines a wide variety of platforms (YouTube, Twitter, Instagram, TikTok, video game platforms, etc.).